| Index: content/renderer/pepper/ppb_graphics_3d_impl.cc
|
| diff --git a/content/renderer/pepper/ppb_graphics_3d_impl.cc b/content/renderer/pepper/ppb_graphics_3d_impl.cc
|
| index 24c6513c12fb8119bb4d5ef6293d885dcc83d5e9..4b4453d8aea9b116a017ed91c212127157eb972b 100644
|
| --- a/content/renderer/pepper/ppb_graphics_3d_impl.cc
|
| +++ b/content/renderer/pepper/ppb_graphics_3d_impl.cc
|
| @@ -306,6 +306,10 @@ void PPB_Graphics3D_Impl::OnGpuControlLostContext() {
|
| weak_ptr_factory_.GetWeakPtr()));
|
| }
|
|
|
| +void PPB_Graphics3D_Impl::OnGpuControlLostContextMaybeReentrant() {
|
| + // No internal state to update on lost context.
|
| +}
|
| +
|
| void PPB_Graphics3D_Impl::OnSwapBuffers() {
|
| if (HasPendingSwap()) {
|
| // If we're off-screen, no need to trigger and wait for compositing.
|
|
|