| Index: content/browser/compositor/gl_helper_scaling.h
|
| diff --git a/content/browser/compositor/gl_helper_scaling.h b/content/browser/compositor/gl_helper_scaling.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6fbc03342ad7d90e0b72301885549056b02399be
|
| --- /dev/null
|
| +++ b/content/browser/compositor/gl_helper_scaling.h
|
| @@ -0,0 +1,206 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
|
| +#define CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
|
| +
|
| +#include <deque>
|
| +#include <map>
|
| +#include <vector>
|
| +
|
| +#include "base/macros.h"
|
| +#include "content/browser/compositor/gl_helper.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +#include "ui/gfx/geometry/size.h"
|
| +
|
| +namespace content {
|
| +
|
| +class ShaderProgram;
|
| +class ScalerImpl;
|
| +class GLHelperTest;
|
| +
|
| +// Implements GPU texture scaling methods.
|
| +// Note that you should probably not use this class directly.
|
| +// See gl_helper.cc::CreateScaler instead.
|
| +class CONTENT_EXPORT GLHelperScaling {
|
| + public:
|
| + enum ShaderType {
|
| + SHADER_BILINEAR,
|
| + SHADER_BILINEAR2,
|
| + SHADER_BILINEAR3,
|
| + SHADER_BILINEAR4,
|
| + SHADER_BILINEAR2X2,
|
| + SHADER_BICUBIC_UPSCALE,
|
| + SHADER_BICUBIC_HALF_1D,
|
| + SHADER_PLANAR,
|
| + SHADER_YUV_MRT_PASS1,
|
| + SHADER_YUV_MRT_PASS2,
|
| + };
|
| +
|
| + // Similar to ScalerInterface, but can generate multiple outputs.
|
| + // Used for YUV conversion in gl_helper.c
|
| + class CONTENT_EXPORT ShaderInterface {
|
| + public:
|
| + ShaderInterface() {}
|
| + virtual ~ShaderInterface() {}
|
| + // Note that the src_texture will have the min/mag filter set to GL_LINEAR
|
| + // and wrap_s/t set to CLAMP_TO_EDGE in this call.
|
| + virtual void Execute(GLuint source_texture,
|
| + const std::vector<GLuint>& dest_textures) = 0;
|
| + };
|
| +
|
| + typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
|
| +
|
| + GLHelperScaling(gpu::gles2::GLES2Interface* gl, GLHelper* helper);
|
| + ~GLHelperScaling();
|
| + void InitBuffer();
|
| +
|
| + GLHelper::ScalerInterface* CreateScaler(GLHelper::ScalerQuality quality,
|
| + gfx::Size src_size,
|
| + gfx::Rect src_subrect,
|
| + const gfx::Size& dst_size,
|
| + bool vertically_flip_texture,
|
| + bool swizzle);
|
| +
|
| + GLHelper::ScalerInterface* CreatePlanarScaler(const gfx::Size& src_size,
|
| + const gfx::Rect& src_subrect,
|
| + const gfx::Size& dst_size,
|
| + bool vertically_flip_texture,
|
| + bool swizzle,
|
| + const float color_weights[4]);
|
| +
|
| + ShaderInterface* CreateYuvMrtShader(const gfx::Size& src_size,
|
| + const gfx::Rect& src_subrect,
|
| + const gfx::Size& dst_size,
|
| + bool vertically_flip_texture,
|
| + bool swizzle,
|
| + ShaderType shader);
|
| +
|
| + private:
|
| + // A ScaleOp represents a pass in a scaler pipeline, in one dimension.
|
| + // Note that when quality is GOOD, multiple scaler passes will be
|
| + // combined into one operation for increased performance.
|
| + // Exposed in the header file for testing purposes.
|
| + struct ScaleOp {
|
| + ScaleOp(int factor, bool x, int size)
|
| + : scale_factor(factor), scale_x(x), scale_size(size) {}
|
| +
|
| + // Calculate a set of ScaleOp needed to convert an image of size
|
| + // |src| into an image of size |dst|. If |scale_x| is true, then
|
| + // the calculations are for the X axis of the image, otherwise Y.
|
| + // If |allow3| is true, we can use a SHADER_BILINEAR3 to replace
|
| + // a scale up and scale down with a 3-tap bilinear scale.
|
| + // The calculated ScaleOps are added to |ops|.
|
| + static void AddOps(int src,
|
| + int dst,
|
| + bool scale_x,
|
| + bool allow3,
|
| + std::deque<ScaleOp>* ops) {
|
| + int num_downscales = 0;
|
| + if (allow3 && dst * 3 >= src && dst * 2 < src) {
|
| + // Technically, this should be a scale up and then a
|
| + // scale down, but it makes the optimization code more
|
| + // complicated.
|
| + ops->push_back(ScaleOp(3, scale_x, dst));
|
| + return;
|
| + }
|
| + while ((dst << num_downscales) < src) {
|
| + num_downscales++;
|
| + }
|
| + if ((dst << num_downscales) != src) {
|
| + ops->push_back(ScaleOp(0, scale_x, dst << num_downscales));
|
| + }
|
| + while (num_downscales) {
|
| + num_downscales--;
|
| + ops->push_back(ScaleOp(2, scale_x, dst << num_downscales));
|
| + }
|
| + }
|
| +
|
| + // Update |size| to its new size. Before calling this function
|
| + // |size| should be the size of the input image. After calling it,
|
| + // |size| will be the size of the image after this particular
|
| + // scaling operation.
|
| + void UpdateSize(gfx::Size* subrect) {
|
| + if (scale_x) {
|
| + subrect->set_width(scale_size);
|
| + } else {
|
| + subrect->set_height(scale_size);
|
| + }
|
| + }
|
| +
|
| + // A scale factor of 0 means upscale
|
| + // 2 means 50% scale
|
| + // 3 means 33% scale, etc.
|
| + int scale_factor;
|
| + bool scale_x; // Otherwise y
|
| + int scale_size; // Size to scale to.
|
| + };
|
| +
|
| + // Full specification for a single scaling stage.
|
| + struct ScalerStage {
|
| + ScalerStage(ShaderType shader_,
|
| + gfx::Size src_size_,
|
| + gfx::Rect src_subrect_,
|
| + gfx::Size dst_size_,
|
| + bool scale_x_,
|
| + bool vertically_flip_texture_,
|
| + bool swizzle_);
|
| + ScalerStage(const ScalerStage& other);
|
| + ShaderType shader;
|
| + gfx::Size src_size;
|
| + gfx::Rect src_subrect;
|
| + gfx::Size dst_size;
|
| + bool scale_x;
|
| + bool vertically_flip_texture;
|
| + bool swizzle;
|
| + };
|
| +
|
| + // Compute a vector of scaler stages for a particular
|
| + // set of input/output parameters.
|
| + void ComputeScalerStages(GLHelper::ScalerQuality quality,
|
| + const gfx::Size& src_size,
|
| + const gfx::Rect& src_subrect,
|
| + const gfx::Size& dst_size,
|
| + bool vertically_flip_texture,
|
| + bool swizzle,
|
| + std::vector<ScalerStage>* scaler_stages);
|
| +
|
| + // Take two queues of ScaleOp structs and generate a
|
| + // vector of scaler stages. This is the second half of
|
| + // ComputeScalerStages.
|
| + void ConvertScalerOpsToScalerStages(
|
| + GLHelper::ScalerQuality quality,
|
| + gfx::Size src_size,
|
| + gfx::Rect src_subrect,
|
| + const gfx::Size& dst_size,
|
| + bool vertically_flip_texture,
|
| + bool swizzle,
|
| + std::deque<GLHelperScaling::ScaleOp>* x_ops,
|
| + std::deque<GLHelperScaling::ScaleOp>* y_ops,
|
| + std::vector<ScalerStage>* scaler_stages);
|
| +
|
| + scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
|
| +
|
| + // Interleaved array of 2-dimentional vertex positions (x, y) and
|
| + // 2-dimentional texture coordinates (s, t).
|
| + static const GLfloat kVertexAttributes[];
|
| +
|
| + gpu::gles2::GLES2Interface* gl_;
|
| + GLHelper* helper_;
|
| +
|
| + // The buffer that holds the vertices and the texture coordinates data for
|
| + // drawing a quad.
|
| + ScopedBuffer vertex_attributes_buffer_;
|
| +
|
| + std::map<ShaderProgramKeyType, scoped_refptr<ShaderProgram>> shader_programs_;
|
| +
|
| + friend class ShaderProgram;
|
| + friend class ScalerImpl;
|
| + friend class GLHelperTest;
|
| + DISALLOW_COPY_AND_ASSIGN(GLHelperScaling);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_COMPOSITOR_GL_HELPER_SCALING_H_
|
|
|