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Side by Side Diff: ui/views/controls/button/menu_button.h

Issue 1904753002: MenuButton: support Mac look & feel (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cache arrow images Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
46 // How much padding to put on the left and right of the menu marker. 46 // How much padding to put on the left and right of the menu marker.
47 static const int kMenuMarkerPaddingLeft; 47 static const int kMenuMarkerPaddingLeft;
48 static const int kMenuMarkerPaddingRight; 48 static const int kMenuMarkerPaddingRight;
49 49
50 // Create a Button. 50 // Create a Button.
51 MenuButton(const base::string16& text, 51 MenuButton(const base::string16& text,
52 MenuButtonListener* menu_button_listener, 52 MenuButtonListener* menu_button_listener,
53 bool show_menu_marker); 53 bool show_menu_marker);
54 ~MenuButton() override; 54 ~MenuButton() override;
55 55
56 bool show_menu_marker() const { return show_menu_marker_; }
57 void set_menu_marker(const gfx::ImageSkia* menu_marker) {
58 menu_marker_ = menu_marker;
59 }
60 const gfx::ImageSkia* menu_marker() const { return menu_marker_; }
61
62 const gfx::Point& menu_offset() const { return menu_offset_; } 56 const gfx::Point& menu_offset() const { return menu_offset_; }
63 void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); } 57 void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); }
64 58
65 // Activate the button (called when the button is pressed). |event| is the 59 // Activate the button (called when the button is pressed). |event| is the
66 // event triggering the activation, if any. 60 // event triggering the activation, if any.
67 bool Activate(const ui::Event* event); 61 bool Activate(const ui::Event* event);
68 62
69 // Returns true if the event is of the proper type to potentially trigger an 63 // Returns true if the event is of the proper type to potentially trigger an
70 // action. Since MenuButtons have properties other than event type (like 64 // action. Since MenuButtons have properties other than event type (like
71 // last menu open time) to determine if an event is valid to activate the 65 // last menu open time) to determine if an event is valid to activate the
(...skipping 23 matching lines...) Expand all
95 89
96 // Overridden from CustomButton: 90 // Overridden from CustomButton:
97 bool IsTriggerableEvent(const ui::Event& event) override; 91 bool IsTriggerableEvent(const ui::Event& event) override;
98 bool ShouldEnterPushedState(const ui::Event& event) override; 92 bool ShouldEnterPushedState(const ui::Event& event) override;
99 void StateChanged() override; 93 void StateChanged() override;
100 void NotifyClick(const ui::Event& event) override; 94 void NotifyClick(const ui::Event& event) override;
101 95
102 // Offset of the associated menu position. 96 // Offset of the associated menu position.
103 gfx::Point menu_offset_; 97 gfx::Point menu_offset_;
104 98
99 // Returns the width of the "shoulder" of the menubutton, which is the area
100 // containing the menu marker, and any padding surrounding it.
101 int GetShoulderWidth() const;
tapted 2016/04/26 05:05:57 can this be made private:?
Elly Fong-Jones 2016/04/26 17:41:25 Done.
102
105 private: 103 private:
106 friend class PressedLock; 104 friend class PressedLock;
107 105
108 // Increment/decrement the number of "pressed" locks this button has, and 106 // Increment/decrement the number of "pressed" locks this button has, and
109 // set the state accordingly. The ink drop is snapped to the final ACTIVATED 107 // set the state accordingly. The ink drop is snapped to the final ACTIVATED
110 // state if |snap_ink_drop_to_activated| is true, otherwise the ink drop will 108 // state if |snap_ink_drop_to_activated| is true, otherwise the ink drop will
111 // be animated to the ACTIVATED state. 109 // be animated to the ACTIVATED state.
112 void IncrementPressedLocked(bool snap_ink_drop_to_activated); 110 void IncrementPressedLocked(bool snap_ink_drop_to_activated);
113 void DecrementPressedLocked(); 111 void DecrementPressedLocked();
114 112
115 // Compute the maximum X coordinate for the current screen. MenuButtons 113 // Compute the maximum X coordinate for the current screen. MenuButtons
116 // use this to make sure a menu is never shown off screen. 114 // use this to make sure a menu is never shown off screen.
117 int GetMaximumScreenXCoordinate(); 115 int GetMaximumScreenXCoordinate();
118 116
119 // We use a time object in order to keep track of when the menu was closed. 117 // We use a time object in order to keep track of when the menu was closed.
120 // The time is used for simulating menu behavior for the menu button; that 118 // The time is used for simulating menu behavior for the menu button; that
121 // is, if the menu is shown and the button is pressed, we need to close the 119 // is, if the menu is shown and the button is pressed, we need to close the
122 // menu. There is no clean way to get the second click event because the 120 // menu. There is no clean way to get the second click event because the
123 // menu is displayed using a modal loop and, unlike regular menus in Windows, 121 // menu is displayed using a modal loop and, unlike regular menus in Windows,
124 // the button is not part of the displayed menu. 122 // the button is not part of the displayed menu.
125 base::TimeTicks menu_closed_time_; 123 base::TimeTicks menu_closed_time_;
126 124
127 // Our listener. Not owned. 125 // Our listener. Not owned.
128 MenuButtonListener* listener_; 126 MenuButtonListener* listener_;
129 127
130 // Whether or not we're showing a drop marker. 128 // Whether or not we're showing a drop marker.
131 bool show_menu_marker_; 129 const bool show_menu_marker_;
132
133 // The down arrow used to differentiate the menu button from normal buttons.
134 const gfx::ImageSkia* menu_marker_;
135 130
136 // If non-null the destructor sets this to true. This is set while the menu is 131 // If non-null the destructor sets this to true. This is set while the menu is
137 // showing and used to detect if the menu was deleted while running. 132 // showing and used to detect if the menu was deleted while running.
138 bool* destroyed_flag_; 133 bool* destroyed_flag_;
139 134
140 // The current number of "pressed" locks this button has. 135 // The current number of "pressed" locks this button has.
141 int pressed_lock_count_; 136 int pressed_lock_count_;
142 137
143 // Used to let Activate() know if IncrementPressedLocked() was called. 138 // Used to let Activate() know if IncrementPressedLocked() was called.
144 bool* increment_pressed_lock_called_; 139 bool* increment_pressed_lock_called_;
145 140
146 // True if the button was in a disabled state when a menu was run, and should 141 // True if the button was in a disabled state when a menu was run, and should
147 // return to it once the press is complete. This can happen if, e.g., we 142 // return to it once the press is complete. This can happen if, e.g., we
148 // programmatically show a menu on a disabled button. 143 // programmatically show a menu on a disabled button.
149 bool should_disable_after_press_; 144 bool should_disable_after_press_;
150 145
146 // The images to draw for the menu marker, if |show_menu_marker_| is true.
147 gfx::ImageSkia enabled_marker_image_;
148 gfx::ImageSkia disabled_marker_image_;
tapted 2016/04/26 05:05:57 Since the default PlatformStyle ignores the `enabl
Elly Fong-Jones 2016/04/26 17:41:25 Done.
149
151 base::WeakPtrFactory<MenuButton> weak_factory_; 150 base::WeakPtrFactory<MenuButton> weak_factory_;
152 151
153 DISALLOW_COPY_AND_ASSIGN(MenuButton); 152 DISALLOW_COPY_AND_ASSIGN(MenuButton);
154 }; 153 };
155 154
156 } // namespace views 155 } // namespace views
157 156
158 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 157 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
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