Chromium Code Reviews| Index: media/filters/audio_renderer_algorithm_util.h |
| diff --git a/media/filters/audio_renderer_algorithm_util.h b/media/filters/audio_renderer_algorithm_util.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5a0c0e727ded74f62d952ecf6b72218c77ef3dfa |
| --- /dev/null |
| +++ b/media/filters/audio_renderer_algorithm_util.h |
| @@ -0,0 +1,81 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// A set of utility functions to perform WSOLA. |
| + |
| +#ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_ |
| +#define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_ |
| + |
| +#include <utility> |
| + |
| +namespace media { |
| + |
| +class AudioBus; |
| + |
| +typedef std::pair<int, int> interval; |
| + |
| +// Dot-product of channels of two AudioBus. For each AudioBus an offset is |
| +// given. |dot_product[k]| is the dot-product of channel |k|. The caller should |
| +// allocate sufficient space for |dot_product|. |
| +void MultiChannelDotProduct(const AudioBus* a, |
| + int frame_offset_a, |
| + const AudioBus* b, |
| + int frame_offset_b, |
| + int num_frames, |
| + float* dot_product); |
| + |
| +// Energies of sliding windows of channels are interleaved. |
| +void MultiChannelMovingWindowEnergies(const AudioBus* input, |
|
ajm
2013/07/23 18:03:28
More comments here explaining how it works and the
turaj
2013/07/29 22:09:57
Done.
|
| + int frames_per_window, |
| + float* energy); |
| + |
| +// Fit the curve f(x) = a * x^2 + b * x + c such that |
| +// |
| +// f(-1) = |y[0]| |
| +// f(0) = |y[1]| |
| +// f(1) = |y[2]|. |
| +// |
| +// Then compute the |extremum| point -b / (2*a) and |extremum_value| |
| +// b^2 / (4*a) - b^2 / (2*a) + c. |
| +void CubicInterpol(const float* y_values, |
|
ajm
2013/07/23 18:03:28
CubicInterpolation?
turaj
2013/07/29 22:09:57
Done.
|
| + float* extremum, |
| + float* extremum_value); |
| + |
| +// Search a subset of all candid blocks. The search is performed every |
| +// |decimation| frames. This reduces complexity by a factor of about |
| +// 1 / |decimation|. A cubic interpolation is used to have a better estimate of |
| +// the best match. |
| +int DecimatedSearch(int decimation, |
| + interval exclude_interval, |
| + const AudioBus* target_block, |
| + const AudioBus* search_segment, |
| + const float* energy_target_block, |
| + const float* energy_candid_blocks); |
| + |
| +// Search [|lim_low|, |lim_high|] of |search_segment| to find a block that is |
| +// most similar to |target_interval|. |energy_target_block| is the energy of the |
| +// target block. |energy_candid_blocks| is the energy of all blocks within |
| +// |search_segment|. |
| +int PartialSearch(int lim_low, |
| + int lim_high, |
| + interval exclude_interval, |
| + const AudioBus* target_block, |
| + const AudioBus* search_segment, |
| + const float* energy_target_block, |
| + const float* energy_candid_blocks); |
| + |
| +// Find the index of the block, within |search_segment|, that is most similar |
| +// to |target_block|. Obviously, the returned index is w.r.t. |search_segment|. |
| +// |exclude_interval| is an interval that is excluded from the search. |
| +int OptimalIndex(const AudioBus* search_segment, |
| + const AudioBus* target_block, |
| + interval exclude_interval); |
| + |
| +// Return a "periodic" Hann window. This is the first L samples of an L+1 |
| +// Hann window. It is perfect reconstruction for overlap-and-add. |
| +void HannSym(int window_length, float* window); |
|
ajm
2013/07/23 18:03:28
GetHannWindow?
turaj
2013/07/29 22:09:57
I would keep "Symmetric" as this window is known a
|
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_UTIL_H_ |