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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkCommandBuffer_DEFINED | 8 #ifndef GrVkCommandBuffer_DEFINED |
| 9 #define GrVkCommandBuffer_DEFINED | 9 #define GrVkCommandBuffer_DEFINED |
| 10 | 10 |
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| 75 GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer, | 75 GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer, |
| 76 vkBuffer, | 76 vkBuffer, |
| 77 0, | 77 0, |
| 78 VK_INDEX_TYPE_UINT
16)); | 78 VK_INDEX_TYPE_UINT
16)); |
| 79 fBoundIndexBufferIsValid = true; | 79 fBoundIndexBufferIsValid = true; |
| 80 fBoundIndexBuffer = vkBuffer; | 80 fBoundIndexBuffer = vkBuffer; |
| 81 addResource(ibuffer->resource()); | 81 addResource(ibuffer->resource()); |
| 82 } | 82 } |
| 83 } | 83 } |
| 84 | 84 |
| 85 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline); |
| 86 |
| 85 void bindDescriptorSets(const GrVkGpu* gpu, | 87 void bindDescriptorSets(const GrVkGpu* gpu, |
| 86 GrVkPipelineState*, | 88 GrVkPipelineState*, |
| 87 VkPipelineLayout layout, | 89 VkPipelineLayout layout, |
| 88 uint32_t firstSet, | 90 uint32_t firstSet, |
| 89 uint32_t setCount, | 91 uint32_t setCount, |
| 90 const VkDescriptorSet* descriptorSets, | 92 const VkDescriptorSet* descriptorSets, |
| 91 uint32_t dynamicOffsetCount, | 93 uint32_t dynamicOffsetCount, |
| 92 const uint32_t* dynamicOffsets); | 94 const uint32_t* dynamicOffsets); |
| 93 | 95 |
| 94 void setViewport(const GrVkGpu* gpu, | 96 void setViewport(const GrVkGpu* gpu, |
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| 147 uint32_t copyRegionCount, | 149 uint32_t copyRegionCount, |
| 148 const VkBufferImageCopy* copyRegions); | 150 const VkBufferImageCopy* copyRegions); |
| 149 | 151 |
| 150 // Commands that only work inside of a render pass | 152 // Commands that only work inside of a render pass |
| 151 void clearAttachments(const GrVkGpu* gpu, | 153 void clearAttachments(const GrVkGpu* gpu, |
| 152 int numAttachments, | 154 int numAttachments, |
| 153 const VkClearAttachment* attachments, | 155 const VkClearAttachment* attachments, |
| 154 int numRects, | 156 int numRects, |
| 155 const VkClearRect* clearRects) const; | 157 const VkClearRect* clearRects) const; |
| 156 | 158 |
| 157 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline); | |
| 158 | |
| 159 | |
| 160 void drawIndexed(const GrVkGpu* gpu, | 159 void drawIndexed(const GrVkGpu* gpu, |
| 161 uint32_t indexCount, | 160 uint32_t indexCount, |
| 162 uint32_t instanceCount, | 161 uint32_t instanceCount, |
| 163 uint32_t firstIndex, | 162 uint32_t firstIndex, |
| 164 int32_t vertexOffset, | 163 int32_t vertexOffset, |
| 165 uint32_t firstInstance) const; | 164 uint32_t firstInstance) const; |
| 166 | 165 |
| 167 void draw(const GrVkGpu* gpu, | 166 void draw(const GrVkGpu* gpu, |
| 168 uint32_t vertexCount, | 167 uint32_t vertexCount, |
| 169 uint32_t instanceCount, | 168 uint32_t instanceCount, |
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| 215 const GrVkRenderPass* fActiveRenderPass; | 214 const GrVkRenderPass* fActiveRenderPass; |
| 216 | 215 |
| 217 // Cached values used for dynamic state updates | 216 // Cached values used for dynamic state updates |
| 218 VkViewport fCachedViewport; | 217 VkViewport fCachedViewport; |
| 219 VkRect2D fCachedScissor; | 218 VkRect2D fCachedScissor; |
| 220 float fCachedBlendConstant[4]; | 219 float fCachedBlendConstant[4]; |
| 221 }; | 220 }; |
| 222 | 221 |
| 223 | 222 |
| 224 #endif | 223 #endif |
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