Index: third_party/WebKit/LayoutTests/webexposed/global-interface-listing-dedicated-worker-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-dedicated-worker-expected.txt b/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-dedicated-worker-expected.txt |
index 68d5c05030b83628257864d779dd80e8f6d0b122..d5eb250812605f8f65ae6f9187d67658d98439ff 100644 |
--- a/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-dedicated-worker-expected.txt |
+++ b/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-dedicated-worker-expected.txt |
@@ -741,6 +741,445 @@ Starting worker: resources/global-interface-listing.js |
[Worker] method set |
[Worker] method toString |
[Worker] method values |
+[Worker] interface WebGLRenderingContext |
+[Worker] attribute @@toStringTag |
+[Worker] attribute ACTIVE_ATTRIBUTES |
+[Worker] attribute ACTIVE_TEXTURE |
+[Worker] attribute ACTIVE_UNIFORMS |
+[Worker] attribute ALIASED_LINE_WIDTH_RANGE |
+[Worker] attribute ALIASED_POINT_SIZE_RANGE |
+[Worker] attribute ALPHA |
+[Worker] attribute ALPHA_BITS |
+[Worker] attribute ALWAYS |
+[Worker] attribute ARRAY_BUFFER |
+[Worker] attribute ARRAY_BUFFER_BINDING |
+[Worker] attribute ATTACHED_SHADERS |
+[Worker] attribute BACK |
+[Worker] attribute BLEND |
+[Worker] attribute BLEND_COLOR |
+[Worker] attribute BLEND_DST_ALPHA |
+[Worker] attribute BLEND_DST_RGB |
+[Worker] attribute BLEND_EQUATION |
+[Worker] attribute BLEND_EQUATION_ALPHA |
+[Worker] attribute BLEND_EQUATION_RGB |
+[Worker] attribute BLEND_SRC_ALPHA |
+[Worker] attribute BLEND_SRC_RGB |
+[Worker] attribute BLUE_BITS |
+[Worker] attribute BOOL |
+[Worker] attribute BOOL_VEC2 |
+[Worker] attribute BOOL_VEC3 |
+[Worker] attribute BOOL_VEC4 |
+[Worker] attribute BROWSER_DEFAULT_WEBGL |
+[Worker] attribute BUFFER_SIZE |
+[Worker] attribute BUFFER_USAGE |
+[Worker] attribute BYTE |
+[Worker] attribute CCW |
+[Worker] attribute CLAMP_TO_EDGE |
+[Worker] attribute COLOR_ATTACHMENT0 |
+[Worker] attribute COLOR_BUFFER_BIT |
+[Worker] attribute COLOR_CLEAR_VALUE |
+[Worker] attribute COLOR_WRITEMASK |
+[Worker] attribute COMPILE_STATUS |
+[Worker] attribute COMPRESSED_TEXTURE_FORMATS |
+[Worker] attribute CONSTANT_ALPHA |
+[Worker] attribute CONSTANT_COLOR |
+[Worker] attribute CONTEXT_LOST_WEBGL |
+[Worker] attribute CULL_FACE |
+[Worker] attribute CULL_FACE_MODE |
+[Worker] attribute CURRENT_PROGRAM |
+[Worker] attribute CURRENT_VERTEX_ATTRIB |
+[Worker] attribute CW |
+[Worker] attribute DECR |
+[Worker] attribute DECR_WRAP |
+[Worker] attribute DELETE_STATUS |
+[Worker] attribute DEPTH_ATTACHMENT |
+[Worker] attribute DEPTH_BITS |
+[Worker] attribute DEPTH_BUFFER_BIT |
+[Worker] attribute DEPTH_CLEAR_VALUE |
+[Worker] attribute DEPTH_COMPONENT |
+[Worker] attribute DEPTH_COMPONENT16 |
+[Worker] attribute DEPTH_FUNC |
+[Worker] attribute DEPTH_RANGE |
+[Worker] attribute DEPTH_STENCIL |
+[Worker] attribute DEPTH_STENCIL_ATTACHMENT |
+[Worker] attribute DEPTH_TEST |
+[Worker] attribute DEPTH_WRITEMASK |
+[Worker] attribute DITHER |
+[Worker] attribute DONT_CARE |
+[Worker] attribute DST_ALPHA |
+[Worker] attribute DST_COLOR |
+[Worker] attribute DYNAMIC_DRAW |
+[Worker] attribute ELEMENT_ARRAY_BUFFER |
+[Worker] attribute ELEMENT_ARRAY_BUFFER_BINDING |
+[Worker] attribute EQUAL |
+[Worker] attribute FASTEST |
+[Worker] attribute FLOAT |
+[Worker] attribute FLOAT_MAT2 |
+[Worker] attribute FLOAT_MAT3 |
+[Worker] attribute FLOAT_MAT4 |
+[Worker] attribute FLOAT_VEC2 |
+[Worker] attribute FLOAT_VEC3 |
+[Worker] attribute FLOAT_VEC4 |
+[Worker] attribute FRAGMENT_SHADER |
+[Worker] attribute FRAMEBUFFER |
+[Worker] attribute FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
+[Worker] attribute FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
+[Worker] attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
+[Worker] attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
+[Worker] attribute FRAMEBUFFER_BINDING |
+[Worker] attribute FRAMEBUFFER_COMPLETE |
+[Worker] attribute FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
+[Worker] attribute FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
+[Worker] attribute FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
+[Worker] attribute FRAMEBUFFER_UNSUPPORTED |
+[Worker] attribute FRONT |
+[Worker] attribute FRONT_AND_BACK |
+[Worker] attribute FRONT_FACE |
+[Worker] attribute FUNC_ADD |
+[Worker] attribute FUNC_REVERSE_SUBTRACT |
+[Worker] attribute FUNC_SUBTRACT |
+[Worker] attribute GENERATE_MIPMAP_HINT |
+[Worker] attribute GEQUAL |
+[Worker] attribute GREATER |
+[Worker] attribute GREEN_BITS |
+[Worker] attribute HIGH_FLOAT |
+[Worker] attribute HIGH_INT |
+[Worker] attribute IMPLEMENTATION_COLOR_READ_FORMAT |
+[Worker] attribute IMPLEMENTATION_COLOR_READ_TYPE |
+[Worker] attribute INCR |
+[Worker] attribute INCR_WRAP |
+[Worker] attribute INT |
+[Worker] attribute INT_VEC2 |
+[Worker] attribute INT_VEC3 |
+[Worker] attribute INT_VEC4 |
+[Worker] attribute INVALID_ENUM |
+[Worker] attribute INVALID_FRAMEBUFFER_OPERATION |
+[Worker] attribute INVALID_OPERATION |
+[Worker] attribute INVALID_VALUE |
+[Worker] attribute INVERT |
+[Worker] attribute KEEP |
+[Worker] attribute LEQUAL |
+[Worker] attribute LESS |
+[Worker] attribute LINEAR |
+[Worker] attribute LINEAR_MIPMAP_LINEAR |
+[Worker] attribute LINEAR_MIPMAP_NEAREST |
+[Worker] attribute LINES |
+[Worker] attribute LINE_LOOP |
+[Worker] attribute LINE_STRIP |
+[Worker] attribute LINE_WIDTH |
+[Worker] attribute LINK_STATUS |
+[Worker] attribute LOW_FLOAT |
+[Worker] attribute LOW_INT |
+[Worker] attribute LUMINANCE |
+[Worker] attribute LUMINANCE_ALPHA |
+[Worker] attribute MAX_COMBINED_TEXTURE_IMAGE_UNITS |
+[Worker] attribute MAX_CUBE_MAP_TEXTURE_SIZE |
+[Worker] attribute MAX_FRAGMENT_UNIFORM_VECTORS |
+[Worker] attribute MAX_RENDERBUFFER_SIZE |
+[Worker] attribute MAX_TEXTURE_IMAGE_UNITS |
+[Worker] attribute MAX_TEXTURE_SIZE |
+[Worker] attribute MAX_VARYING_VECTORS |
+[Worker] attribute MAX_VERTEX_ATTRIBS |
+[Worker] attribute MAX_VERTEX_TEXTURE_IMAGE_UNITS |
+[Worker] attribute MAX_VERTEX_UNIFORM_VECTORS |
+[Worker] attribute MAX_VIEWPORT_DIMS |
+[Worker] attribute MEDIUM_FLOAT |
+[Worker] attribute MEDIUM_INT |
+[Worker] attribute MIRRORED_REPEAT |
+[Worker] attribute NEAREST |
+[Worker] attribute NEAREST_MIPMAP_LINEAR |
+[Worker] attribute NEAREST_MIPMAP_NEAREST |
+[Worker] attribute NEVER |
+[Worker] attribute NICEST |
+[Worker] attribute NONE |
+[Worker] attribute NOTEQUAL |
+[Worker] attribute NO_ERROR |
+[Worker] attribute ONE |
+[Worker] attribute ONE_MINUS_CONSTANT_ALPHA |
+[Worker] attribute ONE_MINUS_CONSTANT_COLOR |
+[Worker] attribute ONE_MINUS_DST_ALPHA |
+[Worker] attribute ONE_MINUS_DST_COLOR |
+[Worker] attribute ONE_MINUS_SRC_ALPHA |
+[Worker] attribute ONE_MINUS_SRC_COLOR |
+[Worker] attribute OUT_OF_MEMORY |
+[Worker] attribute PACK_ALIGNMENT |
+[Worker] attribute POINTS |
+[Worker] attribute POLYGON_OFFSET_FACTOR |
+[Worker] attribute POLYGON_OFFSET_FILL |
+[Worker] attribute POLYGON_OFFSET_UNITS |
+[Worker] attribute RED_BITS |
+[Worker] attribute RENDERBUFFER |
+[Worker] attribute RENDERBUFFER_ALPHA_SIZE |
+[Worker] attribute RENDERBUFFER_BINDING |
+[Worker] attribute RENDERBUFFER_BLUE_SIZE |
+[Worker] attribute RENDERBUFFER_DEPTH_SIZE |
+[Worker] attribute RENDERBUFFER_GREEN_SIZE |
+[Worker] attribute RENDERBUFFER_HEIGHT |
+[Worker] attribute RENDERBUFFER_INTERNAL_FORMAT |
+[Worker] attribute RENDERBUFFER_RED_SIZE |
+[Worker] attribute RENDERBUFFER_STENCIL_SIZE |
+[Worker] attribute RENDERBUFFER_WIDTH |
+[Worker] attribute RENDERER |
+[Worker] attribute REPEAT |
+[Worker] attribute REPLACE |
+[Worker] attribute RGB |
+[Worker] attribute RGB565 |
+[Worker] attribute RGB5_A1 |
+[Worker] attribute RGBA |
+[Worker] attribute RGBA4 |
+[Worker] attribute SAMPLER_2D |
+[Worker] attribute SAMPLER_CUBE |
+[Worker] attribute SAMPLES |
+[Worker] attribute SAMPLE_ALPHA_TO_COVERAGE |
+[Worker] attribute SAMPLE_BUFFERS |
+[Worker] attribute SAMPLE_COVERAGE |
+[Worker] attribute SAMPLE_COVERAGE_INVERT |
+[Worker] attribute SAMPLE_COVERAGE_VALUE |
+[Worker] attribute SCISSOR_BOX |
+[Worker] attribute SCISSOR_TEST |
+[Worker] attribute SHADER_TYPE |
+[Worker] attribute SHADING_LANGUAGE_VERSION |
+[Worker] attribute SHORT |
+[Worker] attribute SRC_ALPHA |
+[Worker] attribute SRC_ALPHA_SATURATE |
+[Worker] attribute SRC_COLOR |
+[Worker] attribute STATIC_DRAW |
+[Worker] attribute STENCIL_ATTACHMENT |
+[Worker] attribute STENCIL_BACK_FAIL |
+[Worker] attribute STENCIL_BACK_FUNC |
+[Worker] attribute STENCIL_BACK_PASS_DEPTH_FAIL |
+[Worker] attribute STENCIL_BACK_PASS_DEPTH_PASS |
+[Worker] attribute STENCIL_BACK_REF |
+[Worker] attribute STENCIL_BACK_VALUE_MASK |
+[Worker] attribute STENCIL_BACK_WRITEMASK |
+[Worker] attribute STENCIL_BITS |
+[Worker] attribute STENCIL_BUFFER_BIT |
+[Worker] attribute STENCIL_CLEAR_VALUE |
+[Worker] attribute STENCIL_FAIL |
+[Worker] attribute STENCIL_FUNC |
+[Worker] attribute STENCIL_INDEX |
+[Worker] attribute STENCIL_INDEX8 |
+[Worker] attribute STENCIL_PASS_DEPTH_FAIL |
+[Worker] attribute STENCIL_PASS_DEPTH_PASS |
+[Worker] attribute STENCIL_REF |
+[Worker] attribute STENCIL_TEST |
+[Worker] attribute STENCIL_VALUE_MASK |
+[Worker] attribute STENCIL_WRITEMASK |
+[Worker] attribute STREAM_DRAW |
+[Worker] attribute SUBPIXEL_BITS |
+[Worker] attribute TEXTURE |
+[Worker] attribute TEXTURE0 |
+[Worker] attribute TEXTURE1 |
+[Worker] attribute TEXTURE10 |
+[Worker] attribute TEXTURE11 |
+[Worker] attribute TEXTURE12 |
+[Worker] attribute TEXTURE13 |
+[Worker] attribute TEXTURE14 |
+[Worker] attribute TEXTURE15 |
+[Worker] attribute TEXTURE16 |
+[Worker] attribute TEXTURE17 |
+[Worker] attribute TEXTURE18 |
+[Worker] attribute TEXTURE19 |
+[Worker] attribute TEXTURE2 |
+[Worker] attribute TEXTURE20 |
+[Worker] attribute TEXTURE21 |
+[Worker] attribute TEXTURE22 |
+[Worker] attribute TEXTURE23 |
+[Worker] attribute TEXTURE24 |
+[Worker] attribute TEXTURE25 |
+[Worker] attribute TEXTURE26 |
+[Worker] attribute TEXTURE27 |
+[Worker] attribute TEXTURE28 |
+[Worker] attribute TEXTURE29 |
+[Worker] attribute TEXTURE3 |
+[Worker] attribute TEXTURE30 |
+[Worker] attribute TEXTURE31 |
+[Worker] attribute TEXTURE4 |
+[Worker] attribute TEXTURE5 |
+[Worker] attribute TEXTURE6 |
+[Worker] attribute TEXTURE7 |
+[Worker] attribute TEXTURE8 |
+[Worker] attribute TEXTURE9 |
+[Worker] attribute TEXTURE_2D |
+[Worker] attribute TEXTURE_BINDING_2D |
+[Worker] attribute TEXTURE_BINDING_CUBE_MAP |
+[Worker] attribute TEXTURE_CUBE_MAP |
+[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_X |
+[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_Y |
+[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_Z |
+[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_X |
+[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_Y |
+[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_Z |
+[Worker] attribute TEXTURE_MAG_FILTER |
+[Worker] attribute TEXTURE_MIN_FILTER |
+[Worker] attribute TEXTURE_WRAP_S |
+[Worker] attribute TEXTURE_WRAP_T |
+[Worker] attribute TRIANGLES |
+[Worker] attribute TRIANGLE_FAN |
+[Worker] attribute TRIANGLE_STRIP |
+[Worker] attribute UNPACK_ALIGNMENT |
+[Worker] attribute UNPACK_COLORSPACE_CONVERSION_WEBGL |
+[Worker] attribute UNPACK_FLIP_Y_WEBGL |
+[Worker] attribute UNPACK_PREMULTIPLY_ALPHA_WEBGL |
+[Worker] attribute UNSIGNED_BYTE |
+[Worker] attribute UNSIGNED_INT |
+[Worker] attribute UNSIGNED_SHORT |
+[Worker] attribute UNSIGNED_SHORT_4_4_4_4 |
+[Worker] attribute UNSIGNED_SHORT_5_5_5_1 |
+[Worker] attribute UNSIGNED_SHORT_5_6_5 |
+[Worker] attribute VALIDATE_STATUS |
+[Worker] attribute VENDOR |
+[Worker] attribute VERSION |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_ENABLED |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_NORMALIZED |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_POINTER |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_SIZE |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_STRIDE |
+[Worker] attribute VERTEX_ATTRIB_ARRAY_TYPE |
+[Worker] attribute VERTEX_SHADER |
+[Worker] attribute VIEWPORT |
+[Worker] attribute ZERO |
+[Worker] getter canvas |
+[Worker] getter drawingBufferHeight |
+[Worker] getter drawingBufferWidth |
+[Worker] method activeTexture |
+[Worker] method attachShader |
+[Worker] method bindAttribLocation |
+[Worker] method bindBuffer |
+[Worker] method bindFramebuffer |
+[Worker] method bindRenderbuffer |
+[Worker] method bindTexture |
+[Worker] method blendColor |
+[Worker] method blendEquation |
+[Worker] method blendEquationSeparate |
+[Worker] method blendFunc |
+[Worker] method blendFuncSeparate |
+[Worker] method bufferData |
+[Worker] method bufferSubData |
+[Worker] method checkFramebufferStatus |
+[Worker] method clear |
+[Worker] method clearColor |
+[Worker] method clearDepth |
+[Worker] method clearStencil |
+[Worker] method colorMask |
+[Worker] method compileShader |
+[Worker] method compressedTexImage2D |
+[Worker] method compressedTexSubImage2D |
+[Worker] method constructor |
+[Worker] method copyTexImage2D |
+[Worker] method copyTexSubImage2D |
+[Worker] method createBuffer |
+[Worker] method createFramebuffer |
+[Worker] method createProgram |
+[Worker] method createRenderbuffer |
+[Worker] method createShader |
+[Worker] method createTexture |
+[Worker] method cullFace |
+[Worker] method deleteBuffer |
+[Worker] method deleteFramebuffer |
+[Worker] method deleteProgram |
+[Worker] method deleteRenderbuffer |
+[Worker] method deleteShader |
+[Worker] method deleteTexture |
+[Worker] method depthFunc |
+[Worker] method depthMask |
+[Worker] method depthRange |
+[Worker] method detachShader |
+[Worker] method disable |
+[Worker] method disableVertexAttribArray |
+[Worker] method drawArrays |
+[Worker] method drawElements |
+[Worker] method enable |
+[Worker] method enableVertexAttribArray |
+[Worker] method finish |
+[Worker] method flush |
+[Worker] method framebufferRenderbuffer |
+[Worker] method framebufferTexture2D |
+[Worker] method frontFace |
+[Worker] method generateMipmap |
+[Worker] method getActiveAttrib |
+[Worker] method getActiveUniform |
+[Worker] method getAttachedShaders |
+[Worker] method getAttribLocation |
+[Worker] method getBufferParameter |
+[Worker] method getContextAttributes |
+[Worker] method getError |
+[Worker] method getExtension |
+[Worker] method getFramebufferAttachmentParameter |
+[Worker] method getParameter |
+[Worker] method getProgramInfoLog |
+[Worker] method getProgramParameter |
+[Worker] method getRenderbufferParameter |
+[Worker] method getShaderInfoLog |
+[Worker] method getShaderParameter |
+[Worker] method getShaderPrecisionFormat |
+[Worker] method getShaderSource |
+[Worker] method getSupportedExtensions |
+[Worker] method getTexParameter |
+[Worker] method getUniform |
+[Worker] method getUniformLocation |
+[Worker] method getVertexAttrib |
+[Worker] method getVertexAttribOffset |
+[Worker] method hint |
+[Worker] method isBuffer |
+[Worker] method isContextLost |
+[Worker] method isEnabled |
+[Worker] method isFramebuffer |
+[Worker] method isProgram |
+[Worker] method isRenderbuffer |
+[Worker] method isShader |
+[Worker] method isTexture |
+[Worker] method lineWidth |
+[Worker] method linkProgram |
+[Worker] method pixelStorei |
+[Worker] method polygonOffset |
+[Worker] method readPixels |
+[Worker] method renderbufferStorage |
+[Worker] method sampleCoverage |
+[Worker] method scissor |
+[Worker] method shaderSource |
+[Worker] method stencilFunc |
+[Worker] method stencilFuncSeparate |
+[Worker] method stencilMask |
+[Worker] method stencilMaskSeparate |
+[Worker] method stencilOp |
+[Worker] method stencilOpSeparate |
+[Worker] method texImage2D |
+[Worker] method texParameterf |
+[Worker] method texParameteri |
+[Worker] method texSubImage2D |
+[Worker] method uniform1f |
+[Worker] method uniform1fv |
+[Worker] method uniform1i |
+[Worker] method uniform1iv |
+[Worker] method uniform2f |
+[Worker] method uniform2fv |
+[Worker] method uniform2i |
+[Worker] method uniform2iv |
+[Worker] method uniform3f |
+[Worker] method uniform3fv |
+[Worker] method uniform3i |
+[Worker] method uniform3iv |
+[Worker] method uniform4f |
+[Worker] method uniform4fv |
+[Worker] method uniform4i |
+[Worker] method uniform4iv |
+[Worker] method uniformMatrix2fv |
+[Worker] method uniformMatrix3fv |
+[Worker] method uniformMatrix4fv |
+[Worker] method useProgram |
+[Worker] method validateProgram |
+[Worker] method vertexAttrib1f |
+[Worker] method vertexAttrib1fv |
+[Worker] method vertexAttrib2f |
+[Worker] method vertexAttrib2fv |
+[Worker] method vertexAttrib3f |
+[Worker] method vertexAttrib3fv |
+[Worker] method vertexAttrib4f |
+[Worker] method vertexAttrib4fv |
+[Worker] method vertexAttribPointer |
+[Worker] method viewport |
[Worker] interface WebSocket : EventTarget |
[Worker] attribute @@toStringTag |
[Worker] attribute CLOSED |