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Side by Side Diff: src/gpu/vk/GrVkCommandBuffer.h

Issue 1906623002: Update min Vulkan version to 1.0.8.0, and fix various bugs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkCommandBuffer_DEFINED 8 #ifndef GrVkCommandBuffer_DEFINED
9 #define GrVkCommandBuffer_DEFINED 9 #define GrVkCommandBuffer_DEFINED
10 10
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75 GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer, 75 GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer,
76 vkBuffer, 76 vkBuffer,
77 0, 77 0,
78 VK_INDEX_TYPE_UINT 16)); 78 VK_INDEX_TYPE_UINT 16));
79 fBoundIndexBufferIsValid = true; 79 fBoundIndexBufferIsValid = true;
80 fBoundIndexBuffer = vkBuffer; 80 fBoundIndexBuffer = vkBuffer;
81 addResource(ibuffer->resource()); 81 addResource(ibuffer->resource());
82 } 82 }
83 } 83 }
84 84
85 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline);
86
85 void bindDescriptorSets(const GrVkGpu* gpu, 87 void bindDescriptorSets(const GrVkGpu* gpu,
86 GrVkPipelineState*, 88 GrVkPipelineState*,
87 VkPipelineLayout layout, 89 VkPipelineLayout layout,
88 uint32_t firstSet, 90 uint32_t firstSet,
89 uint32_t setCount, 91 uint32_t setCount,
90 const VkDescriptorSet* descriptorSets, 92 const VkDescriptorSet* descriptorSets,
91 uint32_t dynamicOffsetCount, 93 uint32_t dynamicOffsetCount,
92 const uint32_t* dynamicOffsets); 94 const uint32_t* dynamicOffsets);
93 95
94 void setViewport(const GrVkGpu* gpu, 96 void setViewport(const GrVkGpu* gpu,
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 uint32_t copyRegionCount, 149 uint32_t copyRegionCount,
148 const VkBufferImageCopy* copyRegions); 150 const VkBufferImageCopy* copyRegions);
149 151
150 // Commands that only work inside of a render pass 152 // Commands that only work inside of a render pass
151 void clearAttachments(const GrVkGpu* gpu, 153 void clearAttachments(const GrVkGpu* gpu,
152 int numAttachments, 154 int numAttachments,
153 const VkClearAttachment* attachments, 155 const VkClearAttachment* attachments,
154 int numRects, 156 int numRects,
155 const VkClearRect* clearRects) const; 157 const VkClearRect* clearRects) const;
156 158
157 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline);
158
159
160 void drawIndexed(const GrVkGpu* gpu, 159 void drawIndexed(const GrVkGpu* gpu,
161 uint32_t indexCount, 160 uint32_t indexCount,
162 uint32_t instanceCount, 161 uint32_t instanceCount,
163 uint32_t firstIndex, 162 uint32_t firstIndex,
164 int32_t vertexOffset, 163 int32_t vertexOffset,
165 uint32_t firstInstance) const; 164 uint32_t firstInstance) const;
166 165
167 void draw(const GrVkGpu* gpu, 166 void draw(const GrVkGpu* gpu,
168 uint32_t vertexCount, 167 uint32_t vertexCount,
169 uint32_t instanceCount, 168 uint32_t instanceCount,
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215 const GrVkRenderPass* fActiveRenderPass; 214 const GrVkRenderPass* fActiveRenderPass;
216 215
217 // Cached values used for dynamic state updates 216 // Cached values used for dynamic state updates
218 VkViewport fCachedViewport; 217 VkViewport fCachedViewport;
219 VkRect2D fCachedScissor; 218 VkRect2D fCachedScissor;
220 float fCachedBlendConstant[4]; 219 float fCachedBlendConstant[4];
221 }; 220 };
222 221
223 222
224 #endif 223 #endif
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