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Unified Diff: components/display_compositor/gl_helper_scaling.h

Issue 1904773004: Revert of Introduce components/display_compositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: components/display_compositor/gl_helper_scaling.h
diff --git a/components/display_compositor/gl_helper_scaling.h b/components/display_compositor/gl_helper_scaling.h
deleted file mode 100644
index a2e5b61665ac05c6f858c9f20c862c502bbb25d4..0000000000000000000000000000000000000000
--- a/components/display_compositor/gl_helper_scaling.h
+++ /dev/null
@@ -1,208 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_
-#define COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_
-
-#include <deque>
-#include <map>
-#include <vector>
-
-#include "base/macros.h"
-#include "components/display_compositor/display_compositor_export.h"
-#include "components/display_compositor/gl_helper.h"
-#include "ui/gfx/geometry/rect.h"
-#include "ui/gfx/geometry/size.h"
-
-namespace display_compositor {
-
-class ShaderProgram;
-class ScalerImpl;
-class GLHelperTest;
-
-// Implements GPU texture scaling methods.
-// Note that you should probably not use this class directly.
-// See gl_helper.cc::CreateScaler instead.
-class DISPLAY_COMPOSITOR_EXPORT GLHelperScaling {
- public:
- enum ShaderType {
- SHADER_BILINEAR,
- SHADER_BILINEAR2,
- SHADER_BILINEAR3,
- SHADER_BILINEAR4,
- SHADER_BILINEAR2X2,
- SHADER_BICUBIC_UPSCALE,
- SHADER_BICUBIC_HALF_1D,
- SHADER_PLANAR,
- SHADER_YUV_MRT_PASS1,
- SHADER_YUV_MRT_PASS2,
- };
-
- // Similar to ScalerInterface, but can generate multiple outputs.
- // Used for YUV conversion in gl_helper.c
- class DISPLAY_COMPOSITOR_EXPORT ShaderInterface {
- public:
- ShaderInterface() {}
- virtual ~ShaderInterface() {}
- // Note that the src_texture will have the min/mag filter set to GL_LINEAR
- // and wrap_s/t set to CLAMP_TO_EDGE in this call.
- virtual void Execute(GLuint source_texture,
- const std::vector<GLuint>& dest_textures) = 0;
- };
-
- typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
-
- GLHelperScaling(gpu::gles2::GLES2Interface* gl, GLHelper* helper);
- ~GLHelperScaling();
- void InitBuffer();
-
- GLHelper::ScalerInterface* CreateScaler(GLHelper::ScalerQuality quality,
- gfx::Size src_size,
- gfx::Rect src_subrect,
- const gfx::Size& dst_size,
- bool vertically_flip_texture,
- bool swizzle);
-
- GLHelper::ScalerInterface* CreatePlanarScaler(const gfx::Size& src_size,
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- bool vertically_flip_texture,
- bool swizzle,
- const float color_weights[4]);
-
- ShaderInterface* CreateYuvMrtShader(const gfx::Size& src_size,
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- bool vertically_flip_texture,
- bool swizzle,
- ShaderType shader);
-
- private:
- // A ScaleOp represents a pass in a scaler pipeline, in one dimension.
- // Note that when quality is GOOD, multiple scaler passes will be
- // combined into one operation for increased performance.
- // Exposed in the header file for testing purposes.
- struct ScaleOp {
- ScaleOp(int factor, bool x, int size)
- : scale_factor(factor), scale_x(x), scale_size(size) {}
-
- // Calculate a set of ScaleOp needed to convert an image of size
- // |src| into an image of size |dst|. If |scale_x| is true, then
- // the calculations are for the X axis of the image, otherwise Y.
- // If |allow3| is true, we can use a SHADER_BILINEAR3 to replace
- // a scale up and scale down with a 3-tap bilinear scale.
- // The calculated ScaleOps are added to |ops|.
- static void AddOps(int src,
- int dst,
- bool scale_x,
- bool allow3,
- std::deque<ScaleOp>* ops) {
- int num_downscales = 0;
- if (allow3 && dst * 3 >= src && dst * 2 < src) {
- // Technically, this should be a scale up and then a
- // scale down, but it makes the optimization code more
- // complicated.
- ops->push_back(ScaleOp(3, scale_x, dst));
- return;
- }
- while ((dst << num_downscales) < src) {
- num_downscales++;
- }
- if ((dst << num_downscales) != src) {
- ops->push_back(ScaleOp(0, scale_x, dst << num_downscales));
- }
- while (num_downscales) {
- num_downscales--;
- ops->push_back(ScaleOp(2, scale_x, dst << num_downscales));
- }
- }
-
- // Update |size| to its new size. Before calling this function
- // |size| should be the size of the input image. After calling it,
- // |size| will be the size of the image after this particular
- // scaling operation.
- void UpdateSize(gfx::Size* subrect) {
- if (scale_x) {
- subrect->set_width(scale_size);
- } else {
- subrect->set_height(scale_size);
- }
- }
-
- // A scale factor of 0 means upscale
- // 2 means 50% scale
- // 3 means 33% scale, etc.
- int scale_factor;
- bool scale_x; // Otherwise y
- int scale_size; // Size to scale to.
- };
-
- // Full specification for a single scaling stage.
- struct ScalerStage {
- ScalerStage(ShaderType shader_,
- gfx::Size src_size_,
- gfx::Rect src_subrect_,
- gfx::Size dst_size_,
- bool scale_x_,
- bool vertically_flip_texture_,
- bool swizzle_);
- ScalerStage(const ScalerStage& other);
- ShaderType shader;
- gfx::Size src_size;
- gfx::Rect src_subrect;
- gfx::Size dst_size;
- bool scale_x;
- bool vertically_flip_texture;
- bool swizzle;
- };
-
- // Compute a vector of scaler stages for a particular
- // set of input/output parameters.
- void ComputeScalerStages(GLHelper::ScalerQuality quality,
- const gfx::Size& src_size,
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- bool vertically_flip_texture,
- bool swizzle,
- std::vector<ScalerStage>* scaler_stages);
-
- // Take two queues of ScaleOp structs and generate a
- // vector of scaler stages. This is the second half of
- // ComputeScalerStages.
- void ConvertScalerOpsToScalerStages(
- GLHelper::ScalerQuality quality,
- gfx::Size src_size,
- gfx::Rect src_subrect,
- const gfx::Size& dst_size,
- bool vertically_flip_texture,
- bool swizzle,
- std::deque<GLHelperScaling::ScaleOp>* x_ops,
- std::deque<GLHelperScaling::ScaleOp>* y_ops,
- std::vector<ScalerStage>* scaler_stages);
-
- scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
-
- // Interleaved array of 2-dimentional vertex positions (x, y) and
- // 2-dimentional texture coordinates (s, t).
- static const GLfloat kVertexAttributes[];
-
- gpu::gles2::GLES2Interface* gl_;
- GLHelper* helper_;
-
- // The buffer that holds the vertices and the texture coordinates data for
- // drawing a quad.
- ScopedBuffer vertex_attributes_buffer_;
-
- std::map<ShaderProgramKeyType, scoped_refptr<ShaderProgram>> shader_programs_;
-
- friend class ShaderProgram;
- friend class ScalerImpl;
- friend class GLHelperBenchmark;
- friend class GLHelperTest;
- DISALLOW_COPY_AND_ASSIGN(GLHelperScaling);
-};
-
-} // namespace display_compositor
-
-#endif // COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_SCALING_H_
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