Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index e8a489e915699d9a7fca926cc663b373e05f00e5..2e4a7bbb688ffb2c32e8817ef9ccb408cdc1bc58 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -326,7 +326,7 @@ TEST(SchedulerStateMachineTest, |
// Finish the commit. Note, we should not yet be forcing a draw, but should |
// continue the commit as usual. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -382,7 +382,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -656,7 +656,7 @@ TEST(SchedulerStateMachineTest, |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
@@ -688,7 +688,7 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
// Let the frame finish. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -756,7 +756,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
// Tell the scheduler the frame finished. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -808,7 +808,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
// Tell the scheduler the frame finished. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -1046,7 +1046,7 @@ TEST(SchedulerStateMachineTest, |
state.CommitState()); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Finishing the first commit after initializing an output surface should |
@@ -1100,7 +1100,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
// Finish the frame, and commit. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
// We will abort the draw when the output surface is lost if we are |
@@ -1166,7 +1166,7 @@ TEST(SchedulerStateMachineTest, |
// Finish the frame, and commit. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
state.CommitState()); |
@@ -1206,7 +1206,7 @@ TEST(SchedulerStateMachineTest, |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
@@ -1240,7 +1240,7 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
state.CommitState()); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
// We don't yet have an output surface, so we the draw and swap should abort. |
@@ -1306,7 +1306,7 @@ TEST(SchedulerStateMachineTest, |
state.DidLoseOutputSurface(); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
@@ -1360,7 +1360,7 @@ TEST(SchedulerStateMachineTest, DontMakeNewCommitAfterDrawingReplaceCommit) { |
state.SetNeedsForcedCommitForReadback(); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_READBACK, |
state.NextAction()); |
@@ -1373,7 +1373,7 @@ TEST(SchedulerStateMachineTest, DontMakeNewCommitAfterDrawingReplaceCommit) { |
// Finish the replacement commit. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
@@ -1397,7 +1397,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
state.SetNeedsCommit(); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
state.UpdateState(state.NextAction()); |
@@ -1419,7 +1419,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
// The commit for readback interupts the normal commit. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
@@ -1433,7 +1433,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
// The normal commit can then proceed. |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
} |
@@ -1488,7 +1488,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -1526,7 +1526,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
@@ -1560,7 +1560,7 @@ TEST(SchedulerStateMachineTest, ImmediateBeginMainFrameAbortedWhileInvisible) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -1602,7 +1602,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
state.SetNeedsForcedCommitForReadback(); |
state.UpdateState(state.NextAction()); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
state.CommitState()); |
@@ -1668,7 +1668,7 @@ TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) { |
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
state.NotifyBeginMainFrameStarted(); |
- state.FinishCommit(); |
+ state.NotifyReadyToCommit(); |
EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |