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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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114 return true; | 114 return true; |
115 } | 115 } |
116 | 116 |
117 bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, C
olorSpace colorSpace, const SVGMaskElement* maskElement, RenderObject* object) | 117 bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, C
olorSpace colorSpace, const SVGMaskElement* maskElement, RenderObject* object) |
118 { | 118 { |
119 GraphicsContext* maskImageContext = maskerData->maskImage->context(); | 119 GraphicsContext* maskImageContext = maskerData->maskImage->context(); |
120 ASSERT(maskImageContext); | 120 ASSERT(maskImageContext); |
121 | 121 |
122 // Eventually adjust the mask image context according to the target objectBo
undingBox. | 122 // Eventually adjust the mask image context according to the target objectBo
undingBox. |
123 AffineTransform maskContentTransformation; | 123 AffineTransform maskContentTransformation; |
124 if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOU
NDINGBOX) { | 124 if (maskElement->maskContentUnitsCurrentValue() == SVGUnitTypes::SVG_UNIT_TY
PE_OBJECTBOUNDINGBOX) { |
125 FloatRect objectBoundingBox = object->objectBoundingBox(); | 125 FloatRect objectBoundingBox = object->objectBoundingBox(); |
126 maskContentTransformation.translate(objectBoundingBox.x(), objectBoundin
gBox.y()); | 126 maskContentTransformation.translate(objectBoundingBox.x(), objectBoundin
gBox.y()); |
127 maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), obj
ectBoundingBox.height()); | 127 maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), obj
ectBoundingBox.height()); |
128 maskImageContext->concatCTM(maskContentTransformation); | 128 maskImageContext->concatCTM(maskContentTransformation); |
129 } | 129 } |
130 | 130 |
131 // Draw the content into the ImageBuffer. | 131 // Draw the content into the ImageBuffer. |
132 for (Node* node = maskElement->firstChild(); node; node = node->nextSibling(
)) { | 132 for (Node* node = maskElement->firstChild(); node; node = node->nextSibling(
)) { |
133 RenderObject* renderer = node->renderer(); | 133 RenderObject* renderer = node->renderer(); |
134 if (!node->isSVGElement() || !toSVGElement(node)->isSVGStyledElement() |
| !renderer) | 134 if (!node->isSVGElement() || !toSVGElement(node)->isSVGStyledElement() |
| !renderer) |
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164 m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect
(renderer->repaintRectInLocalCoordinates())); | 164 m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect
(renderer->repaintRectInLocalCoordinates())); |
165 } | 165 } |
166 } | 166 } |
167 | 167 |
168 FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) | 168 FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) |
169 { | 169 { |
170 SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); | 170 SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); |
171 ASSERT(maskElement); | 171 ASSERT(maskElement); |
172 | 172 |
173 FloatRect objectBoundingBox = object->objectBoundingBox(); | 173 FloatRect objectBoundingBox = object->objectBoundingBox(); |
174 FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement
>(maskElement, maskElement->maskUnits(), objectBoundingBox); | 174 FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement
>(maskElement, maskElement->maskUnitsCurrentValue(), objectBoundingBox); |
175 | 175 |
176 // Resource was not layouted yet. Give back clipping rect of the mask. | 176 // Resource was not layouted yet. Give back clipping rect of the mask. |
177 if (selfNeedsLayout()) | 177 if (selfNeedsLayout()) |
178 return maskBoundaries; | 178 return maskBoundaries; |
179 | 179 |
180 if (m_maskContentBoundaries.isEmpty()) | 180 if (m_maskContentBoundaries.isEmpty()) |
181 calculateMaskContentRepaintRect(); | 181 calculateMaskContentRepaintRect(); |
182 | 182 |
183 FloatRect maskRect = m_maskContentBoundaries; | 183 FloatRect maskRect = m_maskContentBoundaries; |
184 if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOU
NDINGBOX) { | 184 if (maskElement->maskContentUnitsCurrentValue() == SVGUnitTypes::SVG_UNIT_TY
PE_OBJECTBOUNDINGBOX) { |
185 AffineTransform transform; | 185 AffineTransform transform; |
186 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); | 186 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
187 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); | 187 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); |
188 maskRect = transform.mapRect(maskRect); | 188 maskRect = transform.mapRect(maskRect); |
189 } | 189 } |
190 | 190 |
191 maskRect.intersect(maskBoundaries); | 191 maskRect.intersect(maskBoundaries); |
192 return maskRect; | 192 return maskRect; |
193 } | 193 } |
194 | 194 |
195 } | 195 } |
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