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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/webmediaplayer_ms.h" | 5 #include "content/renderer/media/webmediaplayer_ms.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 #include <utility> | 10 #include <utility> |
11 | 11 |
12 #include "base/bind.h" | 12 #include "base/bind.h" |
13 #include "base/callback.h" | 13 #include "base/callback.h" |
14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
15 #include "cc/blink/context_provider_web_context.h" | 15 #include "cc/blink/context_provider_web_context.h" |
16 #include "cc/blink/web_layer_impl.h" | 16 #include "cc/blink/web_layer_impl.h" |
17 #include "cc/layers/video_frame_provider_client_impl.h" | 17 #include "cc/layers/video_frame_provider_client_impl.h" |
18 #include "cc/layers/video_layer.h" | 18 #include "cc/layers/video_layer.h" |
| 19 #include "content/common/gpu/client/context_provider_command_buffer.h" |
19 #include "content/public/renderer/media_stream_audio_renderer.h" | 20 #include "content/public/renderer/media_stream_audio_renderer.h" |
20 #include "content/public/renderer/media_stream_renderer_factory.h" | 21 #include "content/public/renderer/media_stream_renderer_factory.h" |
21 #include "content/public/renderer/video_frame_provider.h" | 22 #include "content/public/renderer/video_frame_provider.h" |
22 #include "content/renderer/media/web_media_element_source_utils.h" | 23 #include "content/renderer/media/web_media_element_source_utils.h" |
23 #include "content/renderer/media/webmediaplayer_ms_compositor.h" | 24 #include "content/renderer/media/webmediaplayer_ms_compositor.h" |
24 #include "content/renderer/render_frame_impl.h" | 25 #include "content/renderer/render_frame_impl.h" |
25 #include "content/renderer/render_thread_impl.h" | 26 #include "content/renderer/render_thread_impl.h" |
26 #include "media/base/media_log.h" | 27 #include "media/base/media_log.h" |
27 #include "media/base/video_frame.h" | 28 #include "media/base/video_frame.h" |
28 #include "media/blink/webmediaplayer_util.h" | 29 #include "media/blink/webmediaplayer_util.h" |
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325 const blink::WebRect& rect, | 326 const blink::WebRect& rect, |
326 unsigned char alpha, | 327 unsigned char alpha, |
327 SkXfermode::Mode mode) { | 328 SkXfermode::Mode mode) { |
328 DVLOG(3) << __FUNCTION__; | 329 DVLOG(3) << __FUNCTION__; |
329 DCHECK(thread_checker_.CalledOnValidThread()); | 330 DCHECK(thread_checker_.CalledOnValidThread()); |
330 | 331 |
331 const scoped_refptr<media::VideoFrame> frame = compositor_->GetCurrentFrame(); | 332 const scoped_refptr<media::VideoFrame> frame = compositor_->GetCurrentFrame(); |
332 | 333 |
333 media::Context3D context_3d; | 334 media::Context3D context_3d; |
334 if (frame && frame->HasTextures()) { | 335 if (frame && frame->HasTextures()) { |
335 cc::ContextProvider* provider = | 336 auto* provider = |
336 RenderThreadImpl::current()->SharedMainThreadContextProvider().get(); | 337 RenderThreadImpl::current()->SharedMainThreadContextProvider().get(); |
337 // GPU Process crashed. | 338 // GPU Process crashed. |
338 if (!provider) | 339 if (!provider) |
339 return; | 340 return; |
340 context_3d = media::Context3D(provider->ContextGL(), provider->GrContext()); | 341 context_3d = media::Context3D(provider->ContextGL(), provider->GrContext()); |
341 DCHECK(context_3d.gl); | 342 DCHECK(context_3d.gl); |
342 } | 343 } |
343 const gfx::RectF dest_rect(rect.x, rect.y, rect.width, rect.height); | 344 const gfx::RectF dest_rect(rect.x, rect.y, rect.width, rect.height); |
344 video_renderer_.Paint(frame, canvas, dest_rect, alpha, mode, | 345 video_renderer_.Paint(frame, canvas, dest_rect, alpha, mode, |
345 media::VIDEO_ROTATION_0, context_3d); | 346 media::VIDEO_ROTATION_0, context_3d); |
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532 void WebMediaPlayerMS::ResetCanvasCache() { | 533 void WebMediaPlayerMS::ResetCanvasCache() { |
533 DCHECK(thread_checker_.CalledOnValidThread()); | 534 DCHECK(thread_checker_.CalledOnValidThread()); |
534 video_renderer_.ResetCache(); | 535 video_renderer_.ResetCache(); |
535 } | 536 } |
536 | 537 |
537 void WebMediaPlayerMS::TriggerResize() { | 538 void WebMediaPlayerMS::TriggerResize() { |
538 get_client()->sizeChanged(); | 539 get_client()->sizeChanged(); |
539 } | 540 } |
540 | 541 |
541 } // namespace content | 542 } // namespace content |
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