Chromium Code Reviews| Index: src/effects.h |
| diff --git a/src/effects.h b/src/effects.h |
| new file mode 100644 |
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| +++ b/src/effects.h |
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| +// Copyright 2013 the V8 project authors. All rights reserved. |
| +// Redistribution and use in source and binary forms, with or without |
| +// modification, are permitted provided that the following conditions are |
| +// met: |
| +// |
| +// * Redistributions of source code must retain the above copyright |
| +// notice, this list of conditions and the following disclaimer. |
| +// * Redistributions in binary form must reproduce the above |
| +// copyright notice, this list of conditions and the following |
| +// disclaimer in the documentation and/or other materials provided |
| +// with the distribution. |
| +// * Neither the name of Google Inc. nor the names of its |
| +// contributors may be used to endorse or promote products derived |
| +// from this software without specific prior written permission. |
| +// |
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| + |
| +#ifndef V8_EFFECTS_H_ |
| +#define V8_EFFECTS_H_ |
| + |
| +#include "v8.h" |
| + |
| +#include "types.h" |
| + |
| +namespace v8 { |
| +namespace internal { |
| + |
| + |
| +// A simple struct to represent (write) effects. A write is represented as a |
| +// modification of type bounds (e.g. of a variable). |
| +// |
| +// An effect can either be definite, if the write is known to have taken place, |
| +// or 'possible', if it was optional. The difference is relevant when composing |
| +// effects. |
| +// |
| +// There are two ways to compose effects: sequentially (they happen one after |
| +// the other) or alternatively (either one or the other happens). A definite |
| +// effect cancels out any previous effect upon sequencing. A possible effect |
| +// merges into a previous effect, i.e., type bounds are merged. Alternative |
| +// composition always merges bounds. It yields a possible effect if at least |
| +// one was only possible. |
| +struct Effect { |
| + enum Modality { POSSIBLE, DEFINITE }; |
| + |
| + Modality modality; |
| + Bounds bounds; |
| + |
| + Effect() {} |
| + Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} |
| + |
| + // The unknown effect. |
| + static Effect Unknown(Isolate* isolate) { |
| + return Effect(Bounds::Unbounded(isolate), POSSIBLE); |
| + } |
| + |
| + static Effect Forget(Isolate* isolate) { |
| + return Effect(Bounds::Unbounded(isolate), DEFINITE); |
| + } |
| + |
| + // Sequential composition, as in 'e1; e2'. |
| + static Effect Seq(Effect e1, Effect e2, Isolate* isolate) { |
| + if (e2.modality == DEFINITE) return e2; |
| + return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality); |
| + } |
| + |
| + // Alternative composition, as in 'cond ? e1 : e2'. |
| + static Effect Alt(Effect e1, Effect e2, Isolate* isolate) { |
| + return Effect( |
| + Bounds::Either(e1.bounds, e2.bounds, isolate), |
| + e1.modality == POSSIBLE ? POSSIBLE : e2.modality); |
| + } |
| +}; |
| + |
| + |
| +// Classes encapsulating sets of effects on variables. |
| +// |
| +// Effects maps variables to effects and supports sequential and alternative |
| +// composition. |
| +// |
| +// NestedEffects is an incremental representation that supports persistence |
| +// through functional extension. It represents the map as an adjoin of a list |
| +// of maps, whose tail can be shared. |
| +// |
| +// Both classes provide similar interfaces, implemented in parts through the |
| +// EffectsMixin below (using sandwich style, to work around the style guide's |
| +// MI restriction). |
| +// |
| +// We also (ab)use Effects/NestedEffects as a representation for abstract |
| +// store typings. In that case, only definite effects are of interest. |
| + |
| +template<class Var, class Base, class Effects> |
| +class EffectsMixin: public Base { |
| + public: |
| + explicit EffectsMixin(Zone* zone) : Base(zone) {} |
| + |
| + Effect Lookup(Var var) { |
| + Locator locator; |
| + return Find(var, &locator) |
| + ? locator.value() : Effect::Unknown(Base::isolate()); |
| + } |
| + |
| + Bounds LookupBounds(Var var) { |
| + Effect effect = Lookup(var); |
| + return effect.modality == Effect::DEFINITE |
| + ? effect.bounds : Bounds::Unbounded(Base::isolate()); |
| + } |
| + |
| + // Sequential composition. |
| + void Seq(Var var, Effect effect) { |
| + Locator locator; |
| + if (!Insert(var, &locator)) |
| + effect = Effect::Seq(locator.value(), effect, Base::isolate()); |
|
Jakob Kummerow
2013/07/19 12:09:03
nit: {} please
rossberg
2013/07/19 12:54:41
Done.
|
| + locator.set_value(effect); |
| + } |
| + |
| + void Seq(Effects that) { |
| + SeqMerger<EffectsMixin> merge = { *this }; |
| + that.ForEach(&merge); |
| + } |
| + |
| + // Alternative composition. |
| + void Alt(Var var, Effect effect) { |
| + Locator locator; |
| + if (!Insert(var, &locator)) |
| + effect = Effect::Alt(locator.value(), effect, Base::isolate()); |
|
Jakob Kummerow
2013/07/19 12:09:03
nit: {} please
rossberg
2013/07/19 12:54:41
Done.
|
| + locator.set_value(effect); |
| + } |
| + |
| + void Alt(Effects that) { |
| + AltWeakener<EffectsMixin> weaken = { *this, that }; |
| + this->ForEach(&weaken); |
| + AltMerger<EffectsMixin> merge = { *this }; |
| + that.ForEach(&merge); |
| + } |
| + |
| + // Invalidation. |
| + void Forget() { |
| + Overrider override = { |
| + Effect::Forget(Base::isolate()), Effects(Base::zone()) }; |
| + this->ForEach(&override); |
| + Seq(override.effects); |
| + } |
| + |
| + protected: |
| + typedef typename Base::Locator Locator; |
| + |
| + template<class Self> |
| + struct SeqMerger { |
| + void Call(Var var, Effect effect) { self.Seq(var, effect); } |
| + Self self; |
| + }; |
| + |
| + template<class Self> |
| + struct AltMerger { |
| + void Call(Var var, Effect effect) { self.Alt(var, effect); } |
| + Self self; |
| + }; |
| + |
| + template<class Self> |
| + struct AltWeakener { |
| + void Call(Var var, Effect effect) { |
| + if (effect.modality == Effect::DEFINITE && !other.Contains(var)) { |
| + effect.modality = Effect::POSSIBLE; |
| + Locator locator; |
| + self.Insert(var, &locator); |
| + locator.set_value(effect); |
| + } |
| + } |
| + Self self; |
| + Effects other; |
| + }; |
| + |
| + struct Overrider { |
| + void Call(Var var, Effect effect) { effects.Seq(var, new_effect); } |
| + Effect new_effect; |
| + Effects effects; |
| + }; |
| +}; |
| + |
| + |
| +template<class Var, Var kNoVar> class Effects; |
| +template<class Var, Var kNoVar> class NestedEffectsBase; |
| + |
| +template<class Var, Var kNoVar> |
| +class EffectsBase { |
| + public: |
| + explicit EffectsBase(Zone* zone) : map_(new(zone) Map(zone)) {} |
| + |
| + bool IsEmpty() { return map_->is_empty(); } |
| + |
| + protected: |
| + friend class NestedEffectsBase<Var, kNoVar>; |
| + friend class |
| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >; |
| + |
| + Zone* zone() { return map_->allocator().zone(); } |
| + Isolate* isolate() { return zone()->isolate(); } |
| + |
| + struct SplayTreeConfig { |
| + typedef Var Key; |
| + typedef Effect Value; |
| + static const Var kNoKey = kNoVar; |
| + static Effect NoValue() { return Effect(); } |
| + static int Compare(int x, int y) { return y - x; } |
| + }; |
| + typedef ZoneSplayTree<SplayTreeConfig> Map; |
|
Jakob Kummerow
2013/07/19 12:09:03
We already have a v8::internal::Map. Please use an
rossberg
2013/07/19 12:54:41
Done.
|
| + typedef typename Map::Locator Locator; |
| + |
| + bool Contains(Var var) { |
| + ASSERT(var != kNoVar); |
| + return map_->Contains(var); |
| + } |
| + bool Find(Var var, Locator* locator) { |
| + ASSERT(var != kNoVar); |
| + return map_->Find(var, locator); |
| + } |
| + bool Insert(Var var, Locator* locator) { |
| + ASSERT(var != kNoVar); |
| + return map_->Insert(var, locator); |
| + } |
| + |
| + template<class Callback> |
| + void ForEach(Callback* callback) { |
| + return map_->ForEach(callback); |
| + } |
| + |
| + private: |
| + Map* map_; |
| +}; |
| + |
| +template<class Var, Var kNoVar> |
| +const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey; |
| + |
| +template<class Var, Var kNoVar> |
| +class Effects: public |
| + EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { |
| + public: |
| + explicit Effects(Zone* zone) : |
|
Jakob Kummerow
2013/07/19 12:09:03
nit: ':' goes on the next line. Line break suggest
rossberg
2013/07/19 12:54:41
Done (though with fewer breaks)
|
| + EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone) |
| + {} |
| +}; |
| + |
| + |
| +template<class Var, Var kNoVar> |
| +class NestedEffectsBase { |
| + public: |
| + explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {} |
| + |
| + template<class Callback> |
| + void ForEach(Callback* callback) { |
| + if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback); |
| + node_->effects.ForEach(callback); |
| + } |
| + |
| + Effects<Var, kNoVar> Top() { return node_->effects; } |
| + |
| + bool IsEmpty() { |
| + for (Node* node = node_; node != NULL; node = node->previous) { |
| + if (!node->effects.IsEmpty()) return false; |
| + } |
| + return true; |
| + } |
| + |
| + protected: |
| + typedef typename EffectsBase<Var, kNoVar>::Locator Locator; |
| + |
| + Zone* zone() { return node_->zone; } |
| + Isolate* isolate() { return zone()->isolate(); } |
| + |
| + void push() { node_ = new(node_->zone) Node(node_->zone, node_); } |
| + void pop() { node_ = node_->previous; } |
| + bool is_empty() { return node_ == NULL; } |
| + |
| + bool Contains(Var var) { |
| + ASSERT(var != kNoVar); |
| + for (Node* node = node_; node != NULL; node = node->previous) { |
| + if (node->effects.Contains(var)) return true; |
| + } |
| + return false; |
| + } |
| + |
| + bool Find(Var var, Locator* locator) { |
| + ASSERT(var != kNoVar); |
| + for (Node* node = node_; node != NULL; node = node->previous) { |
| + if (node->effects.Find(var, locator)) return true; |
| + } |
| + return false; |
| + } |
| + |
| + bool Insert(Var var, Locator* locator); |
| + |
| + private: |
| + struct Node: ZoneObject { |
| + Zone* zone; |
| + Effects<Var, kNoVar> effects; |
| + Node* previous; |
| + explicit Node(Zone* zone, Node* previous = NULL) |
| + : zone(zone), effects(zone), previous(previous) {} |
| + }; |
| + |
| + explicit NestedEffectsBase(Node* node) : node_(node) {} |
| + |
| + Node* node_; |
| +}; |
| + |
| + |
| +template<class Var, Var kNoVar> |
| +bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) { |
| + ASSERT(var != kNoVar); |
| + if (!node_->effects.Insert(var, locator)) return false; |
| + Locator shadowed; |
| + for (Node* node = node_->previous; node != NULL; node = node->previous) { |
| + if (node->effects.Find(var, &shadowed)) { |
| + // Initialize with shadowed entry. |
| + locator->set_value(shadowed.value()); |
| + return false; |
| + } |
| + } |
| + return true; |
| +} |
| + |
| + |
| +template<class Var, Var kNoVar> |
| +class NestedEffects: public |
| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { |
| + public: |
| + explicit NestedEffects(Zone* zone) : |
| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >( |
| + zone) {} |
| + |
| + // Create an extension of the current effect set. The current set should not |
| + // be modified while the extension is in use. |
| + NestedEffects Push() { |
| + NestedEffects result = *this; |
| + result.push(); |
| + return result; |
| + } |
| + |
| + NestedEffects Pop() { |
| + NestedEffects result = *this; |
| + result.pop(); |
| + ASSERT(!this->is_empty()); |
| + return result; |
| + } |
| +}; |
| + |
| +} } // namespace v8::internal |
| + |
| +#endif // V8_EFFECTS_H_ |