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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_EVENTS_TOUCH_CTM_H_ | |
| 6 #define UI_EVENTS_TOUCH_CTM_H_ | |
| 7 | |
| 8 #include "ui/events/events_base_export.h" | |
| 9 | |
| 10 namespace ui { | |
| 11 | |
| 12 // Touch coordinate transformation matrix (CTM) is used to map touch events | |
| 13 // coordinate from screen space to root window space. | |
| 14 // When touch events are reported from kernel, its coordinate is in device | |
| 15 // space. After passing through X, its coordinate gets mapped to screen | |
| 16 // space, e.g. the framebuffer space that is the combination of multiple | |
| 17 // display output. | |
| 18 // In Chrome, we use TouchCTM to remap the touch event's location from | |
| 19 // the screen space to the root window space if the touch event is targeting | |
| 20 // that root window. | |
| 21 class EVENTS_BASE_EXPORT TouchCTM { | |
|
sadrul
2014/03/15 19:32:51
Do we need this? Could we use a gfx::Transform ins
Yufeng Shen (Slow to review)
2014/04/29 20:34:18
Looking at Transform::TransformPointInternal() th
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| 22 public: | |
| 23 TouchCTM(); | |
| 24 | |
| 25 float x_scale; | |
| 26 float x_offset; | |
| 27 float y_scale; | |
| 28 float y_offset; | |
| 29 }; | |
| 30 | |
| 31 } // namespace ui | |
| 32 | |
| 33 #endif // UI_EVENTS_TOUCH_CTM_H_ | |
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