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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_ | |
6 #define COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_ | |
7 | |
8 #include <deque> | |
9 #include <map> | |
10 #include <vector> | |
11 | |
12 #include "base/macros.h" | |
13 #include "components/display_compositor/display_compositor_export.h" | |
14 #include "components/display_compositor/gl_helper.h" | |
15 #include "ui/gfx/geometry/rect.h" | |
16 #include "ui/gfx/geometry/size.h" | |
17 | |
18 namespace display_compositor { | |
19 | |
20 class ShaderProgram; | |
21 class ScalerImpl; | |
22 class GLHelperTest; | |
23 | |
24 // Implements GPU texture scaling methods. | |
25 // Note that you should probably not use this class directly. | |
26 // See gl_helper.cc::CreateScaler instead. | |
27 class DISPLAY_COMPOSITOR_EXPORT GLHelperScaling { | |
28 public: | |
29 enum ShaderType { | |
30 SHADER_BILINEAR, | |
31 SHADER_BILINEAR2, | |
32 SHADER_BILINEAR3, | |
33 SHADER_BILINEAR4, | |
34 SHADER_BILINEAR2X2, | |
35 SHADER_BICUBIC_UPSCALE, | |
36 SHADER_BICUBIC_HALF_1D, | |
37 SHADER_PLANAR, | |
38 SHADER_YUV_MRT_PASS1, | |
39 SHADER_YUV_MRT_PASS2, | |
40 }; | |
41 | |
42 // Similar to ScalerInterface, but can generate multiple outputs. | |
43 // Used for YUV conversion in gl_helper.c | |
44 class DISPLAY_COMPOSITOR_EXPORT ShaderInterface { | |
45 public: | |
46 ShaderInterface() {} | |
47 virtual ~ShaderInterface() {} | |
48 // Note that the src_texture will have the min/mag filter set to GL_LINEAR | |
49 // and wrap_s/t set to CLAMP_TO_EDGE in this call. | |
50 virtual void Execute(GLuint source_texture, | |
51 const std::vector<GLuint>& dest_textures) = 0; | |
52 }; | |
53 | |
54 typedef std::pair<ShaderType, bool> ShaderProgramKeyType; | |
55 | |
56 GLHelperScaling(gpu::gles2::GLES2Interface* gl, GLHelper* helper); | |
57 ~GLHelperScaling(); | |
58 void InitBuffer(); | |
59 | |
60 GLHelper::ScalerInterface* CreateScaler(GLHelper::ScalerQuality quality, | |
61 gfx::Size src_size, | |
62 gfx::Rect src_subrect, | |
63 const gfx::Size& dst_size, | |
64 bool vertically_flip_texture, | |
65 bool swizzle); | |
66 | |
67 GLHelper::ScalerInterface* CreatePlanarScaler(const gfx::Size& src_size, | |
68 const gfx::Rect& src_subrect, | |
69 const gfx::Size& dst_size, | |
70 bool vertically_flip_texture, | |
71 bool swizzle, | |
72 const float color_weights[4]); | |
73 | |
74 ShaderInterface* CreateYuvMrtShader(const gfx::Size& src_size, | |
75 const gfx::Rect& src_subrect, | |
76 const gfx::Size& dst_size, | |
77 bool vertically_flip_texture, | |
78 bool swizzle, | |
79 ShaderType shader); | |
80 | |
81 private: | |
82 // A ScaleOp represents a pass in a scaler pipeline, in one dimension. | |
83 // Note that when quality is GOOD, multiple scaler passes will be | |
84 // combined into one operation for increased performance. | |
85 // Exposed in the header file for testing purposes. | |
86 struct ScaleOp { | |
87 ScaleOp(int factor, bool x, int size) | |
88 : scale_factor(factor), scale_x(x), scale_size(size) {} | |
89 | |
90 // Calculate a set of ScaleOp needed to convert an image of size | |
91 // |src| into an image of size |dst|. If |scale_x| is true, then | |
92 // the calculations are for the X axis of the image, otherwise Y. | |
93 // If |allow3| is true, we can use a SHADER_BILINEAR3 to replace | |
94 // a scale up and scale down with a 3-tap bilinear scale. | |
95 // The calculated ScaleOps are added to |ops|. | |
96 static void AddOps(int src, | |
97 int dst, | |
98 bool scale_x, | |
99 bool allow3, | |
100 std::deque<ScaleOp>* ops) { | |
101 int num_downscales = 0; | |
102 if (allow3 && dst * 3 >= src && dst * 2 < src) { | |
103 // Technically, this should be a scale up and then a | |
104 // scale down, but it makes the optimization code more | |
105 // complicated. | |
106 ops->push_back(ScaleOp(3, scale_x, dst)); | |
107 return; | |
108 } | |
109 while ((dst << num_downscales) < src) { | |
110 num_downscales++; | |
111 } | |
112 if ((dst << num_downscales) != src) { | |
113 ops->push_back(ScaleOp(0, scale_x, dst << num_downscales)); | |
114 } | |
115 while (num_downscales) { | |
116 num_downscales--; | |
117 ops->push_back(ScaleOp(2, scale_x, dst << num_downscales)); | |
118 } | |
119 } | |
120 | |
121 // Update |size| to its new size. Before calling this function | |
122 // |size| should be the size of the input image. After calling it, | |
123 // |size| will be the size of the image after this particular | |
124 // scaling operation. | |
125 void UpdateSize(gfx::Size* subrect) { | |
126 if (scale_x) { | |
127 subrect->set_width(scale_size); | |
128 } else { | |
129 subrect->set_height(scale_size); | |
130 } | |
131 } | |
132 | |
133 // A scale factor of 0 means upscale | |
134 // 2 means 50% scale | |
135 // 3 means 33% scale, etc. | |
136 int scale_factor; | |
137 bool scale_x; // Otherwise y | |
138 int scale_size; // Size to scale to. | |
139 }; | |
140 | |
141 // Full specification for a single scaling stage. | |
142 struct ScalerStage { | |
143 ScalerStage(ShaderType shader_, | |
144 gfx::Size src_size_, | |
145 gfx::Rect src_subrect_, | |
146 gfx::Size dst_size_, | |
147 bool scale_x_, | |
148 bool vertically_flip_texture_, | |
149 bool swizzle_); | |
150 ScalerStage(const ScalerStage& other); | |
151 ShaderType shader; | |
152 gfx::Size src_size; | |
153 gfx::Rect src_subrect; | |
154 gfx::Size dst_size; | |
155 bool scale_x; | |
156 bool vertically_flip_texture; | |
157 bool swizzle; | |
158 }; | |
159 | |
160 // Compute a vector of scaler stages for a particular | |
161 // set of input/output parameters. | |
162 void ComputeScalerStages(GLHelper::ScalerQuality quality, | |
163 const gfx::Size& src_size, | |
164 const gfx::Rect& src_subrect, | |
165 const gfx::Size& dst_size, | |
166 bool vertically_flip_texture, | |
167 bool swizzle, | |
168 std::vector<ScalerStage>* scaler_stages); | |
169 | |
170 // Take two queues of ScaleOp structs and generate a | |
171 // vector of scaler stages. This is the second half of | |
172 // ComputeScalerStages. | |
173 void ConvertScalerOpsToScalerStages( | |
174 GLHelper::ScalerQuality quality, | |
175 gfx::Size src_size, | |
176 gfx::Rect src_subrect, | |
177 const gfx::Size& dst_size, | |
178 bool vertically_flip_texture, | |
179 bool swizzle, | |
180 std::deque<GLHelperScaling::ScaleOp>* x_ops, | |
181 std::deque<GLHelperScaling::ScaleOp>* y_ops, | |
182 std::vector<ScalerStage>* scaler_stages); | |
183 | |
184 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle); | |
185 | |
186 // Interleaved array of 2-dimentional vertex positions (x, y) and | |
187 // 2-dimentional texture coordinates (s, t). | |
188 static const GLfloat kVertexAttributes[]; | |
189 | |
190 gpu::gles2::GLES2Interface* gl_; | |
191 GLHelper* helper_; | |
192 | |
193 // The buffer that holds the vertices and the texture coordinates data for | |
194 // drawing a quad. | |
195 ScopedBuffer vertex_attributes_buffer_; | |
196 | |
197 std::map<ShaderProgramKeyType, scoped_refptr<ShaderProgram>> shader_programs_; | |
198 | |
199 friend class ShaderProgram; | |
200 friend class ScalerImpl; | |
201 friend class GLHelperBenchmark; | |
202 friend class GLHelperTest; | |
203 DISALLOW_COPY_AND_ASSIGN(GLHelperScaling); | |
204 }; | |
205 | |
206 } // namespace display_compositor | |
207 | |
208 #endif // COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_ | |
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