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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkGpu.h" | 8 #include "GrVkGpu.h" |
9 | 9 |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
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703 return nullptr; | 703 return nullptr; |
704 } | 704 } |
705 } | 705 } |
706 return tgt; | 706 return tgt; |
707 } | 707 } |
708 | 708 |
709 //////////////////////////////////////////////////////////////////////////////// | 709 //////////////////////////////////////////////////////////////////////////////// |
710 | 710 |
711 void GrVkGpu::bindGeometry(const GrPrimitiveProcessor& primProc, | 711 void GrVkGpu::bindGeometry(const GrPrimitiveProcessor& primProc, |
712 const GrNonInstancedMesh& mesh) { | 712 const GrNonInstancedMesh& mesh) { |
713 // There is no need to put any memory barriers to make sure host writes have finished here. | |
714 // When a command buffer is submitted to a queue, there is an implicit memor y barrier that | |
715 // occurs for all host writes. Additionally, BufferMemoryBarriers are not al lowed inside of | |
716 // an active RenderPass. | |
713 GrVkVertexBuffer* vbuf; | 717 GrVkVertexBuffer* vbuf; |
714 vbuf = (GrVkVertexBuffer*)mesh.vertexBuffer(); | 718 vbuf = (GrVkVertexBuffer*)mesh.vertexBuffer(); |
715 SkASSERT(vbuf); | 719 SkASSERT(vbuf); |
716 SkASSERT(!vbuf->isMapped()); | 720 SkASSERT(!vbuf->isMapped()); |
717 | 721 |
718 vbuf->addMemoryBarrier(this, | |
719 VK_ACCESS_HOST_WRITE_BIT, | |
720 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, | |
721 VK_PIPELINE_STAGE_HOST_BIT, | |
722 VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, | |
723 false); | |
724 | |
725 fCurrentCmdBuffer->bindVertexBuffer(this, vbuf); | 722 fCurrentCmdBuffer->bindVertexBuffer(this, vbuf); |
726 | 723 |
727 if (mesh.isIndexed()) { | 724 if (mesh.isIndexed()) { |
728 GrVkIndexBuffer* ibuf = (GrVkIndexBuffer*)mesh.indexBuffer(); | 725 GrVkIndexBuffer* ibuf = (GrVkIndexBuffer*)mesh.indexBuffer(); |
729 SkASSERT(ibuf); | 726 SkASSERT(ibuf); |
730 SkASSERT(!ibuf->isMapped()); | 727 SkASSERT(!ibuf->isMapped()); |
731 | 728 |
732 ibuf->addMemoryBarrier(this, | |
733 VK_ACCESS_HOST_WRITE_BIT, | |
734 VK_ACCESS_INDEX_READ_BIT, | |
735 VK_PIPELINE_STAGE_HOST_BIT, | |
736 VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, | |
737 false); | |
738 | |
739 fCurrentCmdBuffer->bindIndexBuffer(this, ibuf); | 729 fCurrentCmdBuffer->bindIndexBuffer(this, ibuf); |
740 } | 730 } |
741 } | 731 } |
742 | 732 |
743 //////////////////////////////////////////////////////////////////////////////// | 733 //////////////////////////////////////////////////////////////////////////////// |
744 | 734 |
745 GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen derTarget* rt, | 735 GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen derTarget* rt, |
746 int width, | 736 int width, |
747 int height) { | 737 int height) { |
748 SkASSERT(width >= rt->width()); | 738 SkASSERT(width >= rt->width()); |
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867 // TODO: Add support for copying to optimal tiling | 857 // TODO: Add support for copying to optimal tiling |
868 SkASSERT(false); | 858 SkASSERT(false); |
869 } | 859 } |
870 } | 860 } |
871 | 861 |
872 GrVkTextureInfo* info = new GrVkTextureInfo; | 862 GrVkTextureInfo* info = new GrVkTextureInfo; |
873 info->fImage = image; | 863 info->fImage = image; |
874 info->fAlloc = alloc; | 864 info->fAlloc = alloc; |
875 info->fImageTiling = imageTiling; | 865 info->fImageTiling = imageTiling; |
876 info->fImageLayout = initialLayout; | 866 info->fImageLayout = initialLayout; |
867 info->fFormat = pixelFormat; | |
877 | 868 |
878 return (GrBackendObject)info; | 869 return (GrBackendObject)info; |
879 } | 870 } |
880 | 871 |
881 bool GrVkGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { | 872 bool GrVkGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { |
882 const GrVkTextureInfo* backend = reinterpret_cast<const GrVkTextureInfo*>(id ); | 873 const GrVkTextureInfo* backend = reinterpret_cast<const GrVkTextureInfo*>(id ); |
883 | 874 |
884 if (backend && backend->fImage && backend->fAlloc) { | 875 if (backend && backend->fImage && backend->fAlloc) { |
885 VkMemoryRequirements req; | 876 VkMemoryRequirements req; |
886 memset(&req, 0, sizeof(req)); | 877 memset(&req, 0, sizeof(req)); |
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1017 memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue)); | 1008 memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue)); |
1018 if (insideClip) { | 1009 if (insideClip) { |
1019 vkStencilColor.stencil = (1 << (stencilBitCount - 1)); | 1010 vkStencilColor.stencil = (1 << (stencilBitCount - 1)); |
1020 } else { | 1011 } else { |
1021 vkStencilColor.stencil = 0; | 1012 vkStencilColor.stencil = 0; |
1022 } | 1013 } |
1023 | 1014 |
1024 VkImageLayout origDstLayout = vkStencil->currentLayout(); | 1015 VkImageLayout origDstLayout = vkStencil->currentLayout(); |
1025 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayou t); | 1016 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayou t); |
1026 VkAccessFlags dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | 1017 VkAccessFlags dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
1027 VkPipelineStageFlags srcStageMask = | 1018 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(o rigDstLayout); |
1028 GrVkMemory::LayoutToPipelineStageFlags(origDstLayout); | |
1029 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 1019 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
1030 vkStencil->setImageLayout(this, | 1020 vkStencil->setImageLayout(this, |
1031 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, | 1021 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
1032 srcAccessMask, | 1022 srcAccessMask, |
1033 dstAccessMask, | 1023 dstAccessMask, |
1034 srcStageMask, | 1024 srcStageMask, |
1035 dstStageMask, | 1025 dstStageMask, |
1036 false); | 1026 false); |
1037 | 1027 |
1028 // Change layout of our render target so it can be used as the color attachm ent. This is what | |
1029 // the render pass expects when it begins. | |
1030 VkImageLayout layout = vkRT->currentLayout(); | |
1031 srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout); | |
1032 dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | |
1033 srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); | |
1034 dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | |
1035 vkRT->setImageLayout(this, | |
1036 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
1037 srcAccessMask, | |
1038 dstAccessMask, | |
1039 srcStageMask, | |
1040 dstStageMask, | |
1041 false); | |
1042 | |
1038 VkClearRect clearRect; | 1043 VkClearRect clearRect; |
1039 // Flip rect if necessary | 1044 // Flip rect if necessary |
1040 SkIRect vkRect = rect; | 1045 SkIRect vkRect = rect; |
1041 | 1046 |
1042 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { | 1047 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { |
1043 vkRect.fTop = vkRT->height() - rect.fBottom; | 1048 vkRect.fTop = vkRT->height() - rect.fBottom; |
1044 vkRect.fBottom = vkRT->height() - rect.fTop; | 1049 vkRect.fBottom = vkRT->height() - rect.fTop; |
1045 } | 1050 } |
1046 | 1051 |
1047 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; | 1052 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; |
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1074 | 1079 |
1075 VkClearColorValue vkColor; | 1080 VkClearColorValue vkColor; |
1076 GrColorToRGBAFloat(color, vkColor.float32); | 1081 GrColorToRGBAFloat(color, vkColor.float32); |
1077 | 1082 |
1078 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); | 1083 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); |
1079 VkImageLayout origDstLayout = vkRT->currentLayout(); | 1084 VkImageLayout origDstLayout = vkRT->currentLayout(); |
1080 | 1085 |
1081 if (rect.width() != target->width() || rect.height() != target->height()) { | 1086 if (rect.width() != target->width() || rect.height() != target->height()) { |
1082 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstL ayout); | 1087 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstL ayout); |
1083 VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | 1088 VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
1084 VkPipelineStageFlags srcStageMask = | 1089 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFla gs(origDstLayout); |
1085 GrVkMemory::LayoutToPipelineStageFlags(origDstLayout); | |
1086 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 1090 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
1087 vkRT->setImageLayout(this, | 1091 vkRT->setImageLayout(this, |
1088 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | 1092 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
1089 srcAccessMask, | 1093 srcAccessMask, |
1090 dstAccessMask, | 1094 dstAccessMask, |
1091 srcStageMask, | 1095 srcStageMask, |
1092 dstStageMask, | 1096 dstStageMask, |
1093 false); | 1097 false); |
1094 | 1098 |
1099 // If we are using a stencil attachment we also need to change its layou t to what the render | |
1100 // pass is expecting. | |
1101 if (GrStencilAttachment* stencil = vkRT->renderTargetPriv().getStencilAt tachment()) { | |
1102 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; | |
1103 origDstLayout = vkStencil->currentLayout(); | |
1104 srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout); | |
1105 dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | | |
1106 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; | |
1107 srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout) ; | |
1108 dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | |
1109 vkStencil->setImageLayout(this, | |
1110 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_O PTIMAL, | |
1111 srcAccessMask, | |
1112 dstAccessMask, | |
1113 srcStageMask, | |
1114 dstStageMask, | |
1115 false); | |
1116 } | |
1117 | |
1095 VkClearRect clearRect; | 1118 VkClearRect clearRect; |
1096 // Flip rect if necessary | 1119 // Flip rect if necessary |
1097 SkIRect vkRect = rect; | 1120 SkIRect vkRect = rect; |
1098 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { | 1121 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { |
1099 vkRect.fTop = vkRT->height() - rect.fBottom; | 1122 vkRect.fTop = vkRT->height() - rect.fBottom; |
1100 vkRect.fBottom = vkRT->height() - rect.fTop; | 1123 vkRect.fBottom = vkRT->height() - rect.fTop; |
1101 } | 1124 } |
1102 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; | 1125 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; |
1103 clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.hei ght() }; | 1126 clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.hei ght() }; |
1104 clearRect.baseArrayLayer = 0; | 1127 clearRect.baseArrayLayer = 0; |
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1567 const GrMesh* meshes, | 1590 const GrMesh* meshes, |
1568 int meshCount) { | 1591 int meshCount) { |
1569 if (!meshCount) { | 1592 if (!meshCount) { |
1570 return; | 1593 return; |
1571 } | 1594 } |
1572 GrRenderTarget* rt = pipeline.getRenderTarget(); | 1595 GrRenderTarget* rt = pipeline.getRenderTarget(); |
1573 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | 1596 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); |
1574 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | 1597 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); |
1575 SkASSERT(renderPass); | 1598 SkASSERT(renderPass); |
1576 | 1599 |
1577 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
1578 | 1600 |
1579 GrPrimitiveType primitiveType = meshes[0].primitiveType(); | 1601 GrPrimitiveType primitiveType = meshes[0].primitiveType(); |
1580 sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, | 1602 sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, |
1581 primProc, | 1603 primProc, |
1582 primitiveTyp e, | 1604 primitiveTyp e, |
1583 *renderPass) ; | 1605 *renderPass) ; |
1584 if (!pipelineState) { | 1606 if (!pipelineState) { |
1585 return; | 1607 return; |
1586 } | 1608 } |
1587 | 1609 |
1588 // Change layout of our render target so it can be used as the color attachm ent | 1610 // Change layout of our render target so it can be used as the color attachm ent |
1589 VkImageLayout layout = vkRT->currentLayout(); | 1611 VkImageLayout layout = vkRT->currentLayout(); |
1590 // Our color attachment is purely a destination and won't be read so don't n eed to flush or | |
1591 // invalidate any caches | |
1592 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(l ayout); | 1612 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(l ayout); |
1593 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 1613 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
1594 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); | 1614 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); |
1595 VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | 1615 VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
1596 vkRT->setImageLayout(this, | 1616 vkRT->setImageLayout(this, |
1597 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | 1617 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
1598 srcAccessMask, | 1618 srcAccessMask, |
1599 dstAccessMask, | 1619 dstAccessMask, |
1600 srcStageMask, | 1620 srcStageMask, |
1601 dstStageMask, | 1621 dstStageMask, |
1602 false); | 1622 false); |
1603 | 1623 |
1604 // If we are using a stencil attachment we also need to update its layout | 1624 // If we are using a stencil attachment we also need to update its layout |
1605 if (!pipeline.getStencil().isDisabled()) { | 1625 if (GrStencilAttachment* stencil = vkRT->renderTargetPriv().getStencilAttach ment()) { |
1606 GrStencilAttachment* stencil = vkRT->renderTargetPriv().getStencilAttach ment(); | |
1607 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; | 1626 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; |
1608 VkImageLayout origDstLayout = vkStencil->currentLayout(); | 1627 VkImageLayout origDstLayout = vkStencil->currentLayout(); |
1609 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstL ayout); | 1628 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstL ayout); |
1610 VkAccessFlags dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_B IT | | 1629 VkAccessFlags dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_B IT | |
1611 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; | 1630 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; |
1612 VkPipelineStageFlags srcStageMask = | 1631 VkPipelineStageFlags srcStageMask = |
1613 GrVkMemory::LayoutToPipelineStageFlags(origDstLayout); | 1632 GrVkMemory::LayoutToPipelineStageFlags(origDstLayout); |
1614 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 1633 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
1615 vkStencil->setImageLayout(this, | 1634 vkStencil->setImageLayout(this, |
1616 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIM AL, | 1635 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIM AL, |
1617 srcAccessMask, | 1636 srcAccessMask, |
1618 dstAccessMask, | 1637 dstAccessMask, |
1619 srcStageMask, | 1638 srcStageMask, |
1620 dstStageMask, | 1639 dstStageMask, |
1621 false); | 1640 false); |
1622 } | 1641 } |
1623 | 1642 |
1643 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
1624 | 1644 |
1625 for (int i = 0; i < meshCount; ++i) { | 1645 for (int i = 0; i < meshCount; ++i) { |
1626 if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps ())) { | 1646 if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps ())) { |
1627 this->xferBarrier(pipeline.getRenderTarget(), barrierType); | 1647 this->xferBarrier(pipeline.getRenderTarget(), barrierType); |
jvanverth1
2016/04/21 13:25:24
Why are we bothering to call this? It does nothing
egdaniel
2016/04/21 14:09:20
gone
| |
1628 } | 1648 } |
1629 | 1649 |
1630 const GrMesh& mesh = meshes[i]; | 1650 const GrMesh& mesh = meshes[i]; |
1631 GrMesh::Iterator iter; | 1651 GrMesh::Iterator iter; |
1632 const GrNonInstancedMesh* nonIdxMesh = iter.init(mesh); | 1652 const GrNonInstancedMesh* nonIdxMesh = iter.init(mesh); |
1633 do { | 1653 do { |
1634 if (nonIdxMesh->primitiveType() != primitiveType) { | 1654 if (nonIdxMesh->primitiveType() != primitiveType) { |
1635 // Technically we don't have to call this here (since there is a safety check in | 1655 // Technically we don't have to call this here (since there is a safety check in |
1636 // pipelineState:setData but this will allow for quicker freeing of resources if the | 1656 // pipelineState:setData but this will allow for quicker freeing of resources if the |
1637 // pipelineState sits in a cache for a while. | 1657 // pipelineState sits in a cache for a while. |
1638 pipelineState->freeTempResources(this); | 1658 pipelineState->freeTempResources(this); |
1639 SkDEBUGCODE(pipelineState = nullptr); | 1659 SkDEBUGCODE(pipelineState = nullptr); |
1640 primitiveType = nonIdxMesh->primitiveType(); | 1660 primitiveType = nonIdxMesh->primitiveType(); |
1661 // It is illegal for us to have the necessary memory barriers fo r when we write and | |
1662 // update the uniform buffers in prepareDrawState while in an ac tive render pass. | |
1663 // Thus we must end the current one and then start it up again. | |
1664 fCurrentCmdBuffer->endRenderPass(this); | |
jvanverth1
2016/04/21 13:25:24
On the first iteration, it doesn't look like we do
egdaniel
2016/04/21 14:09:20
Well we should never get here on the first iterati
| |
1641 pipelineState = this->prepareDrawState(pipeline, | 1665 pipelineState = this->prepareDrawState(pipeline, |
1642 primProc, | 1666 primProc, |
1643 primitiveType, | 1667 primitiveType, |
1644 *renderPass); | 1668 *renderPass); |
1645 if (!pipelineState) { | 1669 if (!pipelineState) { |
1646 return; | 1670 return; |
1647 } | 1671 } |
1672 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
1648 } | 1673 } |
1649 SkASSERT(pipelineState); | 1674 SkASSERT(pipelineState); |
1650 this->bindGeometry(primProc, *nonIdxMesh); | 1675 this->bindGeometry(primProc, *nonIdxMesh); |
1651 | 1676 |
1652 if (nonIdxMesh->isIndexed()) { | 1677 if (nonIdxMesh->isIndexed()) { |
1653 fCurrentCmdBuffer->drawIndexed(this, | 1678 fCurrentCmdBuffer->drawIndexed(this, |
1654 nonIdxMesh->indexCount(), | 1679 nonIdxMesh->indexCount(), |
1655 1, | 1680 1, |
1656 nonIdxMesh->startIndex(), | 1681 nonIdxMesh->startIndex(), |
1657 nonIdxMesh->startVertex(), | 1682 nonIdxMesh->startVertex(), |
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1681 aglSwapBuffers(aglGetCurrentContext()); | 1706 aglSwapBuffers(aglGetCurrentContext()); |
1682 int set_a_break_pt_here = 9; | 1707 int set_a_break_pt_here = 9; |
1683 aglSwapBuffers(aglGetCurrentContext()); | 1708 aglSwapBuffers(aglGetCurrentContext()); |
1684 #elif defined(SK_BUILD_FOR_WIN32) | 1709 #elif defined(SK_BUILD_FOR_WIN32) |
1685 SwapBuf(); | 1710 SwapBuf(); |
1686 int set_a_break_pt_here = 9; | 1711 int set_a_break_pt_here = 9; |
1687 SwapBuf(); | 1712 SwapBuf(); |
1688 #endif | 1713 #endif |
1689 #endif | 1714 #endif |
1690 } | 1715 } |
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