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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 19106007: cc: Allow the main thread to cancel commits (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add more comments Created 7 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 Action NextAction() const; 72 Action NextAction() const;
73 void UpdateState(Action action); 73 void UpdateState(Action action);
74 74
75 // Indicates whether the main thread needs a begin frame callback in order to 75 // Indicates whether the main thread needs a begin frame callback in order to
76 // make progress. 76 // make progress.
77 bool BeginFrameNeededToDrawByImplThread() const; 77 bool BeginFrameNeededToDrawByImplThread() const;
78 bool ProactiveBeginFrameWantedByImplThread() const; 78 bool ProactiveBeginFrameWantedByImplThread() const;
79 79
80 // Indicates that the system has entered and left a BeginFrame callback. 80 // Indicates that the system has entered and left a BeginFrame callback.
81 // The scheduler will not draw more than once in a given BeginFrame 81 // The scheduler will not draw more than once in a given BeginFrame
82 // callback. 82 // callback nor send more than one BeginFrame message.
83 void DidEnterBeginFrame(const BeginFrameArgs& args); 83 void DidEnterBeginFrame(const BeginFrameArgs& args);
84 void DidLeaveBeginFrame(); 84 void DidLeaveBeginFrame();
85 bool inside_begin_frame() const { return inside_begin_frame_; } 85 bool inside_begin_frame() const { return inside_begin_frame_; }
86 86
87 // Indicates whether the LayerTreeHostImpl is visible. 87 // Indicates whether the LayerTreeHostImpl is visible.
88 void SetVisible(bool visible); 88 void SetVisible(bool visible);
89 89
90 // Indicates that a redraw is required, either due to the impl tree changing 90 // Indicates that a redraw is required, either due to the impl tree changing
91 // or the screen being damaged and simply needing redisplay. 91 // or the screen being damaged and simply needing redisplay.
92 void SetNeedsRedraw(); 92 void SetNeedsRedraw();
(...skipping 20 matching lines...) Expand all
113 // begin frame to finish. 113 // begin frame to finish.
114 void SetNeedsForcedCommit(); 114 void SetNeedsForcedCommit();
115 115
116 // Call this only in response to receiving an 116 // Call this only in response to receiving an
117 // ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction. 117 // ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction.
118 // Indicates that all painting is complete. 118 // Indicates that all painting is complete.
119 void FinishCommit(); 119 void FinishCommit();
120 120
121 // Call this only in response to receiving an 121 // Call this only in response to receiving an
122 // ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction if the client 122 // ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction if the client
123 // rejects the begin frame message. 123 // rejects the begin frame message. If did_handle is false, then
124 void BeginFrameAbortedByMainThread(); 124 // another commit will be retried soon.
125 void BeginFrameAbortedByMainThread(bool did_handle);
125 126
126 // Request exclusive access to the textures that back single buffered 127 // Request exclusive access to the textures that back single buffered
127 // layers on behalf of the main thread. Upon acquisition, 128 // layers on behalf of the main thread. Upon acquisition,
128 // ACTION_DRAW_IF_POSSIBLE will not draw until the main thread releases the 129 // ACTION_DRAW_IF_POSSIBLE will not draw until the main thread releases the
129 // textures to the impl thread by committing the layers. 130 // textures to the impl thread by committing the layers.
130 void SetMainThreadNeedsLayerTextures(); 131 void SetMainThreadNeedsLayerTextures();
131 132
132 // Set that we can create the first OutputSurface and start the scheduler. 133 // Set that we can create the first OutputSurface and start the scheduler.
133 void SetCanStart() { can_start_ = true; } 134 void SetCanStart() { can_start_ = true; }
134 135
(...skipping 26 matching lines...) Expand all
161 protected: 162 protected:
162 bool ShouldDrawForced() const; 163 bool ShouldDrawForced() const;
163 bool ScheduledToDraw() const; 164 bool ScheduledToDraw() const;
164 bool ShouldDraw() const; 165 bool ShouldDraw() const;
165 bool ShouldAttemptTreeActivation() const; 166 bool ShouldAttemptTreeActivation() const;
166 bool ShouldAcquireLayerTexturesForMainThread() const; 167 bool ShouldAcquireLayerTexturesForMainThread() const;
167 bool ShouldUpdateVisibleTiles() const; 168 bool ShouldUpdateVisibleTiles() const;
168 bool HasDrawnThisFrame() const; 169 bool HasDrawnThisFrame() const;
169 bool HasAttemptedTreeActivationThisFrame() const; 170 bool HasAttemptedTreeActivationThisFrame() const;
170 bool HasUpdatedVisibleTilesThisFrame() const; 171 bool HasUpdatedVisibleTilesThisFrame() const;
172 void SetPostCommitFlags();
171 173
172 const SchedulerSettings settings_; 174 const SchedulerSettings settings_;
173 175
174 CommitState commit_state_; 176 CommitState commit_state_;
175 int commit_count_; 177 int commit_count_;
176 178
177 int current_frame_number_; 179 int current_frame_number_;
180 int last_frame_number_where_begin_frame_sent_to_main_thread_;
178 int last_frame_number_where_draw_was_called_; 181 int last_frame_number_where_draw_was_called_;
179 int last_frame_number_where_tree_activation_attempted_; 182 int last_frame_number_where_tree_activation_attempted_;
180 int last_frame_number_where_update_visible_tiles_was_called_; 183 int last_frame_number_where_update_visible_tiles_was_called_;
181 int consecutive_failed_draws_; 184 int consecutive_failed_draws_;
182 int maximum_number_of_failed_draws_before_draw_is_forced_; 185 int maximum_number_of_failed_draws_before_draw_is_forced_;
183 bool needs_redraw_; 186 bool needs_redraw_;
184 bool swap_used_incomplete_tile_; 187 bool swap_used_incomplete_tile_;
185 bool needs_forced_redraw_; 188 bool needs_forced_redraw_;
186 bool needs_forced_redraw_after_next_commit_; 189 bool needs_forced_redraw_after_next_commit_;
190 bool needs_redraw_after_next_commit_;
187 bool needs_commit_; 191 bool needs_commit_;
188 bool needs_forced_commit_; 192 bool needs_forced_commit_;
189 bool expect_immediate_begin_frame_for_main_thread_; 193 bool expect_immediate_begin_frame_for_main_thread_;
190 bool main_thread_needs_layer_textures_; 194 bool main_thread_needs_layer_textures_;
191 bool inside_begin_frame_; 195 bool inside_begin_frame_;
192 BeginFrameArgs last_begin_frame_args_; 196 BeginFrameArgs last_begin_frame_args_;
193 bool visible_; 197 bool visible_;
194 bool can_start_; 198 bool can_start_;
195 bool can_draw_; 199 bool can_draw_;
196 bool has_pending_tree_; 200 bool has_pending_tree_;
197 bool draw_if_possible_failed_; 201 bool draw_if_possible_failed_;
198 TextureState texture_state_; 202 TextureState texture_state_;
199 OutputSurfaceState output_surface_state_; 203 OutputSurfaceState output_surface_state_;
200 bool did_create_and_initialize_first_output_surface_; 204 bool did_create_and_initialize_first_output_surface_;
201 205
202 private: 206 private:
203 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 207 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
204 }; 208 };
205 209
206 } // namespace cc 210 } // namespace cc
207 211
208 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 212 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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