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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.h

Issue 19096011: Get rid of SVGRect special case from the bindings generator (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase on master Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef RenderSVGModelObject_h 31 #ifndef RenderSVGModelObject_h
32 #define RenderSVGModelObject_h 32 #define RenderSVGModelObject_h
33 33
34 #include "core/rendering/RenderObject.h" 34 #include "core/rendering/RenderObject.h"
35 #include "core/rendering/svg/SVGRenderSupport.h" 35 #include "core/rendering/svg/SVGRenderSupport.h"
36 #include "core/svg/SVGRect.h"
36 37
37 namespace WebCore { 38 namespace WebCore {
38 39
39 // Most renderers in the SVG rendering tree will inherit from this class 40 // Most renderers in the SVG rendering tree will inherit from this class
40 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods 41 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods
41 // required by SVG renders need to be declared on RenderObject, but shared 42 // required by SVG renders need to be declared on RenderObject, but shared
42 // logic can go in this class or in SVGRenderSupport. 43 // logic can go in this class or in SVGRenderSupport.
43 44
44 class SVGStyledElement; 45 class SVGStyledElement;
45 46
46 class RenderSVGModelObject : public RenderObject { 47 class RenderSVGModelObject : public RenderObject {
47 public: 48 public:
48 explicit RenderSVGModelObject(SVGStyledElement*); 49 explicit RenderSVGModelObject(SVGStyledElement*);
49 50
50 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec t* repaintContainer) const OVERRIDE; 51 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec t* repaintContainer) const OVERRIDE;
51 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; 52 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
52 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; 53 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL;
53 54
54 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL; 55 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL;
55 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; 56 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
56 57
57 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL; 58 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
58 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; 59 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
59 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O VERRIDE FINAL; 60 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O VERRIDE FINAL;
60 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
61 62
62 static bool checkIntersection(RenderObject*, const FloatRect&); 63 static bool checkIntersection(RenderObject*, const SVGRect&);
63 static bool checkEnclosure(RenderObject*, const FloatRect&); 64 static bool checkEnclosure(RenderObject*, const SVGRect&);
64 65
65 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const { return repaintRectInLocalCoordinates(); } 66 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const { return repaintRectInLocalCoordinates(); }
66 bool hasSVGShadow() const { return m_hasSVGShadow; } 67 bool hasSVGShadow() const { return m_hasSVGShadow; }
67 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } 68 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; }
68 69
69 protected: 70 protected:
70 virtual void willBeDestroyed(); 71 virtual void willBeDestroyed();
71 72
72 private: 73 private:
73 // This method should never be called, SVG uses a different nodeAtPoint meth od 74 // This method should never be called, SVG uses a different nodeAtPoint meth od
74 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE RRIDE; 75 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE RRIDE;
75 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; 76 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
76 bool m_hasSVGShadow; 77 bool m_hasSVGShadow;
77 }; 78 };
78 79
79 } 80 }
80 81
81 #endif 82 #endif
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