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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace cc { | 10 namespace cc { |
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| 711 // Begin the frame while visible. | 711 // Begin the frame while visible. |
| 712 state.UpdateState( | 712 state.UpdateState( |
| 713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 715 state.CommitState()); | 715 state.CommitState()); |
| 716 EXPECT_FALSE(state.NeedsCommit()); | 716 EXPECT_FALSE(state.NeedsCommit()); |
| 717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 718 | 718 |
| 719 // Become invisible and abort the main thread's begin frame. | 719 // Become invisible and abort the main thread's begin frame. |
| 720 state.SetVisible(false); | 720 state.SetVisible(false); |
| 721 state.BeginFrameAbortedByMainThread(); | 721 state.BeginFrameAbortedByMainThread(false); |
| 722 | 722 |
| 723 // We should now be back in the idle state as if we didn't start a frame at | 723 // We should now be back in the idle state as if we didn't start a frame at |
| 724 // all. | 724 // all. |
| 725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 727 | 727 |
| 728 // Become visible again. | 728 // Become visible again. |
| 729 state.SetVisible(true); | 729 state.SetVisible(true); |
| 730 | 730 |
| 731 // Although we have aborted on this frame and haven't cancelled the commit |
| 732 // (i.e. need another), don't send another begin frame yet. |
| 733 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 734 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 735 EXPECT_TRUE(state.NeedsCommit()); |
| 736 |
| 737 // Start a new frame. |
| 738 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 739 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 740 state.DidLeaveBeginFrame(); |
| 741 |
| 731 // We should be beginning a frame now. | 742 // We should be beginning a frame now. |
| 732 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 743 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 733 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 744 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 734 state.NextAction()); | 745 state.NextAction()); |
| 735 | 746 |
| 736 // Begin the frame. | 747 // Begin the frame. |
| 737 state.UpdateState(state.NextAction()); | 748 state.UpdateState(state.NextAction()); |
| 738 | 749 |
| 739 // We should be starting the commit now. | 750 // We should be starting the commit now. |
| 740 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 751 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 741 state.CommitState()); | 752 state.CommitState()); |
| 742 } | 753 } |
| 743 | 754 |
| 755 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { |
| 756 SchedulerSettings default_scheduler_settings; |
| 757 StateMachine state(default_scheduler_settings); |
| 758 state.SetCanStart(); |
| 759 state.UpdateState(state.NextAction()); |
| 760 state.DidCreateAndInitializeOutputSurface(); |
| 761 state.SetVisible(true); |
| 762 state.SetCanDraw(true); |
| 763 |
| 764 // Get into a begin frame / commit state. |
| 765 state.SetNeedsCommit(); |
| 766 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 767 state.NextAction()); |
| 768 state.UpdateState( |
| 769 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 770 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 771 state.CommitState()); |
| 772 EXPECT_FALSE(state.NeedsCommit()); |
| 773 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 774 |
| 775 // Abort the commit, cancelling future commits. |
| 776 state.BeginFrameAbortedByMainThread(true); |
| 777 |
| 778 // Verify that another commit doesn't start on the same frame. |
| 779 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 780 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 781 EXPECT_FALSE(state.NeedsCommit()); |
| 782 |
| 783 // Start a new frame. |
| 784 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 785 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 786 state.DidLeaveBeginFrame(); |
| 787 |
| 788 // Verify another commit doesn't start on another frame either. |
| 789 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 790 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 791 EXPECT_FALSE(state.NeedsCommit()); |
| 792 |
| 793 // Verify another commit can start if requested, though. |
| 794 state.SetNeedsCommit(); |
| 795 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 796 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 797 state.NextAction()); |
| 798 } |
| 799 |
| 744 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 800 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
| 745 SchedulerSettings default_scheduler_settings; | 801 SchedulerSettings default_scheduler_settings; |
| 746 StateMachine state(default_scheduler_settings); | 802 StateMachine state(default_scheduler_settings); |
| 747 state.SetCanStart(); | 803 state.SetCanStart(); |
| 748 state.SetVisible(true); | 804 state.SetVisible(true); |
| 749 state.SetCanDraw(true); | 805 state.SetCanDraw(true); |
| 750 | 806 |
| 751 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 807 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 752 state.NextAction()); | 808 state.NextAction()); |
| 753 state.UpdateState(state.NextAction()); | 809 state.UpdateState(state.NextAction()); |
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| 1185 state.UpdateState(state.NextAction()); | 1241 state.UpdateState(state.NextAction()); |
| 1186 state.DidDrawIfPossibleCompleted(true); | 1242 state.DidDrawIfPossibleCompleted(true); |
| 1187 state.DidLeaveBeginFrame(); | 1243 state.DidLeaveBeginFrame(); |
| 1188 | 1244 |
| 1189 // Should be waiting for the main thread's begin frame. | 1245 // Should be waiting for the main thread's begin frame. |
| 1190 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1246 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1191 state.CommitState()) << state.ToString(); | 1247 state.CommitState()) << state.ToString(); |
| 1192 | 1248 |
| 1193 // Become invisible and abort the main thread's begin frame. | 1249 // Become invisible and abort the main thread's begin frame. |
| 1194 state.SetVisible(false); | 1250 state.SetVisible(false); |
| 1195 state.BeginFrameAbortedByMainThread(); | 1251 state.BeginFrameAbortedByMainThread(false); |
| 1196 | 1252 |
| 1197 // Should be back in the idle state, but needing a commit. | 1253 // Should be back in the idle state, but needing a commit. |
| 1198 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 1254 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 1199 EXPECT_TRUE(state.NeedsCommit()); | 1255 EXPECT_TRUE(state.NeedsCommit()); |
| 1200 } | 1256 } |
| 1201 | 1257 |
| 1202 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { | 1258 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
| 1203 SchedulerSettings default_scheduler_settings; | 1259 SchedulerSettings default_scheduler_settings; |
| 1204 StateMachine state(default_scheduler_settings); | 1260 StateMachine state(default_scheduler_settings); |
| 1205 state.SetCanStart(); | 1261 state.SetCanStart(); |
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| 1290 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1346 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1291 | 1347 |
| 1292 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1348 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 1293 | 1349 |
| 1294 state.UpdateState(state.NextAction()); | 1350 state.UpdateState(state.NextAction()); |
| 1295 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1351 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1296 } | 1352 } |
| 1297 | 1353 |
| 1298 } // namespace | 1354 } // namespace |
| 1299 } // namespace cc | 1355 } // namespace cc |
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