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Issue 19054006: Implement simple effect typing for variables (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Minor fix Created 7 years, 5 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_EFFECTS_H_
29 #define V8_EFFECTS_H_
30
31 #include "v8.h"
32
33 #include "types.h"
34
35 namespace v8 {
36 namespace internal {
37
38
39 // A simple struct to represent (write) effects. A write is represented as a
40 // modification of type bounds (e.g. of a variable).
41 //
42 // An effect can either be definite, if the write is known to have taken place,
43 // or 'possible', if it was optional. The difference is relevant when composing
44 // effects.
45 //
46 // There are two ways to compose effects: sequentially (they happen one after
47 // the other) or alternatively (either one or the other happens). A definite
48 // effect cancels out any previous effect upon sequencing. A possible effect
49 // merges into a previous effect, i.e., type bounds are merged. Alternative
50 // composition always merges bounds. It yields a possible effect if at least
51 // one was only possible.
52 struct Effect {
53 enum Modality { POSSIBLE, DEFINITE };
54
55 Modality modality;
56 Bounds bounds;
57
58 Effect() {}
59 Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
60
61 // The unknown effect.
62 static Effect Unknown(Isolate* isolate) {
63 return Effect(Bounds::Unbounded(isolate), POSSIBLE);
64 }
65
66 static Effect Forget(Isolate* isolate) {
67 return Effect(Bounds::Unbounded(isolate), DEFINITE);
68 }
69
70 // Sequential composition, as in 'e1; e2'.
71 static Effect Seq(Effect e1, Effect e2, Isolate* isolate) {
72 if (e2.modality == DEFINITE) return e2;
73 return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality);
74 }
75
76 // Alternative composition, as in 'cond ? e1 : e2'.
77 static Effect Alt(Effect e1, Effect e2, Isolate* isolate) {
78 return Effect(
79 Bounds::Either(e1.bounds, e2.bounds, isolate),
80 e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
81 }
82 };
83
84
85 // Classes encapsulating sets of effects on variables.
86 //
87 // Effects maps variables to effects and supports sequential and alternative
88 // composition.
89 //
90 // NestedEffects is an incremental representation that supports persistence
91 // through functional extension. It represents the map as an adjoin of a list
92 // of maps, whose tail can be shared.
93 //
94 // Both classes provide similar interfaces, implemented in parts through the
95 // EffectsMixin below (using sandwich style, to work around the style guide's
96 // MI restriction).
97 //
98 // We also (ab)use Effects/NestedEffects as a representation for abstract
99 // store typings. In that case, only definite effects are of interest.
100
101 template<class Var, class Base, class Effects>
102 class EffectsMixin: public Base {
103 public:
104 explicit EffectsMixin(Zone* zone) : Base(zone) {}
105
106 Effect Lookup(Var var) {
107 Locator locator;
108 return Find(var, &locator)
109 ? locator.value() : Effect::Unknown(Base::isolate());
110 }
111
112 Bounds LookupBounds(Var var) {
113 Effect effect = Lookup(var);
114 return effect.modality == Effect::DEFINITE
115 ? effect.bounds : Bounds::Unbounded(Base::isolate());
116 }
117
118 // Sequential composition.
119 void Seq(Var var, Effect effect) {
120 Locator locator;
121 if (!Insert(var, &locator))
122 effect = Effect::Seq(locator.value(), effect, Base::isolate());
Jakob Kummerow 2013/07/19 12:09:03 nit: {} please
rossberg 2013/07/19 12:54:41 Done.
123 locator.set_value(effect);
124 }
125
126 void Seq(Effects that) {
127 SeqMerger<EffectsMixin> merge = { *this };
128 that.ForEach(&merge);
129 }
130
131 // Alternative composition.
132 void Alt(Var var, Effect effect) {
133 Locator locator;
134 if (!Insert(var, &locator))
135 effect = Effect::Alt(locator.value(), effect, Base::isolate());
Jakob Kummerow 2013/07/19 12:09:03 nit: {} please
rossberg 2013/07/19 12:54:41 Done.
136 locator.set_value(effect);
137 }
138
139 void Alt(Effects that) {
140 AltWeakener<EffectsMixin> weaken = { *this, that };
141 this->ForEach(&weaken);
142 AltMerger<EffectsMixin> merge = { *this };
143 that.ForEach(&merge);
144 }
145
146 // Invalidation.
147 void Forget() {
148 Overrider override = {
149 Effect::Forget(Base::isolate()), Effects(Base::zone()) };
150 this->ForEach(&override);
151 Seq(override.effects);
152 }
153
154 protected:
155 typedef typename Base::Locator Locator;
156
157 template<class Self>
158 struct SeqMerger {
159 void Call(Var var, Effect effect) { self.Seq(var, effect); }
160 Self self;
161 };
162
163 template<class Self>
164 struct AltMerger {
165 void Call(Var var, Effect effect) { self.Alt(var, effect); }
166 Self self;
167 };
168
169 template<class Self>
170 struct AltWeakener {
171 void Call(Var var, Effect effect) {
172 if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
173 effect.modality = Effect::POSSIBLE;
174 Locator locator;
175 self.Insert(var, &locator);
176 locator.set_value(effect);
177 }
178 }
179 Self self;
180 Effects other;
181 };
182
183 struct Overrider {
184 void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
185 Effect new_effect;
186 Effects effects;
187 };
188 };
189
190
191 template<class Var, Var kNoVar> class Effects;
192 template<class Var, Var kNoVar> class NestedEffectsBase;
193
194 template<class Var, Var kNoVar>
195 class EffectsBase {
196 public:
197 explicit EffectsBase(Zone* zone) : map_(new(zone) Map(zone)) {}
198
199 bool IsEmpty() { return map_->is_empty(); }
200
201 protected:
202 friend class NestedEffectsBase<Var, kNoVar>;
203 friend class
204 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
205
206 Zone* zone() { return map_->allocator().zone(); }
207 Isolate* isolate() { return zone()->isolate(); }
208
209 struct SplayTreeConfig {
210 typedef Var Key;
211 typedef Effect Value;
212 static const Var kNoKey = kNoVar;
213 static Effect NoValue() { return Effect(); }
214 static int Compare(int x, int y) { return y - x; }
215 };
216 typedef ZoneSplayTree<SplayTreeConfig> Map;
Jakob Kummerow 2013/07/19 12:09:03 We already have a v8::internal::Map. Please use an
rossberg 2013/07/19 12:54:41 Done.
217 typedef typename Map::Locator Locator;
218
219 bool Contains(Var var) {
220 ASSERT(var != kNoVar);
221 return map_->Contains(var);
222 }
223 bool Find(Var var, Locator* locator) {
224 ASSERT(var != kNoVar);
225 return map_->Find(var, locator);
226 }
227 bool Insert(Var var, Locator* locator) {
228 ASSERT(var != kNoVar);
229 return map_->Insert(var, locator);
230 }
231
232 template<class Callback>
233 void ForEach(Callback* callback) {
234 return map_->ForEach(callback);
235 }
236
237 private:
238 Map* map_;
239 };
240
241 template<class Var, Var kNoVar>
242 const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
243
244 template<class Var, Var kNoVar>
245 class Effects: public
246 EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
247 public:
248 explicit Effects(Zone* zone) :
Jakob Kummerow 2013/07/19 12:09:03 nit: ':' goes on the next line. Line break suggest
rossberg 2013/07/19 12:54:41 Done (though with fewer breaks)
249 EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
250 {}
251 };
252
253
254 template<class Var, Var kNoVar>
255 class NestedEffectsBase {
256 public:
257 explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
258
259 template<class Callback>
260 void ForEach(Callback* callback) {
261 if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
262 node_->effects.ForEach(callback);
263 }
264
265 Effects<Var, kNoVar> Top() { return node_->effects; }
266
267 bool IsEmpty() {
268 for (Node* node = node_; node != NULL; node = node->previous) {
269 if (!node->effects.IsEmpty()) return false;
270 }
271 return true;
272 }
273
274 protected:
275 typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
276
277 Zone* zone() { return node_->zone; }
278 Isolate* isolate() { return zone()->isolate(); }
279
280 void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
281 void pop() { node_ = node_->previous; }
282 bool is_empty() { return node_ == NULL; }
283
284 bool Contains(Var var) {
285 ASSERT(var != kNoVar);
286 for (Node* node = node_; node != NULL; node = node->previous) {
287 if (node->effects.Contains(var)) return true;
288 }
289 return false;
290 }
291
292 bool Find(Var var, Locator* locator) {
293 ASSERT(var != kNoVar);
294 for (Node* node = node_; node != NULL; node = node->previous) {
295 if (node->effects.Find(var, locator)) return true;
296 }
297 return false;
298 }
299
300 bool Insert(Var var, Locator* locator);
301
302 private:
303 struct Node: ZoneObject {
304 Zone* zone;
305 Effects<Var, kNoVar> effects;
306 Node* previous;
307 explicit Node(Zone* zone, Node* previous = NULL)
308 : zone(zone), effects(zone), previous(previous) {}
309 };
310
311 explicit NestedEffectsBase(Node* node) : node_(node) {}
312
313 Node* node_;
314 };
315
316
317 template<class Var, Var kNoVar>
318 bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
319 ASSERT(var != kNoVar);
320 if (!node_->effects.Insert(var, locator)) return false;
321 Locator shadowed;
322 for (Node* node = node_->previous; node != NULL; node = node->previous) {
323 if (node->effects.Find(var, &shadowed)) {
324 // Initialize with shadowed entry.
325 locator->set_value(shadowed.value());
326 return false;
327 }
328 }
329 return true;
330 }
331
332
333 template<class Var, Var kNoVar>
334 class NestedEffects: public
335 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
336 public:
337 explicit NestedEffects(Zone* zone) :
338 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
339 zone) {}
340
341 // Create an extension of the current effect set. The current set should not
342 // be modified while the extension is in use.
343 NestedEffects Push() {
344 NestedEffects result = *this;
345 result.push();
346 return result;
347 }
348
349 NestedEffects Pop() {
350 NestedEffects result = *this;
351 result.pop();
352 ASSERT(!this->is_empty());
353 return result;
354 }
355 };
356
357 } } // namespace v8::internal
358
359 #endif // V8_EFFECTS_H_
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