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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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31 #include "config.h" | 31 #include "config.h" |
32 | 32 |
33 #include "core/page/TouchDisambiguation.h" | 33 #include "core/page/TouchDisambiguation.h" |
34 | 34 |
35 #include <algorithm> | 35 #include <algorithm> |
36 #include <cmath> | 36 #include <cmath> |
37 #include "HTMLNames.h" | 37 #include "HTMLNames.h" |
38 #include "core/dom/Document.h" | 38 #include "core/dom/Document.h" |
39 #include "core/dom/Element.h" | 39 #include "core/dom/Element.h" |
40 #include "core/dom/NodeTraversal.h" | 40 #include "core/dom/NodeTraversal.h" |
| 41 #include "core/html/HTMLHtmlElement.h" |
41 #include "core/page/EventHandler.h" | 42 #include "core/page/EventHandler.h" |
42 #include "core/page/Frame.h" | 43 #include "core/page/Frame.h" |
43 #include "core/page/FrameView.h" | 44 #include "core/page/FrameView.h" |
44 #include "core/rendering/HitTestResult.h" | 45 #include "core/rendering/HitTestResult.h" |
45 #include "core/rendering/RenderBlock.h" | 46 #include "core/rendering/RenderBlock.h" |
46 | 47 |
47 using namespace std; | 48 using namespace std; |
48 | 49 |
49 namespace WebCore { | 50 namespace WebCore { |
50 | 51 |
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118 break; | 119 break; |
119 } | 120 } |
120 } | 121 } |
121 | 122 |
122 HashMap<Node*, TouchTargetData> touchTargets; | 123 HashMap<Node*, TouchTargetData> touchTargets; |
123 float bestScore = 0; | 124 float bestScore = 0; |
124 for (ListHashSet<RefPtr<Node> >::const_iterator it = hitResults.begin(); it
!= hitResults.end(); ++it) { | 125 for (ListHashSet<RefPtr<Node> >::const_iterator it = hitResults.begin(); it
!= hitResults.end(); ++it) { |
125 for (Node* node = it->get(); node; node = node->parentNode()) { | 126 for (Node* node = it->get(); node; node = node->parentNode()) { |
126 if (blackList.contains(node)) | 127 if (blackList.contains(node)) |
127 continue; | 128 continue; |
128 if (node->isDocumentNode() || node->hasTagName(HTMLNames::htmlTag) |
| node->hasTagName(HTMLNames::bodyTag)) | 129 if (node->isDocumentNode() || isHTMLHtmlElement(node) || node->hasTa
gName(HTMLNames::bodyTag)) |
129 break; | 130 break; |
130 if (node->willRespondToMouseClickEvents()) { | 131 if (node->willRespondToMouseClickEvents()) { |
131 TouchTargetData& targetData = touchTargets.add(node, TouchTarget
Data()).iterator->value; | 132 TouchTargetData& targetData = touchTargets.add(node, TouchTarget
Data()).iterator->value; |
132 targetData.windowBoundingBox = boundingBoxForEventNodes(node); | 133 targetData.windowBoundingBox = boundingBoxForEventNodes(node); |
133 targetData.score = scoreTouchTarget(touchPoint, touchPointPaddin
g, targetData.windowBoundingBox); | 134 targetData.score = scoreTouchTarget(touchPoint, touchPointPaddin
g, targetData.windowBoundingBox); |
134 bestScore = max(bestScore, targetData.score); | 135 bestScore = max(bestScore, targetData.score); |
135 break; | 136 break; |
136 } | 137 } |
137 } | 138 } |
138 } | 139 } |
139 | 140 |
140 for (HashMap<Node*, TouchTargetData>::iterator it = touchTargets.begin(); it
!= touchTargets.end(); ++it) { | 141 for (HashMap<Node*, TouchTargetData>::iterator it = touchTargets.begin(); it
!= touchTargets.end(); ++it) { |
141 // Currently the scoring function uses the overlap area with the fat poi
nt as the score. | 142 // Currently the scoring function uses the overlap area with the fat poi
nt as the score. |
142 // We ignore the candidates that has less than 1/2 overlap (we consider
not really ambiguous enough) than the best candidate to avoid excessive popups. | 143 // We ignore the candidates that has less than 1/2 overlap (we consider
not really ambiguous enough) than the best candidate to avoid excessive popups. |
143 if (it->value.score < bestScore * 0.5) | 144 if (it->value.score < bestScore * 0.5) |
144 continue; | 145 continue; |
145 goodTargets.append(it->value.windowBoundingBox); | 146 goodTargets.append(it->value.windowBoundingBox); |
146 } | 147 } |
147 } | 148 } |
148 | 149 |
149 } // namespace WebCore | 150 } // namespace WebCore |
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