| Index: src/core/SkDistanceFieldGen.cpp
|
| diff --git a/src/core/SkDistanceFieldGen.cpp b/src/core/SkDistanceFieldGen.cpp
|
| deleted file mode 100755
|
| index fb7131e2b90e491bb4cc0a170d840013ae0b3463..0000000000000000000000000000000000000000
|
| --- a/src/core/SkDistanceFieldGen.cpp
|
| +++ /dev/null
|
| @@ -1,401 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "SkDistanceFieldGen.h"
|
| -#include "SkPoint.h"
|
| -
|
| -struct DFData {
|
| - float fAlpha; // alpha value of source texel
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| - float fDistSq; // distance squared to nearest (so far) edge texel
|
| - SkPoint fDistVector; // distance vector to nearest (so far) edge texel
|
| -};
|
| -
|
| -// We treat an "edge" as a place where we cross from a texel >= 128 to a texel < 128,
|
| -// or vice versa. This means we just need to check if the MSBs are different.
|
| -static bool found_edge(const unsigned char* imagePtr, int width) {
|
| - const int offsets[8] = {-1, 1, -width-1, -width, -width+1, width-1, width, width+1 };
|
| -
|
| - // search for an edge
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| - int checkVal = *imagePtr >> 7;
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| - for (int i = 0; i < 8; ++i) {
|
| - const unsigned char* checkPtr = imagePtr + offsets[i];
|
| - if (checkVal ^ (*checkPtr >> 7)) {
|
| - return true;
|
| - }
|
| - }
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| -
|
| - return false;
|
| -}
|
| -
|
| -static void init_glyph_data(DFData* data, char* edges, const unsigned char* image,
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| - int dataWidth, int dataHeight,
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| - int imageWidth, int imageHeight,
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| - int pad) {
|
| - data += pad*dataWidth;
|
| - data += pad;
|
| - edges += (pad*dataWidth + pad);
|
| -
|
| - for (int j = 0; j < imageHeight; ++j) {
|
| - for (int i = 0; i < imageWidth; ++i) {
|
| - if (255 == *image) {
|
| - data->fAlpha = 1.0f;
|
| - } else {
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| - data->fAlpha = (*image)*0.00392156862f; // 1/255
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| - }
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| - if (i > 0 && i < imageWidth-1 && j > 0 && j < imageHeight-1 &&
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| - found_edge(image, imageWidth)) {
|
| - *edges = 255; // using 255 makes for convenient debug rendering
|
| - }
|
| - ++data;
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| - ++image;
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| - ++edges;
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| - }
|
| - data += 2*pad;
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| - edges += 2*pad;
|
| - }
|
| -}
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| -
|
| -// from Gustavson (2011)
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| -// computes the distance to an edge given an edge normal vector and a pixel's alpha value
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| -// assumes that direction has been pre-normalized
|
| -static float edge_distance(const SkPoint& direction, float alpha) {
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| - float dx = direction.fX;
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| - float dy = direction.fY;
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| - float distance;
|
| - if (SkScalarNearlyZero(dx) || SkScalarNearlyZero(dy)) {
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| - distance = 0.5f - alpha;
|
| - } else {
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| - // this is easier if we treat the direction as being in the first octant
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| - // (other octants are symmetrical)
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| - dx = SkScalarAbs(dx);
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| - dy = SkScalarAbs(dy);
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| - if (dx < dy) {
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| - SkTSwap(dx, dy);
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| - }
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| -
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| - // a1 = 0.5*dy/dx is the smaller fractional area chopped off by the edge
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| - // to avoid the divide, we just consider the numerator
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| - float a1num = 0.5f*dy;
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| -
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| - // we now compute the approximate distance, depending where the alpha falls
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| - // relative to the edge fractional area
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| -
|
| - // if 0 <= alpha < a1
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| - if (alpha*dx < a1num) {
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| - // TODO: find a way to do this without square roots?
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| - distance = 0.5f*(dx + dy) - SkScalarSqrt(2.0f*dx*dy*alpha);
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| - // if a1 <= alpha <= 1 - a1
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| - } else if (alpha*dx < (dx - a1num)) {
|
| - distance = (0.5f - alpha)*dx;
|
| - // if 1 - a1 < alpha <= 1
|
| - } else {
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| - // TODO: find a way to do this without square roots?
|
| - distance = -0.5f*(dx + dy) + SkScalarSqrt(2.0f*dx*dy*(1.0f - alpha));
|
| - }
|
| - }
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| -
|
| - return distance;
|
| -}
|
| -
|
| -static void init_distances(DFData* data, char* edges, int width, int height) {
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| - // skip one pixel border
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| - DFData* currData = data;
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| - DFData* prevData = data - width;
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| - DFData* nextData = data + width;
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| -
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| - for (int j = 0; j < height; ++j) {
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| - for (int i = 0; i < width; ++i) {
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| - if (*edges) {
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| - // we should not be in the one-pixel outside band
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| - SkASSERT(i > 0 && i < width-1 && j > 0 && j < height-1);
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| - // gradient will point from low to high
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| - // +y is down in this case
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| - // i.e., if you're outside, gradient points towards edge
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| - // if you're inside, gradient points away from edge
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| - SkPoint currGrad;
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| - currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
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| - + SK_ScalarSqrt2*(currData+1)->fAlpha
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| - - SK_ScalarSqrt2*(currData-1)->fAlpha
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| - + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
|
| - currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlpha
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| - + SK_ScalarSqrt2*nextData->fAlpha
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| - - SK_ScalarSqrt2*prevData->fAlpha
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| - + (nextData+1)->fAlpha - (prevData+1)->fAlpha;
|
| - currGrad.setLengthFast(1.0f);
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| -
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| - // init squared distance to edge and distance vector
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| - float dist = edge_distance(currGrad, currData->fAlpha);
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| - currGrad.scale(dist, &currData->fDistVector);
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| - currData->fDistSq = dist*dist;
|
| - } else {
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| - // init distance to "far away"
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| - currData->fDistSq = 2000000.f;
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| - currData->fDistVector.fX = 1000.f;
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| - currData->fDistVector.fY = 1000.f;
|
| - }
|
| - ++currData;
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| - ++prevData;
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| - ++nextData;
|
| - ++edges;
|
| - }
|
| - }
|
| -}
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| -
|
| -// Danielsson's 8SSEDT
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| -
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| -// first stage forward pass
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| -// (forward in Y, forward in X)
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| -static void F1(DFData* curr, int width) {
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| - // upper left
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| - DFData* check = curr - width-1;
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| - SkPoint distVec = check->fDistVector;
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| - float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f);
|
| - if (distSq < curr->fDistSq) {
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| - distVec.fX -= 1.0f;
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| - distVec.fY -= 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
|
| - }
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| -
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| - // up
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| - check = curr - width;
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| - distVec = check->fDistVector;
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| - distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f;
|
| - if (distSq < curr->fDistSq) {
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| - distVec.fY -= 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
|
| - }
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| -
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| - // upper right
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| - check = curr - width+1;
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| - distVec = check->fDistVector;
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| - distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f);
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| - if (distSq < curr->fDistSq) {
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| - distVec.fX += 1.0f;
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| - distVec.fY -= 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
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| - }
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| -
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| - // left
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| - check = curr - 1;
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| - distVec = check->fDistVector;
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| - distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
|
| - if (distSq < curr->fDistSq) {
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| - distVec.fX -= 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
|
| - }
|
| -}
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| -
|
| -// second stage forward pass
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| -// (forward in Y, backward in X)
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| -static void F2(DFData* curr, int width) {
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| - // right
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| - DFData* check = curr + 1;
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| - float distSq = check->fDistSq;
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| - SkPoint distVec = check->fDistVector;
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| - distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
|
| - if (distSq < curr->fDistSq) {
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| - distVec.fX += 1.0f;
|
| - curr->fDistSq = distSq;
|
| - curr->fDistVector = distVec;
|
| - }
|
| -}
|
| -
|
| -// first stage backward pass
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| -// (backward in Y, forward in X)
|
| -static void B1(DFData* curr, int width) {
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| - // left
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| - DFData* check = curr - 1;
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| - SkPoint distVec = check->fDistVector;
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| - float distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
|
| - if (distSq < curr->fDistSq) {
|
| - distVec.fX -= 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
|
| - }
|
| -}
|
| -
|
| -// second stage backward pass
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| -// (backward in Y, backwards in X)
|
| -static void B2(DFData* curr, int width) {
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| - // right
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| - DFData* check = curr + 1;
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| - SkPoint distVec = check->fDistVector;
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| - float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
|
| - if (distSq < curr->fDistSq) {
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| - distVec.fX += 1.0f;
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| - curr->fDistSq = distSq;
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| - curr->fDistVector = distVec;
|
| - }
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| -
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| - // bottom left
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| - check = curr + width-1;
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| - distVec = check->fDistVector;
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| - distSq = check->fDistSq - 2.0f*(distVec.fX - distVec.fY - 1.0f);
|
| - if (distSq < curr->fDistSq) {
|
| - distVec.fX -= 1.0f;
|
| - distVec.fY += 1.0f;
|
| - curr->fDistSq = distSq;
|
| - curr->fDistVector = distVec;
|
| - }
|
| -
|
| - // bottom
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| - check = curr + width;
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| - distVec = check->fDistVector;
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| - distSq = check->fDistSq + 2.0f*distVec.fY + 1.0f;
|
| - if (distSq < curr->fDistSq) {
|
| - distVec.fY += 1.0f;
|
| - curr->fDistSq = distSq;
|
| - curr->fDistVector = distVec;
|
| - }
|
| -
|
| - // bottom right
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| - check = curr + width+1;
|
| - distVec = check->fDistVector;
|
| - distSq = check->fDistSq + 2.0f*(distVec.fX + distVec.fY + 1.0f);
|
| - if (distSq < curr->fDistSq) {
|
| - distVec.fX += 1.0f;
|
| - distVec.fY += 1.0f;
|
| - curr->fDistSq = distSq;
|
| - curr->fDistVector = distVec;
|
| - }
|
| -}
|
| -
|
| -static unsigned char pack_distance_field_val(float dist, float distanceMagnitude) {
|
| - if (dist <= -distanceMagnitude) {
|
| - return 255;
|
| - } else if (dist > distanceMagnitude) {
|
| - return 0;
|
| - } else {
|
| - return (unsigned char)((distanceMagnitude-dist)*128.0f/distanceMagnitude);
|
| - }
|
| -}
|
| -
|
| -// assumes an 8-bit image and distance field
|
| -bool SkGenerateDistanceFieldFromImage(unsigned char* distanceField,
|
| - const unsigned char* image,
|
| - int width, int height,
|
| - int distanceMagnitude) {
|
| - SkASSERT(NULL != distanceField);
|
| - SkASSERT(NULL != image);
|
| -
|
| - // the final distance field will have additional texels on each side to handle
|
| - // the maximum distance
|
| - // we expand our temp data by one more on each side to simplify
|
| - // the scanning code -- will always be treated as infinitely far away
|
| - int pad = distanceMagnitude+1;
|
| -
|
| - // set params for distance field data
|
| - int dataWidth = width + 2*pad;
|
| - int dataHeight = height + 2*pad;
|
| -
|
| - // create temp data
|
| - size_t dataSize = dataWidth*dataHeight*sizeof(DFData);
|
| - SkAutoSMalloc<1024> dfStorage(dataSize);
|
| - DFData* dataPtr = (DFData*) dfStorage.get();
|
| - sk_bzero(dataPtr, dataSize);
|
| -
|
| - SkAutoSMalloc<1024> edgeStorage(dataWidth*dataHeight*sizeof(char));
|
| - char* edgePtr = (char*) edgeStorage.get();
|
| - sk_bzero(edgePtr, dataWidth*dataHeight*sizeof(char));
|
| -
|
| - // copy glyph into distance field storage
|
| - init_glyph_data(dataPtr, edgePtr, image,
|
| - dataWidth, dataHeight,
|
| - width, height, pad);
|
| -
|
| - // create initial distance data, particularly at edges
|
| - init_distances(dataPtr, edgePtr, dataWidth, dataHeight);
|
| -
|
| - // now perform Euclidean distance transform to propagate distances
|
| -
|
| - // forwards in y
|
| - DFData* currData = dataPtr+dataWidth+1; // skip outer buffer
|
| - char* currEdge = edgePtr+dataWidth+1;
|
| - for (int j = 1; j < dataHeight-1; ++j) {
|
| - // forwards in x
|
| - for (int i = 1; i < dataWidth-1; ++i) {
|
| - // don't need to calculate distance for edge pixels
|
| - if (!*currEdge) {
|
| - F1(currData, dataWidth);
|
| - }
|
| - ++currData;
|
| - ++currEdge;
|
| - }
|
| -
|
| - // backwards in x
|
| - --currData; // reset to end
|
| - --currEdge;
|
| - for (int i = 1; i < dataWidth-1; ++i) {
|
| - // don't need to calculate distance for edge pixels
|
| - if (!*currEdge) {
|
| - F2(currData, dataWidth);
|
| - }
|
| - --currData;
|
| - --currEdge;
|
| - }
|
| -
|
| - currData += dataWidth+1;
|
| - currEdge += dataWidth+1;
|
| - }
|
| -
|
| - // backwards in y
|
| - currData = dataPtr+dataWidth*(dataHeight-2) - 1; // skip outer buffer
|
| - currEdge = edgePtr+dataWidth*(dataHeight-2) - 1;
|
| - for (int j = 1; j < dataHeight-1; ++j) {
|
| - // forwards in x
|
| - for (int i = 1; i < dataWidth-1; ++i) {
|
| - // don't need to calculate distance for edge pixels
|
| - if (!*currEdge) {
|
| - B1(currData, dataWidth);
|
| - }
|
| - ++currData;
|
| - ++currEdge;
|
| - }
|
| -
|
| - // backwards in x
|
| - --currData; // reset to end
|
| - --currEdge;
|
| - for (int i = 1; i < dataWidth-1; ++i) {
|
| - // don't need to calculate distance for edge pixels
|
| - if (!*currEdge) {
|
| - B2(currData, dataWidth);
|
| - }
|
| - --currData;
|
| - --currEdge;
|
| - }
|
| -
|
| - currData -= dataWidth-1;
|
| - currEdge -= dataWidth-1;
|
| - }
|
| -
|
| - // copy results to final distance field data
|
| - currData = dataPtr + dataWidth+1;
|
| - currEdge = edgePtr + dataWidth+1;
|
| - unsigned char *dfPtr = distanceField;
|
| - for (int j = 1; j < dataHeight-1; ++j) {
|
| - for (int i = 1; i < dataWidth-1; ++i) {
|
| - float dist;
|
| - if (currData->fAlpha > 0.5f) {
|
| - dist = -SkScalarSqrt(currData->fDistSq);
|
| - } else {
|
| - dist = SkScalarSqrt(currData->fDistSq);
|
| - }
|
| -
|
| - *dfPtr++ = pack_distance_field_val(dist, (float)distanceMagnitude);
|
| - ++currData;
|
| - ++currEdge;
|
| - }
|
| - currData += 2;
|
| - currEdge += 2;
|
| - }
|
| -
|
| - return true;
|
| -}
|
|
|