| Index: ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| diff --git a/ui/views/test/ui_controls_factory_desktop_aurax11.cc b/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| index 6ead2eb9f3fe0e53d5d5c7f091493f9a415895b6..2cd37fe81b4e86b92e4b8102d66ea425bc5bceec 100644
|
| --- a/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| +++ b/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| @@ -230,7 +230,7 @@ class UIControlsDesktopX11 : public UIControlsAura {
|
| private:
|
| aura::Window* RootWindowForPoint(const gfx::Point& point) {
|
| // Most interactive_ui_tests run inside of the aura_test_helper
|
| - // environment. This means that we can't rely on gfx::Screen and several
|
| + // environment. This means that we can't rely on display::Screen and several
|
| // other things to work properly. Therefore we hack around this by
|
| // iterating across the windows owned DesktopWindowTreeHostX11 since this
|
| // doesn't rely on having a DesktopScreenX11.
|
|
|