| Index: content/common/gpu/media/avda_codec_image.h
|
| diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
|
| index 9c8c7f638307c6cff36d6a24a40614b40e4991bc..4fb47f02eba1d6cf2446e6942b7f5056b94b771a 100644
|
| --- a/content/common/gpu/media/avda_codec_image.h
|
| +++ b/content/common/gpu/media/avda_codec_image.h
|
| @@ -23,15 +23,12 @@ namespace content {
|
| // needed in order to draw them.
|
| class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| public:
|
| - AVDACodecImage(const scoped_refptr<AVDASharedState>&,
|
| + AVDACodecImage(int picture_buffer_id,
|
| + const scoped_refptr<AVDASharedState>& shared_state,
|
| media::VideoCodecBridge* codec,
|
| const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
|
| const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
|
|
|
| - protected:
|
| - ~AVDACodecImage() override;
|
| -
|
| - public:
|
| // gl::GLImage implementation
|
| void Destroy(bool have_context) override;
|
| gfx::Size GetSize() override;
|
| @@ -53,7 +50,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // gpu::gles2::GLStreamTextureMatrix implementation
|
| void GetTextureMatrix(float xform[16]) override;
|
|
|
| - public:
|
| // Decoded buffer index that has the image for us to display.
|
| void SetMediaCodecBufferIndex(int buffer_index);
|
|
|
| @@ -64,10 +60,14 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Set the size of the current image.
|
| void SetSize(const gfx::Size& size);
|
|
|
| - void SetMediaCodec(media::MediaCodecBridge* codec);
|
| + // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
|
| + void CodecChanged(media::MediaCodecBridge* codec);
|
|
|
| void SetTexture(gpu::gles2::Texture* texture);
|
|
|
| + protected:
|
| + ~AVDACodecImage() override;
|
| +
|
| private:
|
| enum { kInvalidCodecBufferIndex = -1 };
|
|
|
| @@ -126,6 +126,9 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Texture matrix of the front buffer of the surface texture.
|
| float gl_matrix_[16];
|
|
|
| + // The picture buffer id attached to this image.
|
| + int picture_buffer_id_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
|
| };
|
|
|
|
|