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Unified Diff: media/filters/audio_renderer_algorithm_util.h

Issue 19111004: Upgrade AudioRendererAlgorithm to use WSOLA, (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 5 months ago
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Index: media/filters/audio_renderer_algorithm_util.h
diff --git a/media/filters/audio_renderer_algorithm_util.h b/media/filters/audio_renderer_algorithm_util.h
new file mode 100644
index 0000000000000000000000000000000000000000..5a0c0e727ded74f62d952ecf6b72218c77ef3dfa
--- /dev/null
+++ b/media/filters/audio_renderer_algorithm_util.h
@@ -0,0 +1,81 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// A set of utility functions to perform WSOLA.
+
+#ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_
+#define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_
+
+#include <utility>
+
+namespace media {
+
+class AudioBus;
+
+typedef std::pair<int, int> interval;
+
+// Dot-product of channels of two AudioBus. For each AudioBus an offset is
+// given. |dot_product[k]| is the dot-product of channel |k|. The caller should
+// allocate sufficient space for |dot_product|.
+void MultiChannelDotProduct(const AudioBus* a,
+ int frame_offset_a,
+ const AudioBus* b,
+ int frame_offset_b,
+ int num_frames,
+ float* dot_product);
+
+// Energies of sliding windows of channels are interleaved.
+void MultiChannelMovingWindowEnergies(const AudioBus* input,
ajm 2013/07/23 18:03:28 More comments here explaining how it works and the
turaj 2013/07/29 22:09:57 Done.
+ int frames_per_window,
+ float* energy);
+
+// Fit the curve f(x) = a * x^2 + b * x + c such that
+//
+// f(-1) = |y[0]|
+// f(0) = |y[1]|
+// f(1) = |y[2]|.
+//
+// Then compute the |extremum| point -b / (2*a) and |extremum_value|
+// b^2 / (4*a) - b^2 / (2*a) + c.
+void CubicInterpol(const float* y_values,
ajm 2013/07/23 18:03:28 CubicInterpolation?
turaj 2013/07/29 22:09:57 Done.
+ float* extremum,
+ float* extremum_value);
+
+// Search a subset of all candid blocks. The search is performed every
+// |decimation| frames. This reduces complexity by a factor of about
+// 1 / |decimation|. A cubic interpolation is used to have a better estimate of
+// the best match.
+int DecimatedSearch(int decimation,
+ interval exclude_interval,
+ const AudioBus* target_block,
+ const AudioBus* search_segment,
+ const float* energy_target_block,
+ const float* energy_candid_blocks);
+
+// Search [|lim_low|, |lim_high|] of |search_segment| to find a block that is
+// most similar to |target_interval|. |energy_target_block| is the energy of the
+// target block. |energy_candid_blocks| is the energy of all blocks within
+// |search_segment|.
+int PartialSearch(int lim_low,
+ int lim_high,
+ interval exclude_interval,
+ const AudioBus* target_block,
+ const AudioBus* search_segment,
+ const float* energy_target_block,
+ const float* energy_candid_blocks);
+
+// Find the index of the block, within |search_segment|, that is most similar
+// to |target_block|. Obviously, the returned index is w.r.t. |search_segment|.
+// |exclude_interval| is an interval that is excluded from the search.
+int OptimalIndex(const AudioBus* search_segment,
+ const AudioBus* target_block,
+ interval exclude_interval);
+
+// Return a "periodic" Hann window. This is the first L samples of an L+1
+// Hann window. It is perfect reconstruction for overlap-and-add.
+void HannSym(int window_length, float* window);
ajm 2013/07/23 18:03:28 GetHannWindow?
turaj 2013/07/29 22:09:57 I would keep "Symmetric" as this window is known a
+
+} // namespace media
+
+#endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_

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