OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
147 | 147 |
148 ASSERT_NOT_REACHED(); | 148 ASSERT_NOT_REACHED(); |
149 } | 149 } |
150 | 150 |
151 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) | 151 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) |
152 { | 152 { |
153 RenderObject* renderer = this->renderer(); | 153 RenderObject* renderer = this->renderer(); |
154 if (!renderer) | 154 if (!renderer) |
155 return 0; | 155 return 0; |
156 | 156 |
157 if (stdDeviationX() < 0 || stdDeviationY() < 0) | 157 if (stdDeviationXCurrentValue() < 0 || stdDeviationYCurrentValue() < 0) |
158 return 0; | 158 return 0; |
159 | 159 |
160 ASSERT(renderer->style()); | 160 ASSERT(renderer->style()); |
161 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); | 161 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); |
162 | 162 |
163 Color color = svgStyle->floodColor(); | 163 Color color = svgStyle->floodColor(); |
164 float opacity = svgStyle->floodOpacity(); | 164 float opacity = svgStyle->floodOpacity(); |
165 | 165 |
166 FilterEffect* input1 = filterBuilder->getEffectById(in1()); | 166 FilterEffect* input1 = filterBuilder->getEffectById(in1CurrentValue()); |
167 if (!input1) | 167 if (!input1) |
168 return 0; | 168 return 0; |
169 | 169 |
170 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX(),
stdDeviationY(), dx(), dy(), color, opacity); | 170 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationXCurr
entValue(), stdDeviationYCurrentValue(), dxCurrentValue(), dyCurrentValue(), col
or, opacity); |
171 effect->inputEffects().append(input1); | 171 effect->inputEffects().append(input1); |
172 return effect.release(); | 172 return effect.release(); |
173 } | 173 } |
174 | 174 |
175 } | 175 } |
OLD | NEW |