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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/window_animations.h" | 5 #include "ui/wm/core/window_animations.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <vector> | 10 #include <vector> |
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| 27 #include "ui/compositor/layer_animation_sequence.h" | 27 #include "ui/compositor/layer_animation_sequence.h" |
| 28 #include "ui/compositor/layer_animator.h" | 28 #include "ui/compositor/layer_animator.h" |
| 29 #include "ui/compositor/layer_tree_owner.h" | 29 #include "ui/compositor/layer_tree_owner.h" |
| 30 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 30 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| 31 #include "ui/compositor/scoped_layer_animation_settings.h" | 31 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 32 #include "ui/gfx/animation/animation.h" | 32 #include "ui/gfx/animation/animation.h" |
| 33 #include "ui/gfx/geometry/rect_conversions.h" | 33 #include "ui/gfx/geometry/rect_conversions.h" |
| 34 #include "ui/gfx/geometry/vector2d.h" | 34 #include "ui/gfx/geometry/vector2d.h" |
| 35 #include "ui/gfx/geometry/vector3d_f.h" | 35 #include "ui/gfx/geometry/vector3d_f.h" |
| 36 #include "ui/gfx/interpolated_transform.h" | 36 #include "ui/gfx/interpolated_transform.h" |
| 37 #include "ui/gfx/screen.h" | |
| 38 #include "ui/wm/core/window_util.h" | 37 #include "ui/wm/core/window_util.h" |
| 39 #include "ui/wm/core/wm_core_switches.h" | 38 #include "ui/wm/core/wm_core_switches.h" |
| 40 #include "ui/wm/public/animation_host.h" | 39 #include "ui/wm/public/animation_host.h" |
| 41 | 40 |
| 42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType) | 41 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType) |
| 43 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition) | 42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition) |
| 44 DECLARE_WINDOW_PROPERTY_TYPE(float) | 43 DECLARE_WINDOW_PROPERTY_TYPE(float) |
| 45 | 44 |
| 46 namespace wm { | 45 namespace wm { |
| 47 namespace { | 46 namespace { |
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| 656 // being accessed via Remote Desktop. | 655 // being accessed via Remote Desktop. |
| 657 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == | 656 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == |
| 658 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) | 657 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) |
| 659 return false; | 658 return false; |
| 660 | 659 |
| 661 // Let the user decide whether or not to play the animation. | 660 // Let the user decide whether or not to play the animation. |
| 662 return !gfx::Animation::ShouldRenderRichAnimation(); | 661 return !gfx::Animation::ShouldRenderRichAnimation(); |
| 663 } | 662 } |
| 664 | 663 |
| 665 } // namespace wm | 664 } // namespace wm |
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