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Unified Diff: Source/core/rendering/RenderView.cpp

Issue 190973007: Reland "Avoid layout/full-repaint on view height change if possible" (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: computeOverflow, etc. Created 6 years, 9 months ago
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Index: Source/core/rendering/RenderView.cpp
diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp
index 04eea08abaaf75c9f57665d7ec67d087b70ad1eb..059c39b7bb81a7bdea78b04b88203a870c8000ee 100644
--- a/Source/core/rendering/RenderView.cpp
+++ b/Source/core/rendering/RenderView.cpp
@@ -997,4 +997,80 @@ double RenderView::layoutViewportHeight() const
return viewHeight(IncludeScrollbars) / scale;
}
+bool RenderView::trySimplifiedLayoutOnHeightChange()
+{
+ // FIXME: Move logics that are generic to RenderBox or RenderBlock into these classes
+ // so that this function can be also used to optimize layout of them.
+
+ // The style must be up-to-date.
+ ASSERT(!document().needsStyleRecalc() && !document().childNeedsStyleRecalc());
esprehn 2014/03/15 02:19:42 This is not correct, you need to check !document()
+
+ // Don't need to check viewport media queries or viewport sizes here, because they are
+ // handled before and during style recalc which should happen before this function is called.
+
+ // Quicks mode has different layout rules on view size change, e.g. the height of <body> and
+ // percent height descendants etc. To avoid simplified layout from being too complex, fallback
+ // to full layout.
+ if (document().inQuirksMode())
+ return false;
+
+ if (document().paginated() || shouldUsePrintingLayout())
+ return false;
+
+ // Optimize layout in horizontal writing mode only to simplify the logic.
+ if (!style()->isHorizontalWritingMode())
+ return false;
+
+ if (hasPercentHeightDescendants())
+ return false;
+
+ // Needs full layout if there is no body element (e.g. there is frameset whose layout is almost always
+ // affected by the view size.
+ Element* body = document().body();
+ if (!body || !body->hasTagName(HTMLNames::bodyTag))
+ return false;
+
+ // Root background image may be stretched related to the viewport size.
+ Element* documentElement = document().documentElement();
+ if (!documentElement || !documentElement->renderer()
+ || documentElement->renderer()->rendererForRootBackground()->style()->hasBackgroundImage())
+ return false;
+
+ if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects()) {
+ TrackedRendererListHashSet::iterator end = positionedObjects->end();
+ for (TrackedRendererListHashSet::iterator it = positionedObjects->begin(); it != end; ++it) {
+ if ((*it)->node() && (*it)->node()->hasTagName(HTMLNames::dialogTag))
esprehn 2014/03/15 02:19:42 Special casing dialog is wrong, why are you doing
+ return false;
+
+ RenderStyle* childStyle = (*it)->style();
+ if (childStyle->top().isPercent() || childStyle->height().isPercent() || childStyle->minHeight().isPercent() || childStyle->maxHeight().isPercent() || !childStyle->bottom().isAuto())
esprehn 2014/03/15 02:19:42 This should be a method, the check is really hard
+ return false;
+ }
+ }
+
+ // Do a simplified layout on height change.
+
+ // If the height is decreasing and the view isn't vertically scrollable, we need to recompute the overflow.
+ LayoutRect layoutOverflow = layoutOverflowRect();
+ bool needsRecomputeOverflow = layoutOverflow.maxY() <= noOverflowRect().maxY() && viewHeight() < height();
+
+ setHeight(viewHeight());
+
+ if (needsRecomputeOverflow) {
+ LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom();
+ computeOverflow(oldClientAfterEdge, false);
+ } else {
+ // Size of layout overflow is unchanged. However change of height may cause creating or destroying m_overflow.
+ // following code mimics the normal layout for overflow.
+ // Visual overflow will be automatically updated when m_overflow is recreated when needed in addLayoutOverflow().
+ m_overflow.clear();
+ addLayoutOverflow(layoutOverflow);
+ }
+
+ // FIXME: There may be a more efficient way to resize the root layer and repaint the exposed area.
+ layer()->updateLayerPositionsAfterLayout(layer(), RenderLayer::defaultFlags);
+
+ return true;
+}
+
} // namespace WebCore
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