Index: src/gpu/vk/GrVkGpu.cpp |
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp |
index 4d0ecbf5ea14b096ff164e4d75438caf0f0b8fed..830e66f5fb95d92d0210cf52deb903edeefb6ee9 100644 |
--- a/src/gpu/vk/GrVkGpu.cpp |
+++ b/src/gpu/vk/GrVkGpu.cpp |
@@ -1496,7 +1496,6 @@ void GrVkGpu::onDraw(const GrPipeline& pipeline, |
const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); |
SkASSERT(renderPass); |
- |
GrPrimitiveType primitiveType = meshes[0].primitiveType(); |
sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, |
primProc, |
@@ -1553,10 +1552,6 @@ void GrVkGpu::onDraw(const GrPipeline& pipeline, |
pipelineState->freeTempResources(this); |
SkDEBUGCODE(pipelineState = nullptr); |
primitiveType = nonIdxMesh->primitiveType(); |
- // It is illegal for us to have the necessary memory barriers for when we write and |
- // update the uniform buffers in prepareDrawState while in an active render pass. |
- // Thus we must end the current one and then start it up again. |
- fCurrentCmdBuffer->endRenderPass(this); |
pipelineState = this->prepareDrawState(pipeline, |
primProc, |
primitiveType, |
@@ -1564,7 +1559,6 @@ void GrVkGpu::onDraw(const GrPipeline& pipeline, |
if (!pipelineState) { |
return; |
} |
- fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); |
} |
SkASSERT(pipelineState); |
this->bindGeometry(primProc, *nonIdxMesh); |