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1 // Copyright 2013 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 #ifndef V8_EFFECTS_H_ | |
29 #define V8_EFFECTS_H_ | |
30 | |
31 #include "v8.h" | |
32 | |
33 #include "types.h" | |
34 | |
35 namespace v8 { | |
36 namespace internal { | |
37 | |
38 | |
39 // A simple struct to represent (write) effects. A write is represented as a | |
40 // modification of type bounds (e.g. of a variable). | |
41 // | |
42 // An effect can either be definite, if the write is known to have taken place, | |
43 // or 'possible', if it was optional. The difference is relevant when composing | |
44 // effects. | |
45 // | |
46 // There are two ways to compose effects: sequentially (they happen one after | |
47 // the other) or alternatively (either one or the other happens). A definite | |
48 // effect cancels out any previous effect upon sequencing. A possible effect | |
49 // merges into a previous effect, i.e., type bounds are merged. Alternative | |
50 // composition always merges bounds. It yields a possible effect if at least | |
51 // one was only possible. | |
52 struct Effect { | |
53 enum Modality { POSSIBLE, DEFINITE }; | |
54 | |
55 Modality modality; | |
56 Bounds bounds; | |
57 | |
58 Effect() {} | |
59 Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} | |
60 | |
61 // The unknown effect. | |
62 static Effect Unknown(Isolate* isolate) { | |
63 return Effect(Bounds::Unbounded(isolate), POSSIBLE); | |
64 } | |
65 | |
66 static Effect Forget(Isolate* isolate) { | |
67 return Effect(Bounds::Unbounded(isolate), DEFINITE); | |
68 } | |
69 | |
70 // Sequential composition, as in 'e1; e2'. | |
71 static Effect Seq(Effect e1, Effect e2, Isolate* isolate) { | |
72 if (e2.modality == DEFINITE) return e2; | |
73 return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality); | |
74 } | |
75 | |
76 // Alternative composition, as in 'cond ? e1 : e2'. | |
77 static Effect Alt(Effect e1, Effect e2, Isolate* isolate) { | |
78 return Effect( | |
79 Bounds::Either(e1.bounds, e2.bounds, isolate), | |
80 e1.modality == POSSIBLE ? POSSIBLE : e2.modality); | |
81 } | |
82 }; | |
83 | |
84 | |
85 // Classes encapsulating sets of effects on variables. | |
86 // | |
87 // Effects maps variables to effects and supports sequential and alternative | |
88 // composition. | |
89 // | |
90 // NestedEffects is an incremental representation that supports persistence | |
91 // through functional extension. It represents the map as an adjoin of a list | |
92 // of maps, whose tail can be shared. | |
93 // | |
94 // Both classes provide similar interfaces, implemented in parts through the | |
95 // EffectsMixin below (using sandwich style, to work around the style guide's | |
96 // MI restriction). | |
97 // | |
98 // We also (ab)use Effects/NestedEffects as a representation for abstract | |
99 // store typings. In that case, only definite effects are of interest. | |
100 | |
101 template<class Var, class Base, class Effects> | |
102 class EffectsMixin: public Base { | |
103 public: | |
104 explicit EffectsMixin(Zone* zone) : Base(zone) {} | |
105 | |
106 Effect Lookup(Var var) { | |
107 Locator locator; | |
108 return Find(var, &locator) | |
109 ? locator.value() : Effect::Unknown(Base::isolate()); | |
110 } | |
111 | |
112 Bounds LookupBounds(Var var) { | |
113 Effect effect = Lookup(var); | |
114 return effect.modality == Effect::DEFINITE | |
115 ? effect.bounds : Bounds::Unbounded(Base::isolate()); | |
116 } | |
117 | |
118 // Sequential composition. | |
119 void Seq(Var var, Effect effect) { | |
120 Locator locator; | |
121 if (!Insert(var, &locator)) | |
122 effect = Effect::Seq(locator.value(), effect, Base::isolate()); | |
Jakob Kummerow
2013/07/19 12:09:03
nit: {} please
rossberg
2013/07/19 12:54:41
Done.
| |
123 locator.set_value(effect); | |
124 } | |
125 | |
126 void Seq(Effects that) { | |
127 SeqMerger<EffectsMixin> merge = { *this }; | |
128 that.ForEach(&merge); | |
129 } | |
130 | |
131 // Alternative composition. | |
132 void Alt(Var var, Effect effect) { | |
133 Locator locator; | |
134 if (!Insert(var, &locator)) | |
135 effect = Effect::Alt(locator.value(), effect, Base::isolate()); | |
Jakob Kummerow
2013/07/19 12:09:03
nit: {} please
rossberg
2013/07/19 12:54:41
Done.
| |
136 locator.set_value(effect); | |
137 } | |
138 | |
139 void Alt(Effects that) { | |
140 AltWeakener<EffectsMixin> weaken = { *this, that }; | |
141 this->ForEach(&weaken); | |
142 AltMerger<EffectsMixin> merge = { *this }; | |
143 that.ForEach(&merge); | |
144 } | |
145 | |
146 // Invalidation. | |
147 void Forget() { | |
148 Overrider override = { | |
149 Effect::Forget(Base::isolate()), Effects(Base::zone()) }; | |
150 this->ForEach(&override); | |
151 Seq(override.effects); | |
152 } | |
153 | |
154 protected: | |
155 typedef typename Base::Locator Locator; | |
156 | |
157 template<class Self> | |
158 struct SeqMerger { | |
159 void Call(Var var, Effect effect) { self.Seq(var, effect); } | |
160 Self self; | |
161 }; | |
162 | |
163 template<class Self> | |
164 struct AltMerger { | |
165 void Call(Var var, Effect effect) { self.Alt(var, effect); } | |
166 Self self; | |
167 }; | |
168 | |
169 template<class Self> | |
170 struct AltWeakener { | |
171 void Call(Var var, Effect effect) { | |
172 if (effect.modality == Effect::DEFINITE && !other.Contains(var)) { | |
173 effect.modality = Effect::POSSIBLE; | |
174 Locator locator; | |
175 self.Insert(var, &locator); | |
176 locator.set_value(effect); | |
177 } | |
178 } | |
179 Self self; | |
180 Effects other; | |
181 }; | |
182 | |
183 struct Overrider { | |
184 void Call(Var var, Effect effect) { effects.Seq(var, new_effect); } | |
185 Effect new_effect; | |
186 Effects effects; | |
187 }; | |
188 }; | |
189 | |
190 | |
191 template<class Var, Var kNoVar> class Effects; | |
192 template<class Var, Var kNoVar> class NestedEffectsBase; | |
193 | |
194 template<class Var, Var kNoVar> | |
195 class EffectsBase { | |
196 public: | |
197 explicit EffectsBase(Zone* zone) : map_(new(zone) Map(zone)) {} | |
198 | |
199 bool IsEmpty() { return map_->is_empty(); } | |
200 | |
201 protected: | |
202 friend class NestedEffectsBase<Var, kNoVar>; | |
203 friend class | |
204 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >; | |
205 | |
206 Zone* zone() { return map_->allocator().zone(); } | |
207 Isolate* isolate() { return zone()->isolate(); } | |
208 | |
209 struct SplayTreeConfig { | |
210 typedef Var Key; | |
211 typedef Effect Value; | |
212 static const Var kNoKey = kNoVar; | |
213 static Effect NoValue() { return Effect(); } | |
214 static int Compare(int x, int y) { return y - x; } | |
215 }; | |
216 typedef ZoneSplayTree<SplayTreeConfig> Map; | |
Jakob Kummerow
2013/07/19 12:09:03
We already have a v8::internal::Map. Please use an
rossberg
2013/07/19 12:54:41
Done.
| |
217 typedef typename Map::Locator Locator; | |
218 | |
219 bool Contains(Var var) { | |
220 ASSERT(var != kNoVar); | |
221 return map_->Contains(var); | |
222 } | |
223 bool Find(Var var, Locator* locator) { | |
224 ASSERT(var != kNoVar); | |
225 return map_->Find(var, locator); | |
226 } | |
227 bool Insert(Var var, Locator* locator) { | |
228 ASSERT(var != kNoVar); | |
229 return map_->Insert(var, locator); | |
230 } | |
231 | |
232 template<class Callback> | |
233 void ForEach(Callback* callback) { | |
234 return map_->ForEach(callback); | |
235 } | |
236 | |
237 private: | |
238 Map* map_; | |
239 }; | |
240 | |
241 template<class Var, Var kNoVar> | |
242 const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey; | |
243 | |
244 template<class Var, Var kNoVar> | |
245 class Effects: public | |
246 EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { | |
247 public: | |
248 explicit Effects(Zone* zone) : | |
Jakob Kummerow
2013/07/19 12:09:03
nit: ':' goes on the next line. Line break suggest
rossberg
2013/07/19 12:54:41
Done (though with fewer breaks)
| |
249 EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone) | |
250 {} | |
251 }; | |
252 | |
253 | |
254 template<class Var, Var kNoVar> | |
255 class NestedEffectsBase { | |
256 public: | |
257 explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {} | |
258 | |
259 template<class Callback> | |
260 void ForEach(Callback* callback) { | |
261 if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback); | |
262 node_->effects.ForEach(callback); | |
263 } | |
264 | |
265 Effects<Var, kNoVar> Top() { return node_->effects; } | |
266 | |
267 bool IsEmpty() { | |
268 for (Node* node = node_; node != NULL; node = node->previous) { | |
269 if (!node->effects.IsEmpty()) return false; | |
270 } | |
271 return true; | |
272 } | |
273 | |
274 protected: | |
275 typedef typename EffectsBase<Var, kNoVar>::Locator Locator; | |
276 | |
277 Zone* zone() { return node_->zone; } | |
278 Isolate* isolate() { return zone()->isolate(); } | |
279 | |
280 void push() { node_ = new(node_->zone) Node(node_->zone, node_); } | |
281 void pop() { node_ = node_->previous; } | |
282 bool is_empty() { return node_ == NULL; } | |
283 | |
284 bool Contains(Var var) { | |
285 ASSERT(var != kNoVar); | |
286 for (Node* node = node_; node != NULL; node = node->previous) { | |
287 if (node->effects.Contains(var)) return true; | |
288 } | |
289 return false; | |
290 } | |
291 | |
292 bool Find(Var var, Locator* locator) { | |
293 ASSERT(var != kNoVar); | |
294 for (Node* node = node_; node != NULL; node = node->previous) { | |
295 if (node->effects.Find(var, locator)) return true; | |
296 } | |
297 return false; | |
298 } | |
299 | |
300 bool Insert(Var var, Locator* locator); | |
301 | |
302 private: | |
303 struct Node: ZoneObject { | |
304 Zone* zone; | |
305 Effects<Var, kNoVar> effects; | |
306 Node* previous; | |
307 explicit Node(Zone* zone, Node* previous = NULL) | |
308 : zone(zone), effects(zone), previous(previous) {} | |
309 }; | |
310 | |
311 explicit NestedEffectsBase(Node* node) : node_(node) {} | |
312 | |
313 Node* node_; | |
314 }; | |
315 | |
316 | |
317 template<class Var, Var kNoVar> | |
318 bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) { | |
319 ASSERT(var != kNoVar); | |
320 if (!node_->effects.Insert(var, locator)) return false; | |
321 Locator shadowed; | |
322 for (Node* node = node_->previous; node != NULL; node = node->previous) { | |
323 if (node->effects.Find(var, &shadowed)) { | |
324 // Initialize with shadowed entry. | |
325 locator->set_value(shadowed.value()); | |
326 return false; | |
327 } | |
328 } | |
329 return true; | |
330 } | |
331 | |
332 | |
333 template<class Var, Var kNoVar> | |
334 class NestedEffects: public | |
335 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { | |
336 public: | |
337 explicit NestedEffects(Zone* zone) : | |
338 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >( | |
339 zone) {} | |
340 | |
341 // Create an extension of the current effect set. The current set should not | |
342 // be modified while the extension is in use. | |
343 NestedEffects Push() { | |
344 NestedEffects result = *this; | |
345 result.push(); | |
346 return result; | |
347 } | |
348 | |
349 NestedEffects Pop() { | |
350 NestedEffects result = *this; | |
351 result.pop(); | |
352 ASSERT(!this->is_empty()); | |
353 return result; | |
354 } | |
355 }; | |
356 | |
357 } } // namespace v8::internal | |
358 | |
359 #endif // V8_EFFECTS_H_ | |
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