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Side by Side Diff: ui/views/animation/flood_fill_ink_drop_animation.cc

Issue 1915983009: Fixed material design ink drop location for the MD download shelf buttons. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed InkDropHover ctor. Created 4 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/animation/flood_fill_ink_drop_animation.h" 5 #include "ui/views/animation/flood_fill_ink_drop_animation.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "third_party/skia/include/core/SkColor.h" 10 #include "third_party/skia/include/core/SkColor.h"
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103 } 103 }
104 104
105 } // namespace 105 } // namespace
106 106
107 namespace views { 107 namespace views {
108 108
109 FloodFillInkDropAnimation::FloodFillInkDropAnimation( 109 FloodFillInkDropAnimation::FloodFillInkDropAnimation(
110 const gfx::Size& size, 110 const gfx::Size& size,
111 const gfx::Point& center_point, 111 const gfx::Point& center_point,
112 SkColor color) 112 SkColor color)
113 : size_(size), 113 : FloodFillInkDropAnimation(gfx::Rect(size), center_point, color) {}
Evan Stade 2016/04/27 23:51:22 It looks like you can get rid of this one as well
bruthig 2016/04/28 00:04:40 Done.
114
115 FloodFillInkDropAnimation::FloodFillInkDropAnimation(
116 const gfx::Rect& clip_bounds,
117 const gfx::Point& center_point,
118 SkColor color)
119 : clip_bounds_(clip_bounds),
114 center_point_(center_point), 120 center_point_(center_point),
115 root_layer_(ui::LAYER_NOT_DRAWN), 121 root_layer_(ui::LAYER_NOT_DRAWN),
116 circle_layer_delegate_(color, 122 circle_layer_delegate_(
117 std::max(size_.width(), size_.height()) / 2.f), 123 color,
124 std::max(clip_bounds_.width(), clip_bounds_.height()) / 2.f),
118 ink_drop_state_(InkDropState::HIDDEN) { 125 ink_drop_state_(InkDropState::HIDDEN) {
119 root_layer_.set_name("FloodFillInkDropAnimation:ROOT_LAYER"); 126 root_layer_.set_name("FloodFillInkDropAnimation:ROOT_LAYER");
120 root_layer_.SetMasksToBounds(true); 127 root_layer_.SetMasksToBounds(true);
121 root_layer_.SetBounds(gfx::Rect(size_)); 128 root_layer_.SetBounds(clip_bounds);
122 129
123 const gfx::Vector2dF translate_vector = 130 const int painted_size_length =
124 center_point_ - root_layer_.bounds().CenterPoint(); 131 2 * std::max(clip_bounds_.width(), clip_bounds_.height());
125 gfx::Transform transfrom;
126 transfrom.Translate(translate_vector.x(), translate_vector.y());
127 root_layer_.SetTransform(transfrom);
128
129 const int painted_size_length = 2 * std::max(size_.width(), size_.height());
130 132
131 painted_layer_.SetBounds(gfx::Rect(painted_size_length, painted_size_length)); 133 painted_layer_.SetBounds(gfx::Rect(painted_size_length, painted_size_length));
132 painted_layer_.SetFillsBoundsOpaquely(false); 134 painted_layer_.SetFillsBoundsOpaquely(false);
133 painted_layer_.set_delegate(&circle_layer_delegate_); 135 painted_layer_.set_delegate(&circle_layer_delegate_);
134 painted_layer_.SetVisible(true); 136 painted_layer_.SetVisible(true);
135 painted_layer_.SetOpacity(1.0); 137 painted_layer_.SetOpacity(1.0);
136 painted_layer_.SetMasksToBounds(false); 138 painted_layer_.SetMasksToBounds(false);
137 painted_layer_.set_name("FloodFillInkDropAnimation:PAINTED_LAYER"); 139 painted_layer_.set_name("FloodFillInkDropAnimation:PAINTED_LAYER");
138 140
139 root_layer_.Add(&painted_layer_); 141 root_layer_.Add(&painted_layer_);
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306 animator->StartAnimation(animation_sequence); 308 animator->StartAnimation(animation_sequence);
307 } 309 }
308 310
309 gfx::Transform FloodFillInkDropAnimation::CalculateTransform( 311 gfx::Transform FloodFillInkDropAnimation::CalculateTransform(
310 float target_radius) const { 312 float target_radius) const {
311 const float target_scale = target_radius / circle_layer_delegate_.radius(); 313 const float target_scale = target_radius / circle_layer_delegate_.radius();
312 const gfx::Point drawn_center_point = 314 const gfx::Point drawn_center_point =
313 ToRoundedPoint(circle_layer_delegate_.GetCenterPoint()); 315 ToRoundedPoint(circle_layer_delegate_.GetCenterPoint());
314 316
315 gfx::Transform transform = gfx::Transform(); 317 gfx::Transform transform = gfx::Transform();
316 transform.Translate(root_layer_.bounds().CenterPoint().x(), 318 transform.Translate(center_point_.x(), center_point_.y());
317 root_layer_.bounds().CenterPoint().y());
318 transform.Scale(target_scale, target_scale); 319 transform.Scale(target_scale, target_scale);
319 transform.Translate(-drawn_center_point.x(), -drawn_center_point.y()); 320 transform.Translate(-drawn_center_point.x() - root_layer_.bounds().x(),
321 -drawn_center_point.y() - root_layer_.bounds().y());
320 322
321 return transform; 323 return transform;
322 } 324 }
323 325
324 gfx::Transform FloodFillInkDropAnimation::GetMaxSizeTargetTransform() const { 326 gfx::Transform FloodFillInkDropAnimation::GetMaxSizeTargetTransform() const {
325 // TODO(estade): get rid of this 2, but make the fade out start before the 327 // TODO(estade): get rid of this 2, but make the fade out start before the
326 // active/action transform is done. 328 // active/action transform is done.
327 return CalculateTransform( 329 return CalculateTransform(
328 gfx::Vector2dF(size_.width(), size_.height()).Length() / 2); 330 gfx::Vector2dF(clip_bounds_.width(), clip_bounds_.height()).Length() / 2);
329 } 331 }
330 332
331 } // namespace views 333 } // namespace views
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