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Side by Side Diff: components/display_compositor/buffer_queue.cc

Issue 1904773004: Revert of Introduce components/display_compositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "components/display_compositor/buffer_queue.h"
6
7 #include "base/containers/adapters.h"
8 #include "base/memory/ptr_util.h"
9 #include "build/build_config.h"
10 #include "cc/output/context_provider.h"
11 #include "components/display_compositor/gl_helper.h"
12 #include "gpu/GLES2/gl2extchromium.h"
13 #include "gpu/command_buffer/client/gles2_interface.h"
14 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
15 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
16 #include "third_party/skia/include/core/SkRect.h"
17 #include "third_party/skia/include/core/SkRegion.h"
18 #include "ui/gfx/gpu_memory_buffer.h"
19 #include "ui/gfx/skia_util.h"
20
21 namespace display_compositor {
22
23 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
24 unsigned int texture_target,
25 unsigned int internalformat,
26 GLHelper* gl_helper,
27 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
28 int surface_id)
29 : context_provider_(context_provider),
30 fbo_(0),
31 allocated_count_(0),
32 texture_target_(texture_target),
33 internal_format_(internalformat),
34 gl_helper_(gl_helper),
35 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
36 surface_id_(surface_id) {}
37
38 BufferQueue::~BufferQueue() {
39 FreeAllSurfaces();
40
41 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
42 if (fbo_)
43 gl->DeleteFramebuffers(1, &fbo_);
44 }
45
46 void BufferQueue::Initialize() {
47 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
48 gl->GenFramebuffers(1, &fbo_);
49 }
50
51 void BufferQueue::BindFramebuffer() {
52 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
53 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
54
55 if (!current_surface_)
56 current_surface_ = GetNextSurface();
57
58 if (current_surface_) {
59 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
60 texture_target_, current_surface_->texture, 0);
61 }
62 }
63
64 void BufferQueue::CopyBufferDamage(int texture,
65 int source_texture,
66 const gfx::Rect& new_damage,
67 const gfx::Rect& old_damage) {
68 gl_helper_->CopySubBufferDamage(texture_target_, texture, source_texture,
69 SkRegion(gfx::RectToSkIRect(new_damage)),
70 SkRegion(gfx::RectToSkIRect(old_damage)));
71 }
72
73 void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) {
74 if (displayed_surface_)
75 displayed_surface_->damage.Union(damage);
76 for (auto& surface : available_surfaces_)
77 surface->damage.Union(damage);
78 for (auto& surface : in_flight_surfaces_) {
79 if (surface)
80 surface->damage.Union(damage);
81 }
82 }
83
84 void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
85 if (current_surface_) {
86 if (damage != gfx::Rect(size_)) {
87 // Copy damage from the most recently swapped buffer. In the event that
88 // the buffer was destroyed and failed to recreate, pick from the most
89 // recently available buffer.
90 unsigned int texture_id = 0;
91 for (auto& surface : base::Reversed(in_flight_surfaces_)) {
92 if (surface) {
93 texture_id = surface->texture;
94 break;
95 }
96 }
97 if (!texture_id && displayed_surface_)
98 texture_id = displayed_surface_->texture;
99
100 if (texture_id) {
101 CopyBufferDamage(current_surface_->texture, texture_id, damage,
102 current_surface_->damage);
103 }
104 }
105 current_surface_->damage = gfx::Rect();
106 }
107 UpdateBufferDamage(damage);
108 in_flight_surfaces_.push_back(std::move(current_surface_));
109 // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer
110 // paths), so ensure we restore it here.
111 context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
112 }
113
114 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
115 if (size == size_)
116 return;
117 #if !defined(OS_MACOSX)
118 // TODO(ccameron): This assert is being hit on Mac try jobs. Determine if that
119 // is cause for concern or if it is benign.
120 // http://crbug.com/524624
121 DCHECK(!current_surface_);
122 #endif
123 size_ = size;
124
125 // TODO: add stencil buffer when needed.
126 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
127 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
128 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
129 texture_target_, 0, 0);
130
131 FreeAllSurfaces();
132 }
133
134 void BufferQueue::RecreateBuffers() {
135 // We need to recreate the buffers, for whatever reason the old ones are not
136 // presentable on the device anymore.
137 // Unused buffers can be freed directly, they will be re-allocated as needed.
138 // Any in flight, current or displayed surface must be replaced.
139 available_surfaces_.clear();
140
141 // Recreate all in-flight surfaces and put the recreated copies in the queue.
142 for (auto& surface : in_flight_surfaces_)
143 surface = RecreateBuffer(std::move(surface));
144
145 current_surface_ = RecreateBuffer(std::move(current_surface_));
146 displayed_surface_ = RecreateBuffer(std::move(displayed_surface_));
147
148 if (current_surface_) {
149 // If we have a texture bound, we will need to re-bind it.
150 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
151 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
152 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
153 texture_target_, current_surface_->texture, 0);
154 }
155 }
156
157 std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::RecreateBuffer(
158 std::unique_ptr<AllocatedSurface> surface) {
159 if (!surface)
160 return nullptr;
161
162 std::unique_ptr<AllocatedSurface> new_surface(GetNextSurface());
163 if (!new_surface)
164 return nullptr;
165
166 new_surface->damage = surface->damage;
167
168 // Copy the entire texture.
169 CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(),
170 gfx::Rect(size_));
171 return new_surface;
172 }
173
174 void BufferQueue::PageFlipComplete() {
175 DCHECK(!in_flight_surfaces_.empty());
176 if (displayed_surface_)
177 available_surfaces_.push_back(std::move(displayed_surface_));
178 displayed_surface_ = std::move(in_flight_surfaces_.front());
179 in_flight_surfaces_.pop_front();
180 }
181
182 void BufferQueue::FreeAllSurfaces() {
183 displayed_surface_.reset();
184 current_surface_.reset();
185 // This is intentionally not emptied since the swap buffers acks are still
186 // expected to arrive.
187 for (auto& surface : in_flight_surfaces_)
188 surface = nullptr;
189 available_surfaces_.clear();
190 }
191
192 void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) {
193 if (!surface->texture)
194 return;
195
196 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
197 gl->BindTexture(texture_target_, surface->texture);
198 gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image);
199 gl->DeleteTextures(1, &surface->texture);
200 gl->DestroyImageCHROMIUM(surface->image);
201 surface->buffer.reset();
202 allocated_count_--;
203 }
204
205 std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() {
206 if (!available_surfaces_.empty()) {
207 std::unique_ptr<AllocatedSurface> surface =
208 std::move(available_surfaces_.back());
209 available_surfaces_.pop_back();
210 return surface;
211 }
212
213 unsigned int texture = 0;
214 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
215 gl->GenTextures(1, &texture);
216 if (!texture)
217 return nullptr;
218
219 // We don't want to allow anything more than triple buffering.
220 DCHECK_LT(allocated_count_, 4U);
221
222 std::unique_ptr<gfx::GpuMemoryBuffer> buffer(
223 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
224 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
225 gfx::BufferUsage::SCANOUT, surface_id_));
226 if (!buffer.get()) {
227 gl->DeleteTextures(1, &texture);
228 DLOG(ERROR) << "Failed to allocate GPU memory buffer";
229 return nullptr;
230 }
231
232 unsigned int id =
233 gl->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(),
234 size_.height(), internal_format_);
235 if (!id) {
236 LOG(ERROR) << "Failed to allocate backing image surface";
237 gl->DeleteTextures(1, &texture);
238 return nullptr;
239 }
240
241 allocated_count_++;
242 gl->BindTexture(texture_target_, texture);
243 gl->BindTexImage2DCHROMIUM(texture_target_, id);
244 return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture,
245 id, gfx::Rect(size_)));
246 }
247
248 BufferQueue::AllocatedSurface::AllocatedSurface(
249 BufferQueue* buffer_queue,
250 std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
251 unsigned int texture,
252 unsigned int image,
253 const gfx::Rect& rect)
254 : buffer_queue(buffer_queue),
255 buffer(buffer.release()),
256 texture(texture),
257 image(image),
258 damage(rect) {}
259
260 BufferQueue::AllocatedSurface::~AllocatedSurface() {
261 buffer_queue->FreeSurfaceResources(this);
262 }
263
264 } // namespace display_compositor
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