| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
| 9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
| 10 | 10 |
| (...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 104 VkPipelineStageFlags dstStageMask, | 104 VkPipelineStageFlags dstStageMask, |
| 105 bool byRegion, | 105 bool byRegion, |
| 106 VkImageMemoryBarrier* barrier) const; | 106 VkImageMemoryBarrier* barrier) const; |
| 107 | 107 |
| 108 shaderc_compiler_t shadercCompiler() const { | 108 shaderc_compiler_t shadercCompiler() const { |
| 109 return fCompiler; | 109 return fCompiler; |
| 110 } | 110 } |
| 111 | 111 |
| 112 void finishDrawTarget() override; | 112 void finishDrawTarget() override; |
| 113 | 113 |
| 114 bool generateMipmap(GrVkTexture* tex); |
| 115 |
| 114 private: | 116 private: |
| 115 GrVkGpu(GrContext* context, const GrContextOptions& options, | 117 GrVkGpu(GrContext* context, const GrContextOptions& options, |
| 116 const GrVkBackendContext* backendContext); | 118 const GrVkBackendContext* backendContext); |
| 117 | 119 |
| 118 void onResetContext(uint32_t resetBits) override {} | 120 void onResetContext(uint32_t resetBits) override {} |
| 119 | 121 |
| 120 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, | 122 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, |
| 121 const SkTArray<GrMipLevel>&) override; | 123 const SkTArray<GrMipLevel>&) override; |
| 122 | 124 |
| 123 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted, | 125 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted, |
| (...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 219 | 221 |
| 220 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 222 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
| 221 // since there is significant overhead to the first compile of any compiler. | 223 // since there is significant overhead to the first compile of any compiler. |
| 222 shaderc_compiler_t fCompiler; | 224 shaderc_compiler_t fCompiler; |
| 223 | 225 |
| 224 | 226 |
| 225 typedef GrGpu INHERITED; | 227 typedef GrGpu INHERITED; |
| 226 }; | 228 }; |
| 227 | 229 |
| 228 #endif | 230 #endif |
| OLD | NEW |