| Index: gpu/ipc/client/command_buffer_proxy_impl.h
|
| diff --git a/gpu/ipc/client/command_buffer_proxy_impl.h b/gpu/ipc/client/command_buffer_proxy_impl.h
|
| index 453d7b790c506bed40a045bf75db93c895f2d77c..efddd1d5d7fa257d7ac7aa6b03b2e0294f3e0abe 100644
|
| --- a/gpu/ipc/client/command_buffer_proxy_impl.h
|
| +++ b/gpu/ipc/client/command_buffer_proxy_impl.h
|
| @@ -101,7 +101,6 @@ class GPU_EXPORT CommandBufferProxyImpl
|
| unsigned usage) override;
|
| void SignalQuery(uint32_t query, const base::Closure& callback) override;
|
| void SetLock(base::Lock* lock) override;
|
| - bool IsGpuChannelLost() override;
|
| void EnsureWorkVisible() override;
|
| gpu::CommandBufferNamespace GetNamespaceID() const override;
|
| gpu::CommandBufferId GetCommandBufferID() const override;
|
| @@ -167,7 +166,6 @@ class GPU_EXPORT CommandBufferProxyImpl
|
| bool Send(IPC::Message* msg);
|
|
|
| // Message handlers:
|
| - void OnUpdateState(const gpu::CommandBuffer::State& state);
|
| void OnDestroyed(gpu::error::ContextLostReason reason,
|
| gpu::error::Error error);
|
| void OnConsoleMessage(const GPUCommandBufferConsoleMessage& message);
|
| @@ -177,21 +175,37 @@ class GPU_EXPORT CommandBufferProxyImpl
|
| void OnUpdateVSyncParameters(base::TimeTicks timebase,
|
| base::TimeDelta interval);
|
|
|
| - // Try to read an updated copy of the state from shared memory.
|
| - void TryUpdateState();
|
| -
|
| // Updates the highest verified release fence sync.
|
| void UpdateVerifiedReleases(uint32_t verified_flush);
|
|
|
| - // Loses the context after we received an invalid message from the GPU
|
| - // process. Will call the lost context callback reentrantly if any.
|
| - void InvalidGpuMessage();
|
| + // Try to read an updated copy of the state from shared memory, and calls
|
| + // OnGpuStateError() if the new state has an error.
|
| + void TryUpdateState();
|
| + // Like the above but does not call the error event handler if the new state
|
| + // has an error.
|
| + void TryUpdateStateDontReportError();
|
| + // Sets the state, and calls OnGpuStateError() if the new state has an error.
|
| + void SetStateFromSyncReply(const gpu::CommandBuffer::State& state);
|
|
|
| // Loses the context after we received an invalid reply from the GPU
|
| - // process. Will post a task to call the lost context callback if any.
|
| - void InvalidGpuReply();
|
| + // process.
|
| + void OnGpuSyncReplyError();
|
| +
|
| + // Loses the context when receiving a message from the GPU process.
|
| + void OnGpuAsyncMessageError(gpu::error::ContextLostReason reason,
|
| + gpu::error::Error error);
|
| +
|
| + // Loses the context after we receive an error state from the GPU process.
|
| + void OnGpuStateError();
|
| +
|
| + // Sets an error on the last_state_ and loses the context due to client-side
|
| + // errors.
|
| + void OnClientError(gpu::error::Error error);
|
|
|
| - void InvalidGpuReplyOnClientThread();
|
| + // Helper methods, don't call these directly.
|
| + void DisconnectChannelInFreshCallStack();
|
| + void LockAndDisconnectChannel();
|
| + void DisconnectChannel();
|
|
|
| // The shared memory area used to update state.
|
| gpu::CommandBufferSharedState* shared_state() const;
|
|
|