| Index: ui/views/corewm/capture_controller_unittest.cc
|
| diff --git a/ui/views/corewm/capture_controller_unittest.cc b/ui/views/corewm/capture_controller_unittest.cc
|
| index 9f5376881e5f8e85faeeb738e6dbf7e03065e62e..5258614d5bc4477520b0694908d60e2114990ee2 100644
|
| --- a/ui/views/corewm/capture_controller_unittest.cc
|
| +++ b/ui/views/corewm/capture_controller_unittest.cc
|
| @@ -100,7 +100,7 @@ TEST_F(CaptureControllerTest, ResetMouseEventHandlerOnCapture) {
|
| ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(5, 5),
|
| gfx::Point(5, 5), 0, 0);
|
| DispatchEventUsingWindowDispatcher(&mouse_pressed_event);
|
| - EXPECT_EQ(w1.get(), dispatcher()->mouse_pressed_handler());
|
| + EXPECT_EQ(w1.get(), host()->dispatcher()->mouse_pressed_handler());
|
|
|
| // Build a window in the second WindowEventDispatcher.
|
| scoped_ptr<aura::Window> w2(
|
| @@ -109,7 +109,7 @@ TEST_F(CaptureControllerTest, ResetMouseEventHandlerOnCapture) {
|
| // The act of having the second window take capture should clear out mouse
|
| // pressed handler in the first WindowEventDispatcher.
|
| w2->SetCapture();
|
| - EXPECT_EQ(NULL, dispatcher()->mouse_pressed_handler());
|
| + EXPECT_EQ(NULL, host()->dispatcher()->mouse_pressed_handler());
|
| }
|
|
|
| // Makes sure that when one window gets capture, it forces the release on the
|
|
|