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Side by Side Diff: src/core/SkBlitter.cpp

Issue 1911963008: DNC - JSON of flattenables, with field names. Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add names to call sites Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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714 this->INHERITED::toString(str); 714 this->INHERITED::toString(str);
715 715
716 str->append(")"); 716 str->append(")");
717 } 717 }
718 #endif 718 #endif
719 719
720 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) 720 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
721 721
722 protected: 722 protected:
723 void flatten(SkWriteBuffer& buffer) const override { 723 void flatten(SkWriteBuffer& buffer) const override {
724 buffer.writeFlattenable(fProxy.get()); 724 buffer.writeFlattenable("fProxy", fProxy.get());
725 } 725 }
726 726
727 private: 727 private:
728 sk_sp<SkShader> fProxy; 728 sk_sp<SkShader> fProxy;
729 729
730 typedef SkShader INHERITED; 730 typedef SkShader INHERITED;
731 }; 731 };
732 732
733 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) { 733 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) {
734 return sk_make_sp<Sk3DShader>(buffer.readShader()); 734 return sk_make_sp<Sk3DShader>(buffer.readShader());
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1002 fShaderContext->~Context(); 1002 fShaderContext->~Context();
1003 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 1003 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1004 if (nullptr == ctx) { 1004 if (nullptr == ctx) {
1005 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 1005 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1006 // the in-place destructor. 1006 // the in-place destructor.
1007 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 1007 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
1008 return false; 1008 return false;
1009 } 1009 }
1010 return true; 1010 return true;
1011 } 1011 }
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