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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
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| 333 if (!buffer.readBitmap(&bm)) { | 333 if (!buffer.readBitmap(&bm)) { |
| 334 return nullptr; | 334 return nullptr; |
| 335 } | 335 } |
| 336 bm.setImmutable(); | 336 bm.setImmutable(); |
| 337 TileMode mx = (TileMode)buffer.readUInt(); | 337 TileMode mx = (TileMode)buffer.readUInt(); |
| 338 TileMode my = (TileMode)buffer.readUInt(); | 338 TileMode my = (TileMode)buffer.readUInt(); |
| 339 return SkShader::MakeBitmapShader(bm, mx, my, &lm); | 339 return SkShader::MakeBitmapShader(bm, mx, my, &lm); |
| 340 } | 340 } |
| 341 | 341 |
| 342 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { | 342 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { |
| 343 buffer.writeMatrix(this->getLocalMatrix()); | 343 buffer.writeMatrix("localMatrix", this->getLocalMatrix()); |
| 344 buffer.writeBitmap(fRawBitmap); | 344 buffer.writeBitmap("fRawBitmap", fRawBitmap); |
| 345 buffer.writeUInt(fTileModeX); | 345 buffer.writeUInt("fTileModeX", fTileModeX); |
| 346 buffer.writeUInt(fTileModeY); | 346 buffer.writeUInt("fTileModeY", fTileModeY); |
| 347 } | 347 } |
| 348 | 348 |
| 349 bool SkBitmapProcShader::isOpaque() const { | 349 bool SkBitmapProcShader::isOpaque() const { |
| 350 return fRawBitmap.isOpaque(); | 350 return fRawBitmap.isOpaque(); |
| 351 } | 351 } |
| 352 | 352 |
| 353 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 353 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 354 | 354 |
| 355 #include "SkUnPreMultiply.h" | 355 #include "SkUnPreMultiply.h" |
| 356 #include "SkColorShader.h" | 356 #include "SkColorShader.h" |
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| 505 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 505 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); |
| 506 } | 506 } |
| 507 | 507 |
| 508 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 508 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 509 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 509 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); |
| 510 } | 510 } |
| 511 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 511 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
| 512 } | 512 } |
| 513 | 513 |
| 514 #endif | 514 #endif |
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