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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "gpu/gles2_conform_support/egl/context.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/bind_helpers.h" | |
| 9 #include "base/command_line.h" | |
| 10 #include "gpu/command_buffer/client/gles2_implementation.h" | |
| 11 #include "gpu/command_buffer/client/gles2_lib.h" | |
| 12 #include "gpu/command_buffer/client/shared_memory_limits.h" | |
| 13 #include "gpu/command_buffer/client/transfer_buffer.h" | |
| 14 #include "gpu/command_buffer/common/value_state.h" | |
| 15 #include "gpu/command_buffer/service/context_group.h" | |
| 16 #include "gpu/command_buffer/service/mailbox_manager.h" | |
| 17 #include "gpu/command_buffer/service/memory_tracking.h" | |
| 18 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | |
| 19 #include "gpu/command_buffer/service/valuebuffer_manager.h" | |
| 20 #include "gpu/gles2_conform_support/egl/config.h" | |
| 21 #include "gpu/gles2_conform_support/egl/display.h" | |
| 22 #include "gpu/gles2_conform_support/egl/surface.h" | |
| 23 #include "gpu/gles2_conform_support/egl/thread_state.h" | |
| 24 | |
| 25 // The slight complexification in this file comes from following properties: | |
| 26 // 1) Command buffer connection (context) can not be established without a | |
| 27 // GLSurface. EGL Context can be created independent of a surface. This is why | |
| 28 // the connection is created only during first MakeCurrent. | |
| 29 // 2) Command buffer MakeCurrent calls need the real gl context and surface be | |
| 30 // current. | |
| 31 // 3) Client can change real EGL context behind the scenes and then still expect | |
| 32 // command buffer MakeCurrent re-set the command buffer context. This is why all | |
| 33 // MakeCurrent calls must actually reset the real context, even though command | |
| 34 // buffer current context does not change. | |
| 35 // 4) EGL context can be destroyed without surface, but command buffer would | |
| 36 // need the surface to run various cleanups. If context is destroyed | |
| 37 // surfaceless, the context is marked lost before destruction. This is avoided | |
| 38 // if possible, since command buffer at the time of writing prints out debug | |
| 39 // text in this case. | |
| 40 | |
| 41 namespace { | |
| 42 const int32_t kCommandBufferSize = 1024 * 1024; | |
| 43 const int32_t kTransferBufferSize = 512 * 1024; | |
| 44 const bool kBindGeneratesResources = true; | |
| 45 const bool kLoseContextWhenOutOfMemory = false; | |
| 46 const bool kSupportClientSideArrays = true; | |
| 47 } | |
| 48 | |
| 49 namespace egl { | |
| 50 Context::Context(Display* display, const Config* config) | |
| 51 : display_(display), | |
| 52 config_(config), | |
| 53 is_current_in_some_thread_(false), | |
| 54 is_destroyed_(false), | |
| 55 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()) {} | |
| 56 | |
| 57 Context::~Context() { | |
| 58 // We might not have a surface, so we must lose the context. Cleanup will | |
| 59 // execute GL commands otherwise. TODO: if shared contexts are ever | |
| 60 // implemented, this will leak the GL resources. For pbuffer contexts, one | |
| 61 // could track the last current surface or create a surface for destroying | |
| 62 // purposes only. Other option would be to make the service usable without | |
| 63 // surface. | |
| 64 if (HasService()) { | |
| 65 if (!WasServiceContextLost()) | |
| 66 MarkServiceContextLost(); | |
| 67 DestroyService(); | |
| 68 } | |
| 69 } | |
| 70 | |
| 71 void Context::MarkDestroyed() { | |
| 72 is_destroyed_ = true; | |
| 73 } | |
| 74 | |
| 75 void Context::FlushAndSwapBuffers(Surface* current_surface) { | |
| 76 DCHECK(HasService() && is_current_in_some_thread_); | |
| 77 if (!Flush(current_surface->gl_surface())) | |
| 78 return; | |
| 79 // Inspect gl_surface()->IsOffscreen() instead of current_surface->config() | |
| 80 // because GTF windowless window surfaces might be emulated with offscreen | |
| 81 // surfaces. | |
| 82 if (current_surface->gl_surface()->IsOffscreen()) | |
| 83 return; | |
| 84 current_surface->gl_surface()->SwapBuffers(); | |
| 85 } | |
| 86 | |
| 87 bool Context::MakeCurrent(Context* current_context, | |
| 88 Surface* current_surface, | |
| 89 Context* new_context, | |
| 90 Surface* new_surface) { | |
| 91 if (!new_context && !current_context) { | |
| 92 return true; | |
| 93 } | |
| 94 | |
| 95 bool cleanup_old_current_context = false; | |
| 96 if (current_context) { | |
| 97 if (current_context->Flush(current_surface->gl_surface())) | |
| 98 cleanup_old_current_context = new_context != current_context; | |
| 99 } | |
| 100 | |
| 101 if (new_context) { | |
| 102 if (!new_context->IsCompatibleSurface(new_surface)) | |
| 103 return false; | |
| 104 | |
| 105 if (new_context->HasService()) { | |
| 106 if (new_context->WasServiceContextLost()) | |
| 107 return false; | |
| 108 if (new_context != current_context) { | |
| 109 // If Flush did not set the current context, set it now. Otherwise | |
| 110 // calling into the decoder is not ok. | |
| 111 if (!new_context->gl_context_->MakeCurrent(new_surface->gl_surface())) { | |
| 112 new_context->MarkServiceContextLost(); | |
| 113 return false; | |
| 114 } | |
| 115 } | |
| 116 if (new_context != current_context || new_surface != current_surface) | |
| 117 new_context->decoder_->SetSurface(new_surface->gl_surface()); | |
| 118 if (!new_context->decoder_->MakeCurrent()) { | |
| 119 new_context->MarkServiceContextLost(); | |
| 120 return false; | |
| 121 } | |
| 122 } else { | |
| 123 if (!new_context->CreateService(new_surface->gl_surface())) { | |
| 124 return false; | |
| 125 } | |
| 126 } | |
| 127 } | |
| 128 | |
| 129 // The current_surface will be released when MakeCurrent succeeds. | |
| 130 // Cleanup in this case only. | |
| 131 if (cleanup_old_current_context) { | |
| 132 if (current_context->is_destroyed_ && current_surface != new_surface) { | |
| 133 current_context->gl_context_->MakeCurrent(current_surface->gl_surface()); | |
| 134 // If we are releasing the context and we have one ref, it means that the | |
| 135 // ref will be lost and the object will be destroyed. Destroy the service | |
| 136 // explicitly here, so that cleanup can happen and client GL | |
| 137 // implementation does not print errors. | |
| 138 current_context->DestroyService(); | |
| 139 } else { | |
| 140 current_context->decoder_->ReleaseSurface(); | |
| 141 } | |
| 142 } | |
| 143 | |
| 144 return true; | |
| 145 } | |
| 146 | |
| 147 bool Context::ValidateAttributeList(const EGLint* attrib_list) { | |
| 148 if (attrib_list) { | |
| 149 for (int i = 0; attrib_list[i] != EGL_NONE; attrib_list += 2) { | |
| 150 switch (attrib_list[i]) { | |
| 151 case EGL_CONTEXT_CLIENT_VERSION: | |
| 152 break; | |
| 153 default: | |
| 154 return false; | |
| 155 } | |
| 156 } | |
| 157 } | |
| 158 return true; | |
| 159 } | |
| 160 | |
| 161 void Context::SetGpuControlClient(gpu::GpuControlClient*) { | |
| 162 // The client is not currently called, so don't store it. | |
| 163 } | |
| 164 | |
| 165 gpu::Capabilities Context::GetCapabilities() { | |
| 166 return decoder_->GetCapabilities(); | |
| 167 } | |
| 168 | |
| 169 int32_t Context::CreateImage(ClientBuffer buffer, | |
| 170 size_t width, | |
| 171 size_t height, | |
| 172 unsigned internalformat) { | |
| 173 NOTIMPLEMENTED(); | |
| 174 return -1; | |
| 175 } | |
| 176 | |
| 177 void Context::DestroyImage(int32_t id) { | |
| 178 NOTIMPLEMENTED(); | |
| 179 } | |
| 180 | |
| 181 int32_t Context::CreateGpuMemoryBufferImage(size_t width, | |
| 182 size_t height, | |
| 183 unsigned internalformat, | |
| 184 unsigned usage) { | |
| 185 NOTIMPLEMENTED(); | |
| 186 return -1; | |
| 187 } | |
| 188 | |
| 189 void Context::SignalQuery(uint32_t query, const base::Closure& callback) { | |
| 190 NOTIMPLEMENTED(); | |
| 191 } | |
| 192 | |
| 193 void Context::SetLock(base::Lock*) { | |
| 194 NOTIMPLEMENTED(); | |
| 195 } | |
| 196 | |
| 197 bool Context::IsGpuChannelLost() { | |
| 198 NOTIMPLEMENTED(); | |
| 199 return false; | |
| 200 } | |
| 201 | |
| 202 void Context::EnsureWorkVisible() { | |
| 203 // This is only relevant for out-of-process command buffers. | |
| 204 } | |
| 205 | |
| 206 gpu::CommandBufferNamespace Context::GetNamespaceID() const { | |
| 207 return gpu::CommandBufferNamespace::IN_PROCESS; | |
| 208 } | |
| 209 | |
| 210 gpu::CommandBufferId Context::GetCommandBufferID() const { | |
| 211 return gpu::CommandBufferId(); | |
| 212 } | |
| 213 | |
| 214 int32_t Context::GetExtraCommandBufferData() const { | |
| 215 return 0; | |
| 216 } | |
| 217 | |
| 218 uint64_t Context::GenerateFenceSyncRelease() { | |
| 219 return display_->GenerateFenceSyncRelease(); | |
| 220 } | |
| 221 | |
| 222 bool Context::IsFenceSyncRelease(uint64_t release) { | |
| 223 return display_->IsFenceSyncRelease(release); | |
| 224 } | |
| 225 | |
| 226 bool Context::IsFenceSyncFlushed(uint64_t release) { | |
| 227 return display_->IsFenceSyncFlushed(release); | |
| 228 } | |
| 229 | |
| 230 bool Context::IsFenceSyncFlushReceived(uint64_t release) { | |
| 231 return display_->IsFenceSyncFlushReceived(release); | |
| 232 } | |
| 233 | |
| 234 void Context::SignalSyncToken(const gpu::SyncToken& sync_token, | |
| 235 const base::Closure& callback) { | |
| 236 NOTIMPLEMENTED(); | |
| 237 } | |
| 238 | |
| 239 bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) { | |
| 240 return false; | |
| 241 } | |
| 242 | |
| 243 void Context::ApplyCurrentContext(gfx::GLSurface* current_surface) { | |
| 244 DCHECK(HasService()); | |
| 245 // The current_surface will be the same as | |
| 246 // the surface of the decoder. We can not DCHECK as there is | |
| 247 // no accessor. | |
| 248 if (!WasServiceContextLost()) { | |
| 249 if (!gl_context_->MakeCurrent(current_surface)) | |
| 250 MarkServiceContextLost(); | |
| 251 } | |
| 252 gles2::SetGLContext(client_gl_context_.get()); | |
| 253 } | |
| 254 | |
| 255 void Context::ApplyContextReleased() { | |
| 256 gles2::SetGLContext(nullptr); | |
| 257 } | |
| 258 | |
| 259 bool Context::CreateService(gfx::GLSurface* gl_surface) { | |
| 260 scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager( | |
| 261 new gpu::TransferBufferManager(nullptr)); | |
| 262 transfer_buffer_manager->Initialize(); | |
| 263 | |
| 264 std::unique_ptr<gpu::CommandBufferService> command_buffer( | |
| 265 new gpu::CommandBufferService(transfer_buffer_manager.get())); | |
| 266 if (!command_buffer->Initialize()) | |
| 267 return false; | |
| 268 scoped_refptr<gpu::gles2::FeatureInfo> feature_info( | |
| 269 new gpu::gles2::FeatureInfo(gpu_driver_bug_workarounds_)); | |
| 270 scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup( | |
| 271 gpu_preferences_, nullptr, nullptr, | |
| 272 new gpu::gles2::ShaderTranslatorCache(gpu_preferences_), | |
| 273 new gpu::gles2::FramebufferCompletenessCache, feature_info, nullptr, | |
| 274 nullptr, true)); | |
| 275 | |
| 276 std::unique_ptr<gpu::gles2::GLES2Decoder> decoder( | |
| 277 gpu::gles2::GLES2Decoder::Create(group.get())); | |
| 278 if (!decoder.get()) | |
| 279 return false; | |
| 280 | |
| 281 std::unique_ptr<gpu::CommandExecutor> command_executor( | |
| 282 new gpu::CommandExecutor(command_buffer.get(), decoder.get(), | |
| 283 decoder.get())); | |
| 284 | |
| 285 decoder->set_engine(command_executor.get()); | |
| 286 | |
| 287 scoped_refptr<gfx::GLContext> gl_context(gfx::GLContext::CreateGLContext( | |
| 288 nullptr, gl_surface, gfx::PreferDiscreteGpu)); | |
| 289 if (!gl_context) | |
| 290 return false; | |
| 291 | |
| 292 gl_context->MakeCurrent(gl_surface); | |
| 293 | |
| 294 gpu::gles2::ContextCreationAttribHelper helper; | |
| 295 config_->GetAttrib(EGL_ALPHA_SIZE, &helper.alpha_size); | |
| 296 config_->GetAttrib(EGL_BLUE_SIZE, &helper.blue_size); | |
| 297 config_->GetAttrib(EGL_GREEN_SIZE, &helper.green_size); | |
| 298 config_->GetAttrib(EGL_RED_SIZE, &helper.red_size); | |
| 299 config_->GetAttrib(EGL_DEPTH_SIZE, &helper.depth_size); | |
| 300 config_->GetAttrib(EGL_STENCIL_SIZE, &helper.stencil_size); | |
| 301 config_->GetAttrib(EGL_SAMPLES, &helper.samples); | |
| 302 config_->GetAttrib(EGL_SAMPLE_BUFFERS, &helper.sample_buffers); | |
| 303 | |
| 304 helper.buffer_preserved = false; | |
| 305 helper.bind_generates_resource = kBindGeneratesResources; | |
| 306 helper.fail_if_major_perf_caveat = false; | |
| 307 helper.lose_context_when_out_of_memory = kLoseContextWhenOutOfMemory; | |
| 308 helper.context_type = gpu::gles2::CONTEXT_TYPE_OPENGLES2; | |
| 309 std::vector<int32_t> attribs; | |
| 310 helper.Serialize(&attribs); | |
| 311 | |
| 312 if (!decoder->Initialize(gl_surface, gl_context.get(), | |
| 313 gl_surface->IsOffscreen(), gl_surface->GetSize(), | |
| 314 gpu::gles2::DisallowedFeatures(), attribs)) { | |
| 315 return false; | |
| 316 } | |
| 317 | |
| 318 command_buffer->SetPutOffsetChangeCallback( | |
| 319 base::Bind(&gpu::CommandExecutor::PutChanged, | |
| 320 base::Unretained(command_executor.get()))); | |
| 321 command_buffer->SetGetBufferChangeCallback( | |
| 322 base::Bind(&gpu::CommandExecutor::SetGetBuffer, | |
| 323 base::Unretained(command_executor.get()))); | |
| 324 | |
| 325 std::unique_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper( | |
| 326 new gpu::gles2::GLES2CmdHelper(command_buffer.get())); | |
| 327 if (!gles2_cmd_helper->Initialize(kCommandBufferSize)) { | |
| 328 decoder->Destroy(true); | |
| 329 return false; | |
| 330 } | |
| 331 | |
| 332 std::unique_ptr<gpu::TransferBuffer> transfer_buffer( | |
| 333 new gpu::TransferBuffer(gles2_cmd_helper.get())); | |
| 334 | |
| 335 gles2_cmd_helper_.reset(gles2_cmd_helper.release()); | |
| 336 transfer_buffer_.reset(transfer_buffer.release()); | |
| 337 command_buffer_.reset(command_buffer.release()); | |
| 338 command_executor_.reset(command_executor.release()); | |
| 339 decoder_.reset(decoder.release()); | |
| 340 gl_context_ = gl_context.get(); | |
| 341 | |
| 342 std::unique_ptr<gpu::gles2::GLES2Implementation> context( | |
| 343 new gpu::gles2::GLES2Implementation( | |
| 344 gles2_cmd_helper_.get(), nullptr, transfer_buffer_.get(), | |
| 345 kBindGeneratesResources, kLoseContextWhenOutOfMemory, | |
| 346 kSupportClientSideArrays, this)); | |
| 347 | |
| 348 if (!context->Initialize(kTransferBufferSize, kTransferBufferSize / 2, | |
| 349 kTransferBufferSize * 2, | |
| 350 gpu::SharedMemoryLimits::kNoLimit)) { | |
| 351 DestroyService(); | |
| 352 return false; | |
| 353 } | |
| 354 | |
| 355 context->EnableFeatureCHROMIUM("pepper3d_allow_buffers_on_multiple_targets"); | |
| 356 context->EnableFeatureCHROMIUM("pepper3d_support_fixed_attribs"); | |
| 357 client_gl_context_.reset(context.release()); | |
| 358 return true; | |
| 359 } | |
| 360 | |
| 361 void Context::DestroyService() { | |
| 362 DCHECK(HasService()); | |
| 363 bool have_context = !WasServiceContextLost(); | |
| 364 // The client gl interface might still be set to current global | |
| 365 // interface. This will be cleaned up in ApplyContextReleased | |
| 366 // with AutoCurrentContextRestore. | |
| 367 client_gl_context_.reset(); | |
| 368 gl_context_ = nullptr; | |
| 369 | |
| 370 transfer_buffer_.reset(); | |
| 371 command_executor_.reset(); | |
| 372 if (decoder_) | |
| 373 decoder_->Destroy(have_context); | |
| 374 gles2_cmd_helper_.reset(); | |
| 375 command_buffer_.reset(); | |
| 376 } | |
| 377 | |
| 378 bool Context::HasService() const { | |
| 379 return decoder_ != nullptr; | |
| 380 } | |
| 381 | |
| 382 void Context::MarkServiceContextLost() { | |
| 383 decoder_->MarkContextLost(gpu::error::kMakeCurrentFailed); | |
| 384 } | |
| 385 | |
| 386 bool Context::WasServiceContextLost() const { | |
| 387 return decoder_->WasContextLost(); | |
| 388 } | |
| 389 | |
| 390 bool Context::IsCompatibleSurface(Surface* surface) const { | |
| 391 // Inspect current_surface->config() instead of gl_surface()->IsOffscreen() | |
| 392 // because GTF windowless window surfaces might be emulated with offscreen | |
| 393 // surfaces. | |
| 394 EGLint value = EGL_NONE; | |
| 395 config_->GetAttrib(EGL_SURFACE_TYPE, &value); | |
| 396 bool context_config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0; | |
| 397 surface->config()->GetAttrib(EGL_SURFACE_TYPE, &value); | |
| 398 bool surface_config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0; | |
| 399 return surface_config_is_offscreen == context_config_is_offscreen; | |
| 400 } | |
| 401 | |
| 402 bool Context::Flush(gfx::GLSurface* gl_surface) { | |
| 403 if (WasServiceContextLost()) | |
| 404 return false; | |
| 405 if (!gl_context_->MakeCurrent(gl_surface)) { | |
| 406 MarkServiceContextLost(); | |
| 407 return false; | |
| 408 } | |
| 409 client_gl_context_->Flush(); | |
| 410 return true; | |
| 411 } | |
| 412 | |
| 413 } // namespace egl | |
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