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| 1 /* | 1 /* |
| 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. | 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. |
| 4 * Copyright (C) 2010 Google Inc. All rights reserved. | 4 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. | 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. |
| 6 * | 6 * |
| 7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
| 9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
| 10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 #include "platform/geometry/LayoutRect.h" | 28 #include "platform/geometry/LayoutRect.h" |
| 29 #include "wtf/Allocator.h" | 29 #include "wtf/Allocator.h" |
| 30 | 30 |
| 31 namespace blink { | 31 namespace blink { |
| 32 | 32 |
| 33 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion | 33 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion |
| 34 // during an entire linebox tree layout pass (aka layoutInlineChildren). | 34 // during an entire linebox tree layout pass (aka layoutInlineChildren). |
| 35 class LineLayoutState { | 35 class LineLayoutState { |
| 36 STACK_ALLOCATED(); | 36 STACK_ALLOCATED(); |
| 37 public: | 37 public: |
| 38 LineLayoutState(bool fullLayout, LayoutUnit& paintInvalidationLogicalTop, La
youtUnit& paintInvalidationLogicalBottom, LayoutFlowThread* flowThread) | 38 LineLayoutState(bool fullLayout, LayoutUnit& paintInvalidationLogicalTop, La
youtUnit& paintInvalidationLogicalBottom) |
| 39 : m_lastFloat(nullptr) | 39 : m_lastFloat(nullptr) |
| 40 , m_endLine(nullptr) | 40 , m_endLine(nullptr) |
| 41 , m_floatIndex(0) | 41 , m_floatIndex(0) |
| 42 , m_endLineLogicalTop(0) | 42 , m_endLineLogicalTop(0) |
| 43 , m_endLineMatched(false) | 43 , m_endLineMatched(false) |
| 44 , m_hasInlineChild(false) | 44 , m_hasInlineChild(false) |
| 45 , m_isFullLayout(fullLayout) | 45 , m_isFullLayout(fullLayout) |
| 46 , m_paintInvalidationLogicalTop(paintInvalidationLogicalTop) | 46 , m_paintInvalidationLogicalTop(paintInvalidationLogicalTop) |
| 47 , m_paintInvalidationLogicalBottom(paintInvalidationLogicalBottom) | 47 , m_paintInvalidationLogicalBottom(paintInvalidationLogicalBottom) |
| 48 , m_usesPaintInvalidationBounds(false) | 48 , m_usesPaintInvalidationBounds(false) |
| 49 , m_flowThread(flowThread) | |
| 50 { } | 49 { } |
| 51 | 50 |
| 52 void markForFullLayout() { m_isFullLayout = true; } | 51 void markForFullLayout() { m_isFullLayout = true; } |
| 53 bool isFullLayout() const { return m_isFullLayout; } | 52 bool isFullLayout() const { return m_isFullLayout; } |
| 54 | 53 |
| 55 bool usesPaintInvalidationBounds() const { return m_usesPaintInvalidationBou
nds; } | 54 bool usesPaintInvalidationBounds() const { return m_usesPaintInvalidationBou
nds; } |
| 56 | 55 |
| 57 void setPaintInvalidationRange(LayoutUnit logicalHeight) | 56 void setPaintInvalidationRange(LayoutUnit logicalHeight) |
| 58 { | 57 { |
| 59 m_usesPaintInvalidationBounds = true; | 58 m_usesPaintInvalidationBounds = true; |
| (...skipping 27 matching lines...) Expand all Loading... |
| 87 void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } | 86 void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } |
| 88 | 87 |
| 89 Vector<LayoutBlockFlow::FloatWithRect>& floats() { return m_floats; } | 88 Vector<LayoutBlockFlow::FloatWithRect>& floats() { return m_floats; } |
| 90 | 89 |
| 91 unsigned floatIndex() const { return m_floatIndex; } | 90 unsigned floatIndex() const { return m_floatIndex; } |
| 92 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } | 91 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } |
| 93 | 92 |
| 94 LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop;
} | 93 LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop;
} |
| 95 void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop
= value; } | 94 void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop
= value; } |
| 96 | 95 |
| 97 LayoutFlowThread* flowThread() const { return m_flowThread; } | |
| 98 | |
| 99 private: | 96 private: |
| 100 Vector<LayoutBlockFlow::FloatWithRect> m_floats; | 97 Vector<LayoutBlockFlow::FloatWithRect> m_floats; |
| 101 FloatingObject* m_lastFloat; | 98 FloatingObject* m_lastFloat; |
| 102 RootInlineBox* m_endLine; | 99 RootInlineBox* m_endLine; |
| 103 LineInfo m_lineInfo; | 100 LineInfo m_lineInfo; |
| 104 unsigned m_floatIndex; | 101 unsigned m_floatIndex; |
| 105 LayoutUnit m_endLineLogicalTop; | 102 LayoutUnit m_endLineLogicalTop; |
| 106 bool m_endLineMatched; | 103 bool m_endLineMatched; |
| 107 // Used as a performance optimization to avoid doing a full paint invalidati
on when our floats | 104 // Used as a performance optimization to avoid doing a full paint invalidati
on when our floats |
| 108 // change but we don't have any inline children. | 105 // change but we don't have any inline children. |
| 109 bool m_hasInlineChild; | 106 bool m_hasInlineChild; |
| 110 | 107 |
| 111 bool m_isFullLayout; | 108 bool m_isFullLayout; |
| 112 | 109 |
| 113 // FIXME: Should this be a range object instead of two ints? | 110 // FIXME: Should this be a range object instead of two ints? |
| 114 LayoutUnit& m_paintInvalidationLogicalTop; | 111 LayoutUnit& m_paintInvalidationLogicalTop; |
| 115 LayoutUnit& m_paintInvalidationLogicalBottom; | 112 LayoutUnit& m_paintInvalidationLogicalBottom; |
| 116 | 113 |
| 117 LayoutUnit m_adjustedLogicalLineTop; | 114 LayoutUnit m_adjustedLogicalLineTop; |
| 118 | 115 |
| 119 bool m_usesPaintInvalidationBounds; | 116 bool m_usesPaintInvalidationBounds; |
| 120 | |
| 121 LayoutFlowThread* m_flowThread; | |
| 122 }; | 117 }; |
| 123 | 118 |
| 124 } // namespace blink | 119 } // namespace blink |
| 125 | 120 |
| 126 #endif // LineLayoutState_h | 121 #endif // LineLayoutState_h |
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