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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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714 this->INHERITED::toString(str); | 714 this->INHERITED::toString(str); |
715 | 715 |
716 str->append(")"); | 716 str->append(")"); |
717 } | 717 } |
718 #endif | 718 #endif |
719 | 719 |
720 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) | 720 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) |
721 | 721 |
722 protected: | 722 protected: |
723 void flatten(SkWriteBuffer& buffer) const override { | 723 void flatten(SkWriteBuffer& buffer) const override { |
724 buffer.writeFlattenable(fProxy.get()); | 724 buffer.writeFlattenable("fProxy", fProxy.get()); |
725 } | 725 } |
726 | 726 |
727 private: | 727 private: |
728 sk_sp<SkShader> fProxy; | 728 sk_sp<SkShader> fProxy; |
729 | 729 |
730 typedef SkShader INHERITED; | 730 typedef SkShader INHERITED; |
731 }; | 731 }; |
732 | 732 |
733 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) { | 733 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) { |
734 return sk_make_sp<Sk3DShader>(buffer.readShader()); | 734 return sk_make_sp<Sk3DShader>(buffer.readShader()); |
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1002 fShaderContext->~Context(); | 1002 fShaderContext->~Context(); |
1003 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 1003 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
1004 if (nullptr == ctx) { | 1004 if (nullptr == ctx) { |
1005 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 1005 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
1006 // the in-place destructor. | 1006 // the in-place destructor. |
1007 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1007 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
1008 return false; | 1008 return false; |
1009 } | 1009 } |
1010 return true; | 1010 return true; |
1011 } | 1011 } |
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