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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
7 | 7 |
8 #include "base/synchronization/waitable_event.h" | 8 #include "base/synchronization/waitable_event.h" |
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
10 #include "media/base/android/media_codec_bridge.h" | 10 #include "media/base/android/media_codec_bridge.h" |
11 #include "media/base/android/sdk_media_codec_bridge.h" | 11 #include "media/base/android/sdk_media_codec_bridge.h" |
12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
13 #include "ui/gl/gl_image.h" | 13 #include "ui/gl/gl_image.h" |
14 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
15 | 15 |
16 namespace gfx { | 16 namespace gfx { |
17 class SurfaceTexture; | 17 class SurfaceTexture; |
18 } | 18 } |
19 | 19 |
| 20 namespace media { |
| 21 class MediaCodecBridge; |
| 22 } |
| 23 |
20 namespace content { | 24 namespace content { |
| 25 class AVDACodecImage; |
21 | 26 |
22 // Shared state to allow communication between the AVDA and the | 27 // Shared state to allow communication between the AVDA and the |
23 // GLImages that configure GL for drawing the frames. | 28 // GLImages that configure GL for drawing the frames. |
24 class AVDASharedState : public base::RefCounted<AVDASharedState> { | 29 class AVDASharedState : public base::RefCounted<AVDASharedState> { |
25 public: | 30 public: |
26 AVDASharedState(); | 31 AVDASharedState(); |
27 | 32 |
28 GLint surface_texture_service_id() const { | 33 GLint surface_texture_service_id() const { |
29 return surface_texture_service_id_; | 34 return surface_texture_service_id_; |
30 } | 35 } |
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43 // Context that the surface texture is bound to, or nullptr if it is not in | 48 // Context that the surface texture is bound to, or nullptr if it is not in |
44 // the attached state. | 49 // the attached state. |
45 gfx::GLContext* context() const { return context_.get(); } | 50 gfx::GLContext* context() const { return context_.get(); } |
46 | 51 |
47 gfx::GLSurface* surface() const { return surface_.get(); } | 52 gfx::GLSurface* surface() const { return surface_.get(); } |
48 | 53 |
49 bool surface_texture_is_attached() const { | 54 bool surface_texture_is_attached() const { |
50 return surface_texture_is_attached_; | 55 return surface_texture_is_attached_; |
51 } | 56 } |
52 | 57 |
| 58 // Iterates over all known codec images and updates the MediaCodec attached to |
| 59 // each one. |
| 60 void CodecChanged(media::MediaCodecBridge* codec); |
| 61 |
| 62 // Methods for finding and updating the AVDACodecImage associated with a given |
| 63 // picture buffer id. GetImageForPicture() will return null for unknown ids. |
| 64 void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image); |
| 65 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; |
| 66 void EraseImage(const AVDACodecImage* image); |
| 67 |
53 // TODO(liberato): move the surface texture here and make these calls | 68 // TODO(liberato): move the surface texture here and make these calls |
54 // attach / detach it also. There are several changes going on in avda | 69 // attach / detach it also. There are several changes going on in avda |
55 // concurrently, so I don't want to change that until the dust settles. | 70 // concurrently, so I don't want to change that until the dust settles. |
56 // AVDACodecImage would no longer hold the surface texture. | 71 // AVDACodecImage would no longer hold the surface texture. |
57 | 72 |
58 // Call this when the SurfaceTexture is attached to a GL context. This will | 73 // Call this when the SurfaceTexture is attached to a GL context. This will |
59 // update surface_texture_is_attached(), and set the context() and surface() | 74 // update surface_texture_is_attached(), and set the context() and surface() |
60 // to match. | 75 // to match. |
61 void DidAttachSurfaceTexture(); | 76 void DidAttachSurfaceTexture(); |
62 | 77 |
63 // Call this when the SurfaceTexture is detached from its GL context. This | 78 // Call this when the SurfaceTexture is detached from its GL context. This |
64 // will cause us to forget the last binding. | 79 // will cause us to forget the last binding. |
65 void DidDetachSurfaceTexture(); | 80 void DidDetachSurfaceTexture(); |
66 | 81 |
| 82 protected: |
| 83 virtual ~AVDASharedState(); |
| 84 |
67 private: | 85 private: |
| 86 friend class base::RefCounted<AVDASharedState>; |
| 87 |
68 // Platform gl texture Id for |surface_texture_|. This will be zero if | 88 // Platform gl texture Id for |surface_texture_|. This will be zero if |
69 // and only if |texture_owner_| is null. | 89 // and only if |texture_owner_| is null. |
70 // TODO(liberato): This should be GLuint, but we don't seem to have the type. | 90 // TODO(liberato): This should be GLuint, but we don't seem to have the type. |
71 GLint surface_texture_service_id_; | 91 GLint surface_texture_service_id_; |
72 | 92 |
73 // For signalling OnFrameAvailable(). | 93 // For signalling OnFrameAvailable(). |
74 base::WaitableEvent frame_available_event_; | 94 base::WaitableEvent frame_available_event_; |
75 | 95 |
76 // True if and only if the surface texture is currently attached. | 96 // True if and only if the surface texture is currently attached. |
77 bool surface_texture_is_attached_; | 97 bool surface_texture_is_attached_; |
78 | 98 |
79 // Context and surface that the surface texture is attached to, if it is | 99 // Context and surface that the surface texture is attached to, if it is |
80 // currently attached. | 100 // currently attached. |
81 scoped_refptr<gfx::GLContext> context_; | 101 scoped_refptr<gfx::GLContext> context_; |
82 scoped_refptr<gfx::GLSurface> surface_; | 102 scoped_refptr<gfx::GLSurface> surface_; |
83 | 103 |
84 protected: | 104 // Maps a picture buffer id to a AVDACodecImage. |
85 virtual ~AVDASharedState(); | 105 std::map<int, AVDACodecImage*> codec_images_; |
86 | 106 |
87 private: | 107 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
88 friend class base::RefCounted<AVDASharedState>; | |
89 }; | 108 }; |
90 | 109 |
91 } // namespace content | 110 } // namespace content |
92 | 111 |
93 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 112 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
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