Descriptioncc: Fix sublayer scale bug in hit testing
In hit testing, we should use the render surface screen space
transform (which doesn't have sublayer scale) instead of the
screen_space_transform stored on the transform node (which
has the sublayer scale baked in) as the clips stored in clip
tree already account for the scale.
BUG=604731
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/0da498c027ed0b0d1c4596892c7666afaa5a98af
Cr-Commit-Position: refs/heads/master@{#389873}
Patch Set 1 #
Total comments: 4
Patch Set 2 : #
Total comments: 1
Messages
Total messages: 15 (6 generated)
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