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Unified Diff: content/browser/compositor/buffer_queue.h

Issue 1904773004: Revert of Introduce components/display_compositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/browser/compositor/buffer_queue.h
diff --git a/content/browser/compositor/buffer_queue.h b/content/browser/compositor/buffer_queue.h
new file mode 100644
index 0000000000000000000000000000000000000000..772501c52a508f1d98aedb71ad19bc24792b5a6c
--- /dev/null
+++ b/content/browser/compositor/buffer_queue.h
@@ -0,0 +1,126 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
+#define CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
+
+#include <stddef.h>
+
+#include <deque>
+#include <memory>
+#include <vector>
+
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "content/common/content_export.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/size.h"
+
+namespace cc {
+class ContextProvider;
+}
+
+namespace gfx {
+class GpuMemoryBuffer;
+}
+
+namespace gpu {
+class GpuMemoryBufferManager;
+}
+
+namespace content {
+
+class GLHelper;
+
+// Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
+// created using CHROMIUM_gpu_memory_buffer_image. Double/triple buffering is
+// implemented internally. Doublebuffering occurs if PageFlipComplete is called
+// before the next BindFramebuffer call, otherwise it creates extra buffers.
+class CONTENT_EXPORT BufferQueue {
+ public:
+ BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
+ unsigned int texture_target,
+ unsigned int internalformat,
+ GLHelper* gl_helper,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ int surface_id);
+ virtual ~BufferQueue();
+
+ void Initialize();
+
+ void BindFramebuffer();
+ void SwapBuffers(const gfx::Rect& damage);
+ void PageFlipComplete();
+ void Reshape(const gfx::Size& size, float scale_factor);
+
+ void RecreateBuffers();
+
+ unsigned int current_texture_id() const {
+ return current_surface_ ? current_surface_->texture : 0;
+ }
+ unsigned int fbo() const { return fbo_; }
+
+ private:
+ friend class BufferQueueTest;
+ friend class AllocatedSurface;
+
+ struct CONTENT_EXPORT AllocatedSurface {
+ AllocatedSurface(BufferQueue* buffer_queue,
+ std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
+ unsigned int texture,
+ unsigned int image,
+ const gfx::Rect& rect);
+ ~AllocatedSurface();
+ BufferQueue* const buffer_queue;
+ std::unique_ptr<gfx::GpuMemoryBuffer> buffer;
+ const unsigned int texture;
+ const unsigned int image;
+ gfx::Rect damage; // This is the damage for this frame from the previous.
+ };
+
+ void FreeAllSurfaces();
+
+ void FreeSurfaceResources(AllocatedSurface* surface);
+
+ // Copy everything that is in |copy_rect|, except for what is in
+ // |exclude_rect| from |source_texture| to |texture|.
+ virtual void CopyBufferDamage(int texture,
+ int source_texture,
+ const gfx::Rect& new_damage,
+ const gfx::Rect& old_damage);
+
+ void UpdateBufferDamage(const gfx::Rect& damage);
+
+ // Return a surface, available to be drawn into.
+ std::unique_ptr<AllocatedSurface> GetNextSurface();
+
+ std::unique_ptr<AllocatedSurface> RecreateBuffer(
+ std::unique_ptr<AllocatedSurface> surface);
+
+ gfx::Size size_;
+ scoped_refptr<cc::ContextProvider> context_provider_;
+ unsigned int fbo_;
+ size_t allocated_count_;
+ unsigned int texture_target_;
+ unsigned int internal_format_;
+ // This surface is currently bound. This may be nullptr if no surface has
+ // been bound, or if allocation failed at bind.
+ std::unique_ptr<AllocatedSurface> current_surface_;
+ // The surface currently on the screen, if any.
+ std::unique_ptr<AllocatedSurface> displayed_surface_;
+ // These are free for use, and are not nullptr.
+ std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_;
+ // These have been swapped but are not displayed yet. Entries of this deque
+ // may be nullptr, if they represent frames that have been destroyed.
+ std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_;
+ GLHelper* gl_helper_;
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
+ int surface_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(BufferQueue);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
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