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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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45 // clipPath can be clipped too, but don't have a boundingBox or repaintRect.
So we can't call | 45 // clipPath can be clipped too, but don't have a boundingBox or repaintRect.
So we can't call |
46 // applyResource directly and use the rects from the object, since they are
empty for RenderSVGResources | 46 // applyResource directly and use the rects from the object, since they are
empty for RenderSVGResources |
47 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on RenderObject::objectBoundingBox) | 47 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on RenderObject::objectBoundingBox) |
48 bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect
&, GraphicsContext*); | 48 bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect
&, GraphicsContext*); |
49 virtual FloatRect resourceBoundingBox(RenderObject*); | 49 virtual FloatRect resourceBoundingBox(RenderObject*); |
50 | 50 |
51 virtual RenderSVGResourceType resourceType() const { return ClipperResourceT
ype; } | 51 virtual RenderSVGResourceType resourceType() const { return ClipperResourceT
ype; } |
52 | 52 |
53 bool hitTestClipContent(const FloatRect&, const FloatPoint&); | 53 bool hitTestClipContent(const FloatRect&, const FloatPoint&); |
54 | 54 |
55 SVGUnitTypes::SVGUnitType clipPathUnits() const { return static_cast<SVGClip
PathElement*>(node())->clipPathUnits(); } | 55 SVGUnitTypes::SVGUnitType clipPathUnits() const { return static_cast<SVGClip
PathElement*>(node())->clipPathUnitsCurrentValue(); } |
56 | 56 |
57 static RenderSVGResourceType s_resourceType; | 57 static RenderSVGResourceType s_resourceType; |
58 private: | 58 private: |
59 bool pathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatR
ect&); | 59 bool pathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatR
ect&); |
60 bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingB
ox); | 60 bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingB
ox); |
61 void calculateClipContentRepaintRect(); | 61 void calculateClipContentRepaintRect(); |
62 | 62 |
63 FloatRect m_clipBoundaries; | 63 FloatRect m_clipBoundaries; |
64 HashMap<RenderObject*, ClipperData*> m_clipper; | 64 HashMap<RenderObject*, ClipperData*> m_clipper; |
65 }; | 65 }; |
66 | 66 |
67 } | 67 } |
68 | 68 |
69 #endif | 69 #endif |
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