Index: media/filters/audio_renderer_algorithm.h |
diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h |
index 26790b996ac360782e4e7eb16d6e082da91c5777..3b0d30ca3c5c2edcbb4ba32365f4457fbf11faf9 100644 |
--- a/media/filters/audio_renderer_algorithm.h |
+++ b/media/filters/audio_renderer_algorithm.h |
@@ -84,46 +84,49 @@ class MEDIA_EXPORT AudioRendererAlgorithm { |
bool is_muted() { return muted_; } |
private: |
- // Fills |dest| with up to |requested_frames| frames of audio data at faster |
- // than normal speed. Returns the number of frames inserted into |dest|. If |
- // not enough data available, returns 0. |
- // |
- // When the audio playback is > 1.0, we use a variant of Overlap-Add to squish |
- // audio output while preserving pitch. Essentially, we play a bit of audio |
- // data at normal speed, then we "fast forward" by dropping the next bit of |
- // audio data, and then we stich the pieces together by crossfading from one |
- // audio chunk to the next. |
- int OutputFasterPlayback(AudioBus* dest, |
- int dest_offset, |
- int requested_frames, |
- int input_step, |
- int output_step); |
- |
- // Fills |dest| with up to |requested_frames| frames of audio data at slower |
- // than normal speed. Returns the number of frames inserted into |dest|. If |
- // not enough data available, returns 0. |
- // |
- // When the audio playback is < 1.0, we use a variant of Overlap-Add to |
- // stretch audio output while preserving pitch. This works by outputting a |
- // segment of audio data at normal speed. The next audio segment then starts |
- // by repeating some of the audio data from the previous audio segment. |
- // Segments are stiched together by crossfading from one audio chunk to the |
- // next. |
- int OutputSlowerPlayback(AudioBus* dest, |
- int dest_offset, |
- int requested_frames, |
- int input_step, |
- int output_step); |
- |
- // Resets the window state to the start of a new window. |
- void ResetWindow(); |
- |
- // Does a linear crossfade from |intro| into |outtro| for one frame. |
- void CrossfadeFrame(AudioBus* intro, |
- int intro_offset, |
- AudioBus* outtro, |
- int outtro_offset, |
- int fade_offset); |
+ // Run WSOLA on the input to obtain |requested_frames| output frames and |
+ // write them to |dest|). |
+ int WsolaOutput(int requested_frames, AudioBus* dest); |
+ |
+ // Within the search region, find the block of data that is most similar to |
+ // target window, and write it in |optimal_block_|. Returns false it there is |
marpan
2013/08/02 17:56:54
target "block"?
turaj
2013/08/02 23:45:59
Done.
|
+ // not enough data to perform search. This is the case if either |
+ // |target_block_| or |search_block_| extend to future (need future samples |
+ // to be completed). Otherwise true is returned. |
+ bool GetOptimalBlock(); |
+ |
+ // Read a maximum of |requested_frames| frames from |wsola_output_|. Returns |
+ // number of frames actually read. |
+ int ReadWsolaOutput(int requested_frames, int output_offset, AudioBus* dest); |
+ |
+ // Fill |dest| with frames from |audio_buffer_| starting from frame |
+ // |read_offset_frames|. |dest| is expected to have the same number of |
+ // channels as |audio_buffer_|. Negative offsets, i.e. |
+ // |read_offset_frames| < 0, are accepted assuming that |audio_buffer| is zero |
+ // for negative indices. False will be returned if it is required to read |
+ // beyond the last frame of |audio_buffer_|, otherwise true is returned. |
+ bool PeekAudioWithZeroAppend(int read_offset_frames, AudioBus* dest); |
+ |
+ // Run one iteration of WSOLA, if there are sufficient frames. This will |
+ // extend the output by |ola_hop_size|, written to |wsola_output_|. Then, |
+ // at most |requested_frames| frames are read and written to |dest|, starting |
+ // at |dest_offset| frame. The number of frames |
+ // which is actually written to |dest| is returned. |
+ int Wsola(int requested_frames, int output_offset, AudioBus* dest); |
+ |
+ // Seek |audio_buffer_| forward to remove frames from input that is not used |
+ // any more. State of the WSOLA should be updated accordingly. |
+ void RemoveOldInputFrames(); |
+ |
+ // Return the index to the first frame of the search region. |
+ int GetSearchRegionIndex() const; |
+ |
+ // Is the target block within search region. If so, we don't need to perform |
+ // the search. |
+ bool TargetIsWithinSearchRegion() const; |
marpan
2013/08/02 17:56:54
Must be fully in search region, right, to avoid se
turaj
2013/08/02 23:45:59
Absolutely.
On 2013/08/02 17:56:54, marpan wrote:
|
+ |
+ // Do we have enough data to perform one round of WSOLA? |
+ bool CanPerformWsola() const; |
// Number of channels in audio stream. |
int channels_; |
@@ -137,32 +140,121 @@ class MEDIA_EXPORT AudioRendererAlgorithm { |
// Buffered audio data. |
AudioBufferQueue audio_buffer_; |
- // Length for crossfade in frames. |
- int frames_in_crossfade_; |
- |
- // The current location in the audio window, between 0 and |window_size_|. |
- // When |index_into_window_| reaches |window_size_|, the window resets. |
- // Indexed by frame. |
- int index_into_window_; |
- |
- // The frame number in the crossfade. |
- int crossfade_frame_number_; |
- |
// True if the audio should be muted. |
bool muted_; |
// If muted, keep track of partial frames that should have been skipped over. |
double muted_partial_frame_; |
- // Temporary buffer to hold crossfade data. |
- scoped_ptr<AudioBus> crossfade_buffer_; |
- |
- // Window size, in frames (calculated from audio properties). |
- int window_size_; |
- |
// How many frames to have in the queue before we report the queue is full. |
int capacity_; |
+ // Waveform Similarity Overlap-and-add (WSOLA) variables. |
+ // |
+ // This is how WSOLA with 50% overlap-add works: |
+ // |
+ // Notation: |
+ // |
+ // |W| overlap-and-add (OLA) window. |
+ // |L| size of |W| in samples. |
+ // |alpha| playback-rate, where values less than 1 indicate a slowed-down |
+ // playout (output is longer than input). |
+ // |ts_out| current timestamp of output. |
+ // |target| target-block, we search the input to find a block that is most |
+ // similar to |target|. Similarity is measured by the correlation |
+ // between two given blocks. |
+ // |tau| a parameter defining the search interval. The search interval for |
+ // the best matched to |target| is |
+ // [|ts_out|*|alpha|-|tau|, |ts_out|*|alpha|+|tau|]. |
+ // |U| Transition Window. See the step 5) for the usage of this window. |
+ // |
+ // Assume we start at time 0, i.e. beginning of both input |
+ // and output streams. |
+ // |
+ // 1) Initialize the output with the faded-out version of the first |L/2| |
+ // samples of the input. The faded-out version is constructed by |
+ // multiplying |L/2| input samples with the second half of OLA window, |W|. |
+ // |
+ // 2) Set the timestamp of output, |ts_out|, to |L/2|. |
+ // |
+ // 3) |target| is samples [0, L) of the input. This is the "natural" |
+ // continuation to the output (given 50% overlap-and-add). |
+ // |
+ // 4) Search interval of input is then centered at |ts_out| * |alpha| with |
+ // the width of 2 * |tau|, i.e. |ts_out| * |alpha| + [-|tau|, |tau|]. |
+ // |
+ // 5) Find a frame which is centered within the search interval and is most |
+ // similar to |target|. Let |Q| be the most similar block to |target| |
+ // centered at |ts_in_opt|. |
+ // We compute the optimal block as |opt| = |U| * |target| + |
+ // (1 - |U|) * |Q|. |
+ // |
+ // 6) Overlap-and-add |opt| to the output. That is to add |opt| * |W| to the |
+ // output with |L/2| samples overlap. |
+ // |
+ // 7) |ts_out| = |ts_out| + |L/2| |
+ // Let |target| be the frame of the input centered at |ts_in_opt| + |L/2|. |
+ // Note that now |target| is the natural continuation to the current |
+ // output (the frame that follows |opt| in overlap-and-add sense). |
+ // Continue from step 4. |
+ // |
+ |
+ // Book keeping of the current index of generated audio, in frames. This |
+ // should be appropriately updated when out samples are generated, regardless |
+ // of whether we push samples out when FillBuffer() is called or we store |
+ // audio in |wsola_output| for the subsequent calls to FillBuffer(). |
+ // Furthermore, if samples from input |audio_buffer_| are evicted then this |
+ // variable should be updated accordingly, based on |playback_rate_|. |
+ int output_index_; |
+ |
+ // The offset of the search center frame w.r.t. the first frame. |
+ int search_block_center_offset_; |
+ |
+ // Number of frames to search to find the most similar one to the target |
+ // frame. |
+ int num_candidate_frames_; |
+ |
+ // Index of the beginning of the target window, counted in frames. |
marpan
2013/08/02 17:56:54
target "block"?
turaj
2013/08/02 23:45:59
Done.
|
+ int target_block_index_; |
+ |
+ // Overlap-and-add window size in frames, denoted as |L| in WSOAL description. |
+ int ola_window_size_; |
+ |
+ // The hop size of overlap-and-add in frames (|L/2|). This implementation |
+ // assumes 50% overlap-and-add. |
+ int ola_hop_size_; |
+ |
+ int num_complete_frames_; |
marpan
2013/08/02 17:56:54
Add description here, for num_complete_frames
turaj
2013/08/02 23:45:59
Done.
|
+ |
+ // This stores a part of the output that is created but couldn't be rendered. |
+ // Output is generated frame-by-frame which at some point might exceed the |
+ // number of requested samples. Furthermore, due to overlap-and-add, |
+ // the last half-window of the output is incomplete, which is stored in this |
+ // buffer. |
+ scoped_ptr<AudioBus> wsola_output_; |
+ |
+ // Overlap-and-add window, denoted as |W| in the above (see step 6). |
+ scoped_ptr<float[]> ola_window_; |
+ |
+ // Transition window, denoted as |U| in the above (see step 5). |
+ scoped_ptr<float[]> transition_window_; |
+ |
+ // Auxiliary variables to avoid allocation in every iteration. |
+ |
+ // Stores the optimal block in every iteration. This is the most |
+ // similar block to |target_block_| within |search_block_| and it is |
+ // overlap-and-added to |wsola_output_|. |
+ scoped_ptr<AudioBus> optimal_block_; |
+ |
+ // A block of data that search is performed over to find the |optimal_block_|. |
+ scoped_ptr<AudioBus> search_block_; |
+ |
+ // Stores the target block, denoted as |target| above. |search_block_| is |
+ // searched for a block (|optimal_block_|) that is most similar to |
+ // |target_block_|. |
+ scoped_ptr<AudioBus> target_block_; |
+ |
+ |
DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithm); |
}; |