| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 147 | 147 |
| 148 ASSERT_NOT_REACHED(); | 148 ASSERT_NOT_REACHED(); |
| 149 } | 149 } |
| 150 | 150 |
| 151 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) | 151 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) |
| 152 { | 152 { |
| 153 RenderObject* renderer = this->renderer(); | 153 RenderObject* renderer = this->renderer(); |
| 154 if (!renderer) | 154 if (!renderer) |
| 155 return 0; | 155 return 0; |
| 156 | 156 |
| 157 if (stdDeviationX() < 0 || stdDeviationY() < 0) | 157 if (stdDeviationXCurrentValue() < 0 || stdDeviationYCurrentValue() < 0) |
| 158 return 0; | 158 return 0; |
| 159 | 159 |
| 160 ASSERT(renderer->style()); | 160 ASSERT(renderer->style()); |
| 161 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); | 161 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); |
| 162 | 162 |
| 163 Color color = svgStyle->floodColor(); | 163 Color color = svgStyle->floodColor(); |
| 164 float opacity = svgStyle->floodOpacity(); | 164 float opacity = svgStyle->floodOpacity(); |
| 165 | 165 |
| 166 FilterEffect* input1 = filterBuilder->getEffectById(in1()); | 166 FilterEffect* input1 = filterBuilder->getEffectById(in1CurrentValue()); |
| 167 if (!input1) | 167 if (!input1) |
| 168 return 0; | 168 return 0; |
| 169 | 169 |
| 170 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX(),
stdDeviationY(), dx(), dy(), color, opacity); | 170 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationXCurr
entValue(), stdDeviationYCurrentValue(), dxCurrentValue(), dyCurrentValue(), col
or, opacity); |
| 171 effect->inputEffects().append(input1); | 171 effect->inputEffects().append(input1); |
| 172 return effect.release(); | 172 return effect.release(); |
| 173 } | 173 } |
| 174 | 174 |
| 175 } | 175 } |
| OLD | NEW |