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Unified Diff: content/browser/compositor/gl_helper_scaling.h

Issue 1905863002: Revert of Introduce components/display_compositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/browser/compositor/gl_helper_scaling.h
diff --git a/content/browser/compositor/gl_helper_scaling.h b/content/browser/compositor/gl_helper_scaling.h
new file mode 100644
index 0000000000000000000000000000000000000000..6fbc03342ad7d90e0b72301885549056b02399be
--- /dev/null
+++ b/content/browser/compositor/gl_helper_scaling.h
@@ -0,0 +1,206 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
+#define CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
+
+#include <deque>
+#include <map>
+#include <vector>
+
+#include "base/macros.h"
+#include "content/browser/compositor/gl_helper.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/size.h"
+
+namespace content {
+
+class ShaderProgram;
+class ScalerImpl;
+class GLHelperTest;
+
+// Implements GPU texture scaling methods.
+// Note that you should probably not use this class directly.
+// See gl_helper.cc::CreateScaler instead.
+class CONTENT_EXPORT GLHelperScaling {
+ public:
+ enum ShaderType {
+ SHADER_BILINEAR,
+ SHADER_BILINEAR2,
+ SHADER_BILINEAR3,
+ SHADER_BILINEAR4,
+ SHADER_BILINEAR2X2,
+ SHADER_BICUBIC_UPSCALE,
+ SHADER_BICUBIC_HALF_1D,
+ SHADER_PLANAR,
+ SHADER_YUV_MRT_PASS1,
+ SHADER_YUV_MRT_PASS2,
+ };
+
+ // Similar to ScalerInterface, but can generate multiple outputs.
+ // Used for YUV conversion in gl_helper.c
+ class CONTENT_EXPORT ShaderInterface {
+ public:
+ ShaderInterface() {}
+ virtual ~ShaderInterface() {}
+ // Note that the src_texture will have the min/mag filter set to GL_LINEAR
+ // and wrap_s/t set to CLAMP_TO_EDGE in this call.
+ virtual void Execute(GLuint source_texture,
+ const std::vector<GLuint>& dest_textures) = 0;
+ };
+
+ typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
+
+ GLHelperScaling(gpu::gles2::GLES2Interface* gl, GLHelper* helper);
+ ~GLHelperScaling();
+ void InitBuffer();
+
+ GLHelper::ScalerInterface* CreateScaler(GLHelper::ScalerQuality quality,
+ gfx::Size src_size,
+ gfx::Rect src_subrect,
+ const gfx::Size& dst_size,
+ bool vertically_flip_texture,
+ bool swizzle);
+
+ GLHelper::ScalerInterface* CreatePlanarScaler(const gfx::Size& src_size,
+ const gfx::Rect& src_subrect,
+ const gfx::Size& dst_size,
+ bool vertically_flip_texture,
+ bool swizzle,
+ const float color_weights[4]);
+
+ ShaderInterface* CreateYuvMrtShader(const gfx::Size& src_size,
+ const gfx::Rect& src_subrect,
+ const gfx::Size& dst_size,
+ bool vertically_flip_texture,
+ bool swizzle,
+ ShaderType shader);
+
+ private:
+ // A ScaleOp represents a pass in a scaler pipeline, in one dimension.
+ // Note that when quality is GOOD, multiple scaler passes will be
+ // combined into one operation for increased performance.
+ // Exposed in the header file for testing purposes.
+ struct ScaleOp {
+ ScaleOp(int factor, bool x, int size)
+ : scale_factor(factor), scale_x(x), scale_size(size) {}
+
+ // Calculate a set of ScaleOp needed to convert an image of size
+ // |src| into an image of size |dst|. If |scale_x| is true, then
+ // the calculations are for the X axis of the image, otherwise Y.
+ // If |allow3| is true, we can use a SHADER_BILINEAR3 to replace
+ // a scale up and scale down with a 3-tap bilinear scale.
+ // The calculated ScaleOps are added to |ops|.
+ static void AddOps(int src,
+ int dst,
+ bool scale_x,
+ bool allow3,
+ std::deque<ScaleOp>* ops) {
+ int num_downscales = 0;
+ if (allow3 && dst * 3 >= src && dst * 2 < src) {
+ // Technically, this should be a scale up and then a
+ // scale down, but it makes the optimization code more
+ // complicated.
+ ops->push_back(ScaleOp(3, scale_x, dst));
+ return;
+ }
+ while ((dst << num_downscales) < src) {
+ num_downscales++;
+ }
+ if ((dst << num_downscales) != src) {
+ ops->push_back(ScaleOp(0, scale_x, dst << num_downscales));
+ }
+ while (num_downscales) {
+ num_downscales--;
+ ops->push_back(ScaleOp(2, scale_x, dst << num_downscales));
+ }
+ }
+
+ // Update |size| to its new size. Before calling this function
+ // |size| should be the size of the input image. After calling it,
+ // |size| will be the size of the image after this particular
+ // scaling operation.
+ void UpdateSize(gfx::Size* subrect) {
+ if (scale_x) {
+ subrect->set_width(scale_size);
+ } else {
+ subrect->set_height(scale_size);
+ }
+ }
+
+ // A scale factor of 0 means upscale
+ // 2 means 50% scale
+ // 3 means 33% scale, etc.
+ int scale_factor;
+ bool scale_x; // Otherwise y
+ int scale_size; // Size to scale to.
+ };
+
+ // Full specification for a single scaling stage.
+ struct ScalerStage {
+ ScalerStage(ShaderType shader_,
+ gfx::Size src_size_,
+ gfx::Rect src_subrect_,
+ gfx::Size dst_size_,
+ bool scale_x_,
+ bool vertically_flip_texture_,
+ bool swizzle_);
+ ScalerStage(const ScalerStage& other);
+ ShaderType shader;
+ gfx::Size src_size;
+ gfx::Rect src_subrect;
+ gfx::Size dst_size;
+ bool scale_x;
+ bool vertically_flip_texture;
+ bool swizzle;
+ };
+
+ // Compute a vector of scaler stages for a particular
+ // set of input/output parameters.
+ void ComputeScalerStages(GLHelper::ScalerQuality quality,
+ const gfx::Size& src_size,
+ const gfx::Rect& src_subrect,
+ const gfx::Size& dst_size,
+ bool vertically_flip_texture,
+ bool swizzle,
+ std::vector<ScalerStage>* scaler_stages);
+
+ // Take two queues of ScaleOp structs and generate a
+ // vector of scaler stages. This is the second half of
+ // ComputeScalerStages.
+ void ConvertScalerOpsToScalerStages(
+ GLHelper::ScalerQuality quality,
+ gfx::Size src_size,
+ gfx::Rect src_subrect,
+ const gfx::Size& dst_size,
+ bool vertically_flip_texture,
+ bool swizzle,
+ std::deque<GLHelperScaling::ScaleOp>* x_ops,
+ std::deque<GLHelperScaling::ScaleOp>* y_ops,
+ std::vector<ScalerStage>* scaler_stages);
+
+ scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
+
+ // Interleaved array of 2-dimentional vertex positions (x, y) and
+ // 2-dimentional texture coordinates (s, t).
+ static const GLfloat kVertexAttributes[];
+
+ gpu::gles2::GLES2Interface* gl_;
+ GLHelper* helper_;
+
+ // The buffer that holds the vertices and the texture coordinates data for
+ // drawing a quad.
+ ScopedBuffer vertex_attributes_buffer_;
+
+ std::map<ShaderProgramKeyType, scoped_refptr<ShaderProgram>> shader_programs_;
+
+ friend class ShaderProgram;
+ friend class ScalerImpl;
+ friend class GLHelperTest;
+ DISALLOW_COPY_AND_ASSIGN(GLHelperScaling);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
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