| Index: cc/scheduler/scheduler_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_unittest.cc b/cc/scheduler/scheduler_unittest.cc
|
| index 0a3c250d335047c6c8a8a3d5365e741096b70f1d..930111c1b2a7fd1c104bd48108b6a7e7f6b06a4f 100644
|
| --- a/cc/scheduler/scheduler_unittest.cc
|
| +++ b/cc/scheduler/scheduler_unittest.cc
|
| @@ -378,12 +378,17 @@ TEST(SchedulerTest, VisibilitySwitchWithTextureAcquisition) {
|
| client);
|
| client.Reset();
|
|
|
| + // Already sent a begin frame on this current frame, so wait.
|
| + scheduler->SetVisible(true);
|
| + EXPECT_EQ(0, client.num_actions_());
|
| + client.Reset();
|
| +
|
| // Regaining visibility with textures acquired by main thread while
|
| // compositor is waiting for first draw should result in a request
|
| // for a new frame in order to escape a deadlock.
|
| - scheduler->SetVisible(true);
|
| - EXPECT_SINGLE_ACTION("ScheduledActionSendBeginFrameToMainThread", client);
|
| - client.Reset();
|
| + scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
|
| + EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 2);
|
| + EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
|
| }
|
|
|
| class SchedulerClientThatsetNeedsDrawInsideDraw : public FakeSchedulerClient {
|
|
|