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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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587 | 587 |
588 // Overridden from GLES2Decoder. | 588 // Overridden from GLES2Decoder. |
589 bool Initialize(const scoped_refptr<gfx::GLSurface>& surface, | 589 bool Initialize(const scoped_refptr<gfx::GLSurface>& surface, |
590 const scoped_refptr<gfx::GLContext>& context, | 590 const scoped_refptr<gfx::GLContext>& context, |
591 bool offscreen, | 591 bool offscreen, |
592 const gfx::Size& offscreen_size, | 592 const gfx::Size& offscreen_size, |
593 const DisallowedFeatures& disallowed_features, | 593 const DisallowedFeatures& disallowed_features, |
594 const std::vector<int32_t>& attribs) override; | 594 const std::vector<int32_t>& attribs) override; |
595 void Destroy(bool have_context) override; | 595 void Destroy(bool have_context) override; |
596 void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) override; | 596 void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) override; |
597 void ReleaseSurface() override; | |
597 void ProduceFrontBuffer(const Mailbox& mailbox) override; | 598 void ProduceFrontBuffer(const Mailbox& mailbox) override; |
599 void TakeFrontBuffer(const Mailbox& mailbox) override; | |
600 void ReturnFrontBuffer(const Mailbox& mailbox, | |
601 bool is_lost) override; | |
598 bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override; | 602 bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override; |
599 void UpdateParentTextureInfo(); | 603 void UpdateParentTextureInfo(); |
600 bool MakeCurrent() override; | 604 bool MakeCurrent() override; |
601 GLES2Util* GetGLES2Util() override { return &util_; } | 605 GLES2Util* GetGLES2Util() override { return &util_; } |
602 gfx::GLContext* GetGLContext() override { return context_.get(); } | 606 gfx::GLContext* GetGLContext() override { return context_.get(); } |
603 ContextGroup* GetContextGroup() override { return group_.get(); } | 607 ContextGroup* GetContextGroup() override { return group_.get(); } |
604 Capabilities GetCapabilities() override; | 608 Capabilities GetCapabilities() override; |
605 void RestoreState(const ContextState* prev_state) override; | 609 void RestoreState(const ContextState* prev_state) override; |
606 | 610 |
607 void RestoreActiveTexture() const override { state_.RestoreActiveTexture(); } | 611 void RestoreActiveTexture() const override { state_.RestoreActiveTexture(); } |
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2019 | 2023 |
2020 // The buffer used to simulate GL_FIXED attribs. | 2024 // The buffer used to simulate GL_FIXED attribs. |
2021 GLuint fixed_attrib_buffer_id_; | 2025 GLuint fixed_attrib_buffer_id_; |
2022 | 2026 |
2023 // The size of fiixed attrib buffer. | 2027 // The size of fiixed attrib buffer. |
2024 GLsizei fixed_attrib_buffer_size_; | 2028 GLsizei fixed_attrib_buffer_size_; |
2025 | 2029 |
2026 // The offscreen frame buffer that the client renders to. With EGL, the | 2030 // The offscreen frame buffer that the client renders to. With EGL, the |
2027 // depth and stencil buffers are separate. With regular GL there is a single | 2031 // depth and stencil buffers are separate. With regular GL there is a single |
2028 // packed depth stencil buffer in offscreen_target_depth_render_buffer_. | 2032 // packed depth stencil buffer in offscreen_target_depth_render_buffer_. |
2029 // offscreen_target_stencil_render_buffer_ is unused. | 2033 // offscreen_target_stencil_render_buffer_ is unused. |
ccameron
2016/04/22 18:25:55
<idle complaining>
GLES2CmdDecoder is far too larg
| |
2030 std::unique_ptr<BackFramebuffer> offscreen_target_frame_buffer_; | 2034 std::unique_ptr<BackFramebuffer> offscreen_target_frame_buffer_; |
2031 std::unique_ptr<BackTexture> offscreen_target_color_texture_; | 2035 std::unique_ptr<BackTexture> offscreen_target_color_texture_; |
2032 std::unique_ptr<BackRenderbuffer> offscreen_target_color_render_buffer_; | 2036 std::unique_ptr<BackRenderbuffer> offscreen_target_color_render_buffer_; |
2033 std::unique_ptr<BackRenderbuffer> offscreen_target_depth_render_buffer_; | 2037 std::unique_ptr<BackRenderbuffer> offscreen_target_depth_render_buffer_; |
2034 std::unique_ptr<BackRenderbuffer> offscreen_target_stencil_render_buffer_; | 2038 std::unique_ptr<BackRenderbuffer> offscreen_target_stencil_render_buffer_; |
2035 GLenum offscreen_target_color_format_; | 2039 GLenum offscreen_target_color_format_; |
2036 GLenum offscreen_target_depth_format_; | 2040 GLenum offscreen_target_depth_format_; |
2037 GLenum offscreen_target_stencil_format_; | 2041 GLenum offscreen_target_stencil_format_; |
2038 GLsizei offscreen_target_samples_; | 2042 GLsizei offscreen_target_samples_; |
2039 GLboolean offscreen_target_buffer_preserved_; | 2043 GLboolean offscreen_target_buffer_preserved_; |
2040 | 2044 |
2041 // The copy that is saved when SwapBuffers is called. | 2045 // The copy that is saved when SwapBuffers is called. |
2042 std::unique_ptr<BackFramebuffer> offscreen_saved_frame_buffer_; | 2046 std::unique_ptr<BackFramebuffer> offscreen_saved_frame_buffer_; |
2043 std::unique_ptr<BackTexture> offscreen_saved_color_texture_; | 2047 std::unique_ptr<BackTexture> offscreen_saved_color_texture_; |
2044 scoped_refptr<TextureRef> | 2048 scoped_refptr<TextureRef> |
2045 offscreen_saved_color_texture_info_; | 2049 offscreen_saved_color_texture_info_; |
2046 | 2050 |
2051 // When a client requests ownership of the swapped front buffer, all | |
2052 // information is saved in this structure, and |in_use| is set to true. When a | |
2053 // client releases ownership, |in_use| is set to false. | |
2054 // | |
2055 // An instance of this struct, with |in_use| = false may be reused instead of | |
2056 // making a new BackTexture. | |
2057 struct SavedBackTexture { | |
2058 std::unique_ptr<BackTexture> back_texture; | |
2059 scoped_refptr<TextureRef> texture_ref; | |
2060 bool in_use; | |
2061 }; | |
2062 std::vector<SavedBackTexture> saved_back_textures_; | |
2063 | |
2064 // If there's a SavedBackTexture that's not in use, takes that. Otherwise, | |
2065 // generates a new back texture. | |
2066 void CreateBackTexture(); | |
2067 size_t create_back_texture_count_for_test_ = 0; | |
2068 | |
2069 // Releases all saved BackTextures that are not in use by a client. | |
2070 void ReleaseNotInUseBackTextures(); | |
2071 | |
2072 // Releases all saved BackTextures. | |
2073 void ReleaseAllBackTextures(); | |
2074 | |
2075 size_t GetSavedBackTextureCountForTest() override; | |
2076 size_t GetCreatedBackTextureCountForTest() override; | |
2077 | |
2047 // The copy that is used as the destination for multi-sample resolves. | 2078 // The copy that is used as the destination for multi-sample resolves. |
2048 std::unique_ptr<BackFramebuffer> offscreen_resolved_frame_buffer_; | 2079 std::unique_ptr<BackFramebuffer> offscreen_resolved_frame_buffer_; |
2049 std::unique_ptr<BackTexture> offscreen_resolved_color_texture_; | 2080 std::unique_ptr<BackTexture> offscreen_resolved_color_texture_; |
2050 GLenum offscreen_saved_color_format_; | 2081 GLenum offscreen_saved_color_format_; |
2051 | 2082 |
2052 std::unique_ptr<QueryManager> query_manager_; | 2083 std::unique_ptr<QueryManager> query_manager_; |
2053 | 2084 |
2054 std::unique_ptr<VertexArrayManager> vertex_array_manager_; | 2085 std::unique_ptr<VertexArrayManager> vertex_array_manager_; |
2055 | 2086 |
2056 std::unique_ptr<ImageManager> image_manager_; | 2087 std::unique_ptr<ImageManager> image_manager_; |
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4139 state_.bound_renderbuffer = NULL; | 4170 state_.bound_renderbuffer = NULL; |
4140 state_.bound_valuebuffer = NULL; | 4171 state_.bound_valuebuffer = NULL; |
4141 | 4172 |
4142 if (offscreen_saved_color_texture_info_.get()) { | 4173 if (offscreen_saved_color_texture_info_.get()) { |
4143 DCHECK(offscreen_target_color_texture_); | 4174 DCHECK(offscreen_target_color_texture_); |
4144 DCHECK_EQ(offscreen_saved_color_texture_info_->service_id(), | 4175 DCHECK_EQ(offscreen_saved_color_texture_info_->service_id(), |
4145 offscreen_saved_color_texture_->id()); | 4176 offscreen_saved_color_texture_->id()); |
4146 offscreen_saved_color_texture_->Invalidate(); | 4177 offscreen_saved_color_texture_->Invalidate(); |
4147 offscreen_saved_color_texture_info_ = NULL; | 4178 offscreen_saved_color_texture_info_ = NULL; |
4148 } | 4179 } |
4180 ReleaseAllBackTextures(); | |
4149 if (have_context) { | 4181 if (have_context) { |
4150 if (copy_texture_CHROMIUM_.get()) { | 4182 if (copy_texture_CHROMIUM_.get()) { |
4151 copy_texture_CHROMIUM_->Destroy(); | 4183 copy_texture_CHROMIUM_->Destroy(); |
4152 copy_texture_CHROMIUM_.reset(); | 4184 copy_texture_CHROMIUM_.reset(); |
4153 } | 4185 } |
4154 | 4186 |
4155 clear_framebuffer_blit_.reset(); | 4187 clear_framebuffer_blit_.reset(); |
4156 | 4188 |
4157 if (state_.current_program.get()) { | 4189 if (state_.current_program.get()) { |
4158 program_manager()->UnuseProgram(shader_manager(), | 4190 program_manager()->UnuseProgram(shader_manager(), |
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4277 } | 4309 } |
4278 | 4310 |
4279 void GLES2DecoderImpl::SetSurface( | 4311 void GLES2DecoderImpl::SetSurface( |
4280 const scoped_refptr<gfx::GLSurface>& surface) { | 4312 const scoped_refptr<gfx::GLSurface>& surface) { |
4281 DCHECK(context_->IsCurrent(NULL)); | 4313 DCHECK(context_->IsCurrent(NULL)); |
4282 DCHECK(surface_.get()); | 4314 DCHECK(surface_.get()); |
4283 surface_ = surface; | 4315 surface_ = surface; |
4284 RestoreCurrentFramebufferBindings(); | 4316 RestoreCurrentFramebufferBindings(); |
4285 } | 4317 } |
4286 | 4318 |
4319 void GLES2DecoderImpl::ReleaseSurface() { | |
4320 if (!context_.get()) | |
4321 return; | |
4322 if (WasContextLost()) { | |
4323 DLOG(ERROR) << " GLES2DecoderImpl: Trying to release lost context."; | |
4324 return; | |
4325 } | |
4326 context_->ReleaseCurrent(surface_.get()); | |
4327 surface_ = nullptr; | |
4328 } | |
4329 | |
4287 void GLES2DecoderImpl::ProduceFrontBuffer(const Mailbox& mailbox) { | 4330 void GLES2DecoderImpl::ProduceFrontBuffer(const Mailbox& mailbox) { |
4331 NOTREACHED(); | |
ccameron
2016/04/22 18:25:55
Should this be "TODO: delete me" as well?
| |
4288 if (!offscreen_saved_color_texture_.get()) { | 4332 if (!offscreen_saved_color_texture_.get()) { |
4289 LOG(ERROR) << "Called ProduceFrontBuffer on a non-offscreen context"; | 4333 LOG(ERROR) << "Called ProduceFrontBuffer on a non-offscreen context"; |
4290 return; | 4334 return; |
4291 } | 4335 } |
4292 if (!offscreen_saved_color_texture_info_.get()) { | 4336 if (!offscreen_saved_color_texture_info_.get()) { |
4293 GLuint service_id = offscreen_saved_color_texture_->id(); | 4337 GLuint service_id = offscreen_saved_color_texture_->id(); |
4294 offscreen_saved_color_texture_info_ = TextureRef::Create( | 4338 offscreen_saved_color_texture_info_ = TextureRef::Create( |
4295 texture_manager(), 0, service_id); | 4339 texture_manager(), 0, service_id); |
4296 texture_manager()->SetTarget(offscreen_saved_color_texture_info_.get(), | 4340 texture_manager()->SetTarget(offscreen_saved_color_texture_info_.get(), |
4297 GL_TEXTURE_2D); | 4341 GL_TEXTURE_2D); |
4298 UpdateParentTextureInfo(); | 4342 UpdateParentTextureInfo(); |
4299 } | 4343 } |
4300 mailbox_manager()->ProduceTexture( | 4344 mailbox_manager()->ProduceTexture( |
4301 mailbox, offscreen_saved_color_texture_info_->texture()); | 4345 mailbox, offscreen_saved_color_texture_info_->texture()); |
4302 } | 4346 } |
4303 | 4347 |
4348 void GLES2DecoderImpl::TakeFrontBuffer(const Mailbox& mailbox) { | |
4349 if (!offscreen_saved_color_texture_.get()) { | |
4350 LOG(ERROR) << "Called TakeFrontBuffer on a non-offscreen context"; | |
4351 return; | |
4352 } | |
4353 | |
4354 if (!offscreen_saved_color_texture_info_.get()) { | |
4355 GLuint service_id = offscreen_saved_color_texture_->id(); | |
4356 offscreen_saved_color_texture_info_ = TextureRef::Create( | |
4357 texture_manager(), 0, service_id); | |
4358 texture_manager()->SetTarget(offscreen_saved_color_texture_info_.get(), | |
4359 GL_TEXTURE_2D); | |
4360 UpdateParentTextureInfo(); | |
4361 } | |
4362 | |
4363 mailbox_manager()->ProduceTexture( | |
4364 mailbox, offscreen_saved_color_texture_info_->texture()); | |
4365 | |
4366 // Save the BackTexture and TextureRef. | |
4367 SavedBackTexture save; | |
4368 save.back_texture.swap(offscreen_saved_color_texture_); | |
4369 save.texture_ref = offscreen_saved_color_texture_info_; | |
4370 offscreen_saved_color_texture_info_ = nullptr; | |
4371 save.in_use = true; | |
4372 saved_back_textures_.push_back(std::move(save)); | |
4373 | |
4374 CreateBackTexture(); | |
4375 } | |
4376 | |
4377 void GLES2DecoderImpl::ReturnFrontBuffer(const Mailbox& mailbox, | |
4378 bool is_lost) { | |
4379 for (auto it = saved_back_textures_.begin(); it != saved_back_textures_.end(); | |
4380 ++it) { | |
4381 Texture* texture = mailbox_manager()->ConsumeTexture(mailbox); | |
ccameron
2016/04/22 18:25:55
Pull the ConsumeTexture above the loop?
erikchen
2016/04/25 20:58:23
Done.
| |
4382 if (texture != it->texture_ref->texture()) | |
4383 continue; | |
4384 | |
4385 if (is_lost || it->back_texture->size() != offscreen_size_) { | |
4386 it->back_texture->Invalidate(); | |
4387 saved_back_textures_.erase(it); | |
4388 return; | |
4389 } | |
4390 | |
4391 it->in_use = false; | |
ccameron
2016/04/22 18:25:55
Are there circumstances where we would be concerne
erikchen
2016/04/25 20:58:23
If this becomes a problem, we can deal with it. I'
| |
4392 return; | |
4393 } | |
4394 | |
4395 NOTREACHED(); | |
4396 } | |
4397 | |
4398 void GLES2DecoderImpl::CreateBackTexture() { | |
4399 for (auto it = saved_back_textures_.begin(); it != saved_back_textures_.end(); | |
4400 ++it) { | |
4401 if (it->in_use) | |
4402 continue; | |
4403 | |
4404 if (it->back_texture->size() != offscreen_size_) | |
4405 continue; | |
4406 offscreen_saved_color_texture_ = std::move(it->back_texture); | |
4407 offscreen_saved_color_texture_info_ = it->texture_ref; | |
4408 saved_back_textures_.erase(it); | |
4409 return; | |
4410 } | |
4411 | |
4412 ++create_back_texture_count_for_test_; | |
4413 offscreen_saved_color_texture_.reset( | |
4414 new BackTexture(memory_tracker(), &state_)); | |
4415 offscreen_saved_color_texture_->Create(); | |
4416 offscreen_saved_color_texture_->AllocateStorage( | |
4417 offscreen_size_, offscreen_saved_color_format_, false); | |
4418 offscreen_saved_frame_buffer_->AttachRenderTexture( | |
4419 offscreen_saved_color_texture_.get()); | |
4420 } | |
4421 | |
4422 void GLES2DecoderImpl::ReleaseNotInUseBackTextures() { | |
4423 for (auto& saved_back_texture : saved_back_textures_) { | |
4424 if (!saved_back_texture.in_use) | |
4425 saved_back_texture.back_texture->Invalidate(); | |
4426 } | |
4427 | |
4428 std::remove_if(saved_back_textures_.begin(), saved_back_textures_.end(), | |
4429 [](const SavedBackTexture& saved_back_texture) { | |
4430 return !saved_back_texture.in_use; | |
4431 }); | |
4432 } | |
4433 | |
4434 void GLES2DecoderImpl::ReleaseAllBackTextures() { | |
4435 for (auto& saved_back_texture : saved_back_textures_) { | |
4436 // The texture will be destroyed by texture_ref's destructor. | |
4437 DCHECK(saved_back_texture.texture_ref); | |
4438 saved_back_texture.back_texture->Invalidate(); | |
4439 } | |
4440 saved_back_textures_.clear(); | |
4441 } | |
4442 | |
4443 size_t GLES2DecoderImpl::GetSavedBackTextureCountForTest() { | |
4444 return saved_back_textures_.size(); | |
4445 } | |
4446 | |
4447 size_t GLES2DecoderImpl::GetCreatedBackTextureCountForTest() { | |
4448 return create_back_texture_count_for_test_; | |
4449 } | |
4450 | |
4304 bool GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) { | 4451 bool GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) { |
4305 bool is_offscreen = !!offscreen_target_frame_buffer_.get(); | 4452 bool is_offscreen = !!offscreen_target_frame_buffer_.get(); |
4306 if (!is_offscreen) { | 4453 if (!is_offscreen) { |
4307 LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer called " | 4454 LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer called " |
4308 << " with an onscreen framebuffer."; | 4455 << " with an onscreen framebuffer."; |
4309 return false; | 4456 return false; |
4310 } | 4457 } |
4311 | 4458 |
4312 if (offscreen_size_ == size) | 4459 if (offscreen_size_ == size) |
4313 return true; | 4460 return true; |
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12836 "width", offscreen_size_.width(), "height", offscreen_size_.height()); | 12983 "width", offscreen_size_.width(), "height", offscreen_size_.height()); |
12837 if (offscreen_size_ != offscreen_saved_color_texture_->size()) { | 12984 if (offscreen_size_ != offscreen_saved_color_texture_->size()) { |
12838 // Workaround for NVIDIA driver bug on OS X; crbug.com/89557, | 12985 // Workaround for NVIDIA driver bug on OS X; crbug.com/89557, |
12839 // crbug.com/94163. TODO(kbr): figure out reproduction so Apple will | 12986 // crbug.com/94163. TODO(kbr): figure out reproduction so Apple will |
12840 // fix this. | 12987 // fix this. |
12841 if (workarounds().needs_offscreen_buffer_workaround) { | 12988 if (workarounds().needs_offscreen_buffer_workaround) { |
12842 offscreen_saved_frame_buffer_->Create(); | 12989 offscreen_saved_frame_buffer_->Create(); |
12843 glFinish(); | 12990 glFinish(); |
12844 } | 12991 } |
12845 | 12992 |
12993 // The size has changed, so none of the cached BackTextures are useful | |
12994 // anymore. | |
12995 ReleaseNotInUseBackTextures(); | |
12996 | |
12846 // Allocate the offscreen saved color texture. | 12997 // Allocate the offscreen saved color texture. |
12847 DCHECK(offscreen_saved_color_format_); | 12998 DCHECK(offscreen_saved_color_format_); |
12848 offscreen_saved_color_texture_->AllocateStorage( | 12999 offscreen_saved_color_texture_->AllocateStorage( |
12849 offscreen_size_, offscreen_saved_color_format_, false); | 13000 offscreen_size_, offscreen_saved_color_format_, false); |
12850 | 13001 |
12851 offscreen_saved_frame_buffer_->AttachRenderTexture( | 13002 offscreen_saved_frame_buffer_->AttachRenderTexture( |
12852 offscreen_saved_color_texture_.get()); | 13003 offscreen_saved_color_texture_.get()); |
12853 if (offscreen_size_.width() != 0 && offscreen_size_.height() != 0) { | 13004 if (offscreen_size_.width() != 0 && offscreen_size_.height() != 0) { |
12854 if (offscreen_saved_frame_buffer_->CheckStatus() != | 13005 if (offscreen_saved_frame_buffer_->CheckStatus() != |
12855 GL_FRAMEBUFFER_COMPLETE) { | 13006 GL_FRAMEBUFFER_COMPLETE) { |
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16552 } | 16703 } |
16553 | 16704 |
16554 // Include the auto-generated part of this file. We split this because it means | 16705 // Include the auto-generated part of this file. We split this because it means |
16555 // we can easily edit the non-auto generated parts right here in this file | 16706 // we can easily edit the non-auto generated parts right here in this file |
16556 // instead of having to edit some template or the code generator. | 16707 // instead of having to edit some template or the code generator. |
16557 #include "base/macros.h" | 16708 #include "base/macros.h" |
16558 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 16709 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
16559 | 16710 |
16560 } // namespace gles2 | 16711 } // namespace gles2 |
16561 } // namespace gpu | 16712 } // namespace gpu |
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