Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <memory> | 9 #include <memory> |
| 10 #include <set> | 10 #include <set> |
| 11 #include <utility> | 11 #include <utility> |
| 12 #include <vector> | 12 #include <vector> |
| 13 | 13 |
| 14 #include "base/callback_helpers.h" | 14 #include "base/callback_helpers.h" |
| 15 #include "base/command_line.h" | |
| 15 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
| 16 #include "cc/output/managed_memory_policy.h" | 17 #include "cc/output/managed_memory_policy.h" |
| 17 #include "gpu/command_buffer/client/gles2_implementation.h" | 18 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 19 #include "gpu/command_buffer/client/gles2_trace_implementation.h" | |
| 20 #include "gpu/command_buffer/client/gpu_switches.h" | |
| 18 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" | 21 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" |
| 19 #include "third_party/skia/include/gpu/GrContext.h" | 22 #include "third_party/skia/include/gpu/GrContext.h" |
| 20 | 23 |
| 21 namespace content { | 24 namespace content { |
| 22 | 25 |
| 23 class ContextProviderCommandBuffer::LostContextCallbackProxy | 26 class ContextProviderCommandBuffer::LostContextCallbackProxy |
| 24 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { | 27 : public WebGraphicsContext3DCommandBufferImpl:: |
| 28 WebGraphicsContextLostCallback { | |
| 25 public: | 29 public: |
| 26 explicit LostContextCallbackProxy(ContextProviderCommandBuffer* provider) | 30 explicit LostContextCallbackProxy(ContextProviderCommandBuffer* provider) |
| 27 : provider_(provider) { | 31 : provider_(provider) { |
| 28 provider_->context3d_->setContextLostCallback(this); | 32 provider_->context3d_->SetContextLostCallback(this); |
| 29 } | 33 } |
| 30 | 34 |
| 31 ~LostContextCallbackProxy() override { | 35 ~LostContextCallbackProxy() override { |
| 32 provider_->context3d_->setContextLostCallback(NULL); | 36 provider_->context3d_->SetContextLostCallback(nullptr); |
| 33 } | 37 } |
| 34 | 38 |
| 35 void onContextLost() override { provider_->OnLostContext(); } | 39 void onContextLost() override { provider_->OnLostContext(); } |
| 36 | 40 |
| 37 private: | 41 private: |
| 38 ContextProviderCommandBuffer* provider_; | 42 ContextProviderCommandBuffer* provider_; |
| 39 }; | 43 }; |
| 40 | 44 |
| 41 ContextProviderCommandBuffer::ContextProviderCommandBuffer( | 45 ContextProviderCommandBuffer::ContextProviderCommandBuffer( |
| 42 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, | 46 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, |
| 43 const gpu::SharedMemoryLimits& memory_limits, | 47 const gpu::SharedMemoryLimits& memory_limits, |
| 44 CommandBufferContextType type) | 48 CommandBufferContextType type) |
| 45 : context3d_(std::move(context3d)), | 49 : context3d_(std::move(context3d)), |
| 46 memory_limits_(memory_limits), | 50 memory_limits_(memory_limits), |
| 47 context_type_(type), | 51 context_type_(type), |
| 48 debug_name_(CommandBufferContextTypeToString(type)) { | 52 debug_name_(CommandBufferContextTypeToString(type)) { |
| 49 DCHECK(main_thread_checker_.CalledOnValidThread()); | 53 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 50 DCHECK(context3d_); | 54 DCHECK(context3d_); |
| 51 context_thread_checker_.DetachFromThread(); | 55 context_thread_checker_.DetachFromThread(); |
| 52 } | 56 } |
| 53 | 57 |
| 54 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { | 58 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { |
| 55 DCHECK(main_thread_checker_.CalledOnValidThread() || | 59 DCHECK(main_thread_checker_.CalledOnValidThread() || |
| 56 context_thread_checker_.CalledOnValidThread()); | 60 context_thread_checker_.CalledOnValidThread()); |
| 57 | 61 |
| 58 // Destroy references to the context3d_ before leaking it. | 62 // Destroy references to the context3d_ before leaking it. |
| 63 // TODO(danakj): Delete this. | |
| 59 if (context3d_->GetCommandBufferProxy()) | 64 if (context3d_->GetCommandBufferProxy()) |
| 60 context3d_->GetCommandBufferProxy()->SetLock(nullptr); | 65 context3d_->GetCommandBufferProxy()->SetLock(nullptr); |
| 61 lost_context_callback_proxy_.reset(); | 66 |
| 67 if (lost_context_callback_proxy_) { | |
| 68 // Disconnect lost callbacks during destruction. | |
| 69 lost_context_callback_proxy_.reset(); | |
| 70 // Flush the context before destroying it to ensure that any pending frees | |
| 71 // of resources are completed. Otherwise, if this context is part of a share | |
| 72 // group, those resources might leak. Also, any remaining side effects of | |
| 73 // commands issued on this context might not be visible to other contexts in | |
| 74 // the share group. | |
| 75 ContextGL()->Flush(); | |
| 76 } | |
| 62 } | 77 } |
| 63 | 78 |
| 64 gpu::CommandBufferProxyImpl* | 79 gpu::CommandBufferProxyImpl* |
| 65 ContextProviderCommandBuffer::GetCommandBufferProxy() { | 80 ContextProviderCommandBuffer::GetCommandBufferProxy() { |
| 66 return context3d_->GetCommandBufferProxy(); | 81 return context3d_->GetCommandBufferProxy(); |
| 67 } | 82 } |
| 68 | 83 |
| 69 WebGraphicsContext3DCommandBufferImpl* | 84 WebGraphicsContext3DCommandBufferImpl* |
| 70 ContextProviderCommandBuffer::WebContext3D() { | 85 ContextProviderCommandBuffer::WebContext3D() { |
| 71 DCHECK(context3d_); | 86 DCHECK(context3d_); |
| 72 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 87 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 73 DCHECK(context_thread_checker_.CalledOnValidThread()); | 88 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 74 | |
| 75 return context3d_.get(); | 89 return context3d_.get(); |
| 76 } | 90 } |
| 77 | 91 |
| 78 bool ContextProviderCommandBuffer::BindToCurrentThread() { | 92 bool ContextProviderCommandBuffer::BindToCurrentThread() { |
| 79 // This is called on the thread the context will be used. | 93 // This is called on the thread the context will be used. |
| 80 DCHECK(context_thread_checker_.CalledOnValidThread()); | 94 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 81 | 95 |
| 82 if (lost_context_callback_proxy_) | 96 if (lost_context_callback_proxy_) |
| 83 return true; | 97 return true; |
| 84 | 98 |
| 85 context3d_->SetContextType(context_type_); | 99 context3d_->SetContextType(context_type_); |
| 86 if (!context3d_->InitializeOnCurrentThread(memory_limits_)) | 100 if (!context3d_->InitializeOnCurrentThread(memory_limits_)) |
| 87 return false; | 101 return false; |
| 102 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); | |
| 88 | 103 |
| 104 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | |
| 105 switches::kEnableGpuClientTracing)) { | |
| 106 // This wraps the real GLES2Implementation and we should always use this | |
| 107 // instead when it's present. | |
| 108 trace_impl_.reset(new gpu::gles2::GLES2TraceImplementation( | |
| 109 context3d_->GetImplementation())); | |
| 110 } | |
| 111 | |
| 112 // Do this last once the context is set up. | |
| 89 std::string unique_context_name = | 113 std::string unique_context_name = |
| 90 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); | 114 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); |
| 91 context3d_->GetGLInterface()->TraceBeginCHROMIUM("gpu_toplevel", | 115 ContextGL()->TraceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str()); |
| 92 unique_context_name.c_str()); | |
| 93 | |
| 94 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); | |
| 95 return true; | 116 return true; |
| 96 } | 117 } |
| 97 | 118 |
| 98 void ContextProviderCommandBuffer::DetachFromThread() { | 119 void ContextProviderCommandBuffer::DetachFromThread() { |
| 99 context_thread_checker_.DetachFromThread(); | 120 context_thread_checker_.DetachFromThread(); |
| 100 } | 121 } |
| 101 | 122 |
| 102 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { | 123 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { |
| 103 DCHECK(context3d_); | 124 DCHECK(context3d_); |
| 104 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 125 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 105 DCHECK(context_thread_checker_.CalledOnValidThread()); | 126 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 106 | 127 |
| 128 if (trace_impl_) | |
|
danakj
2016/04/21 00:38:41
We *could* avoid a branch here and put a GLES2Inte
piman
2016/04/21 00:44:21
I was thinking about it, but decided that this is
danakj
2016/04/21 00:52:44
I think we normally cache the result if we call it
| |
| 129 return trace_impl_.get(); | |
| 107 return context3d_->GetImplementation(); | 130 return context3d_->GetImplementation(); |
| 108 } | 131 } |
| 109 | 132 |
| 110 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() { | 133 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() { |
| 111 return context3d_->GetContextSupport(); | 134 return context3d_->GetContextSupport(); |
| 112 } | 135 } |
| 113 | 136 |
| 114 class GrContext* ContextProviderCommandBuffer::GrContext() { | 137 class GrContext* ContextProviderCommandBuffer::GrContext() { |
| 115 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 138 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 116 DCHECK(context_thread_checker_.CalledOnValidThread()); | 139 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 117 | 140 |
| 118 if (gr_context_) | 141 if (gr_context_) |
| 119 return gr_context_->get(); | 142 return gr_context_->get(); |
| 120 | 143 |
| 121 gr_context_.reset(new skia_bindings::GrContextForGLES2Interface( | 144 gr_context_.reset(new skia_bindings::GrContextForGLES2Interface(ContextGL())); |
| 122 context3d_->GetGLInterface())); | |
| 123 | 145 |
| 124 // If GlContext is already lost, also abandon the new GrContext. | 146 // If GlContext is already lost, also abandon the new GrContext. |
| 125 if (gr_context_->get() && | 147 if (gr_context_->get() && |
| 126 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR) | 148 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR) |
| 127 gr_context_->get()->abandonContext(); | 149 gr_context_->get()->abandonContext(); |
| 128 | 150 |
| 129 return gr_context_->get(); | 151 return gr_context_->get(); |
| 130 } | 152 } |
| 131 | 153 |
| 132 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) { | 154 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) { |
| 133 if (gr_context_) { | 155 if (gr_context_) { |
| 134 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 156 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 135 DCHECK(context_thread_checker_.CalledOnValidThread()); | 157 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 136 gr_context_->ResetContext(state); | 158 gr_context_->ResetContext(state); |
| 137 } | 159 } |
| 138 } | 160 } |
| 139 | 161 |
| 140 void ContextProviderCommandBuffer::SetupLock() { | 162 void ContextProviderCommandBuffer::SetupLock() { |
| 141 DCHECK(context3d_); | 163 DCHECK(context3d_); |
| 142 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); | 164 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); |
| 143 } | 165 } |
| 144 | 166 |
| 145 base::Lock* ContextProviderCommandBuffer::GetLock() { | 167 base::Lock* ContextProviderCommandBuffer::GetLock() { |
| 146 return &context_lock_; | 168 return &context_lock_; |
| 147 } | 169 } |
| 148 | 170 |
| 149 gpu::Capabilities ContextProviderCommandBuffer::ContextCapabilities() { | 171 gpu::Capabilities ContextProviderCommandBuffer::ContextCapabilities() { |
| 150 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 172 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 151 DCHECK(context_thread_checker_.CalledOnValidThread()); | 173 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 174 // Skips past the trace_impl_ as it doesn't have capabilities. | |
| 152 return context3d_->GetImplementation()->capabilities(); | 175 return context3d_->GetImplementation()->capabilities(); |
| 153 } | 176 } |
| 154 | 177 |
| 155 void ContextProviderCommandBuffer::DeleteCachedResources() { | 178 void ContextProviderCommandBuffer::DeleteCachedResources() { |
| 156 DCHECK(context_thread_checker_.CalledOnValidThread()); | 179 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 157 | 180 |
| 158 if (gr_context_) | 181 if (gr_context_) |
| 159 gr_context_->FreeGpuResources(); | 182 gr_context_->FreeGpuResources(); |
| 160 } | 183 } |
| 161 | 184 |
| 162 void ContextProviderCommandBuffer::OnLostContext() { | 185 void ContextProviderCommandBuffer::OnLostContext() { |
| 163 DCHECK(context_thread_checker_.CalledOnValidThread()); | 186 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 164 | 187 |
| 165 if (!lost_context_callback_.is_null()) | 188 if (!lost_context_callback_.is_null()) |
| 166 lost_context_callback_.Run(); | 189 lost_context_callback_.Run(); |
| 167 if (gr_context_) | 190 if (gr_context_) |
| 168 gr_context_->OnLostContext(); | 191 gr_context_->OnLostContext(); |
| 169 } | 192 } |
| 170 | 193 |
| 171 void ContextProviderCommandBuffer::SetLostContextCallback( | 194 void ContextProviderCommandBuffer::SetLostContextCallback( |
| 172 const LostContextCallback& lost_context_callback) { | 195 const LostContextCallback& lost_context_callback) { |
| 173 DCHECK(context_thread_checker_.CalledOnValidThread()); | 196 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 174 DCHECK(lost_context_callback_.is_null() || | 197 DCHECK(lost_context_callback_.is_null() || |
| 175 lost_context_callback.is_null()); | 198 lost_context_callback.is_null()); |
| 176 lost_context_callback_ = lost_context_callback; | 199 lost_context_callback_ = lost_context_callback; |
| 177 } | 200 } |
| 178 | 201 |
| 179 } // namespace content | 202 } // namespace content |
| OLD | NEW |