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|   1 /* |   1 /* | 
|   2  * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |   2  * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> | 
|   3  * |   3  * | 
|   4  * This library is free software; you can redistribute it and/or |   4  * This library is free software; you can redistribute it and/or | 
|   5  * modify it under the terms of the GNU Library General Public |   5  * modify it under the terms of the GNU Library General Public | 
|   6  * License as published by the Free Software Foundation; either |   6  * License as published by the Free Software Foundation; either | 
|   7  * version 2 of the License, or (at your option) any later version. |   7  * version 2 of the License, or (at your option) any later version. | 
|   8  * |   8  * | 
|   9  * This library is distributed in the hope that it will be useful, |   9  * This library is distributed in the hope that it will be useful, | 
|  10  * but WITHOUT ANY WARRANTY; without even the implied warranty of |  10  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  33     ScriptWrappable::init(this); |  33     ScriptWrappable::init(this); | 
|  34 } |  34 } | 
|  35  |  35  | 
|  36 PassRefPtr<SVGFESpotLightElement> SVGFESpotLightElement::create(const QualifiedN
    ame& tagName, Document* document) |  36 PassRefPtr<SVGFESpotLightElement> SVGFESpotLightElement::create(const QualifiedN
    ame& tagName, Document* document) | 
|  37 { |  37 { | 
|  38     return adoptRef(new SVGFESpotLightElement(tagName, document)); |  38     return adoptRef(new SVGFESpotLightElement(tagName, document)); | 
|  39 } |  39 } | 
|  40  |  40  | 
|  41 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const |  41 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const | 
|  42 { |  42 { | 
|  43     FloatPoint3D pos(x(), y(), z()); |  43     FloatPoint3D pos(xCurrentValue(), yCurrentValue(), zCurrentValue()); | 
|  44     FloatPoint3D direction(pointsAtX(), pointsAtY(), pointsAtZ()); |  44     FloatPoint3D direction(pointsAtXCurrentValue(), pointsAtYCurrentValue(), poi
    ntsAtZCurrentValue()); | 
|  45  |  45  | 
|  46     return SpotLightSource::create(pos, direction, specularExponent(), limitingC
    oneAngle()); |  46     return SpotLightSource::create(pos, direction, specularExponentCurrentValue(
    ), limitingConeAngleCurrentValue()); | 
|  47 } |  47 } | 
|  48  |  48  | 
|  49 } |  49 } | 
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