Chromium Code Reviews| Index: cc/animation/element_animations.h |
| diff --git a/cc/animation/element_animations.h b/cc/animation/element_animations.h |
| index 4214f317ba401705ab8b371fdf2071cfd08bd6fd..51d3eb25a983587e70b7c59e436672e39f186477 100644 |
| --- a/cc/animation/element_animations.h |
| +++ b/cc/animation/element_animations.h |
| @@ -5,66 +5,60 @@ |
| #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| +#include <bitset> |
| #include <memory> |
| +#include <vector> |
| #include "base/containers/linked_list.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| +#include "base/time/time.h" |
| +#include "cc/animation/animation.h" |
| #include "cc/animation/animation_curve.h" |
| -#include "cc/animation/animation_delegate.h" |
| -#include "cc/animation/layer_animation_controller.h" |
| -#include "cc/animation/layer_animation_value_observer.h" |
| -#include "cc/animation/layer_animation_value_provider.h" |
| +#include "cc/animation/animation_events.h" |
| +#include "cc/animation/target_property.h" |
| #include "cc/base/cc_export.h" |
| +#include "ui/gfx/geometry/scroll_offset.h" |
| +#include "ui/gfx/transform.h" |
| namespace gfx { |
| -class ScrollOffset; |
| -class Transform; |
| +class BoxF; |
| } |
| namespace cc { |
| +class AnimationDelegate; |
| +class AnimationEvents; |
| class AnimationHost; |
| class AnimationPlayer; |
| class FilterOperations; |
| -class LayerAnimationController; |
| +class KeyframeValueList; |
| enum class LayerTreeType; |
| // An ElementAnimations owns a list of all AnimationPlayers, attached to |
| -// the layer. Also, it owns LayerAnimationController instance (1:1 |
| -// relationship) |
| -// ElementAnimations object redirects all events from LAC to the list |
| -// of animation layers. |
| +// the layer. |
| // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). |
| // No pointer to/from respective blink::ElementAnimations object for now. |
| -class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>, |
| - public AnimationDelegate, |
| - public LayerAnimationValueObserver, |
| - public LayerAnimationValueProvider { |
| +class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { |
| public: |
| - static scoped_refptr<ElementAnimations> Create(AnimationHost* host); |
| + enum class ObserverType { ACTIVE, PENDING }; |
|
loyso (OOO)
2016/04/21 05:07:57
This is copied as-is from LAC. Will replace it wit
|
| - int layer_id() const { |
| - return layer_animation_controller_ ? layer_animation_controller_->id() : 0; |
| - } |
| + static scoped_refptr<ElementAnimations> Create(); |
| + |
| + int layer_id() const { return layer_id_; } |
| + void SetLayerId(int layer_id); |
| // Parent AnimationHost. |
| AnimationHost* animation_host() { return animation_host_; } |
| const AnimationHost* animation_host() const { return animation_host_; } |
| + void SetAnimationHost(AnimationHost* host); |
| - void CreateLayerAnimationController(int layer_id); |
| - void DestroyLayerAnimationController(); |
| + void InitValueObservations(); |
| + void ClearValueObservations(); |
| void LayerRegistered(int layer_id, LayerTreeType tree_type); |
| void LayerUnregistered(int layer_id, LayerTreeType tree_type); |
| - bool needs_active_value_observations() const { |
| - return layer_animation_controller_->needs_active_value_observations(); |
| - } |
| - bool needs_pending_value_observations() const { |
| - return layer_animation_controller_->needs_pending_value_observations(); |
| - } |
| - |
| void AddPlayer(AnimationPlayer* player); |
| void RemovePlayer(AnimationPlayer* player); |
| bool IsEmpty() const; |
| @@ -73,6 +67,9 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>, |
| typedef base::LinkNode<AnimationPlayer> PlayersListNode; |
| const PlayersList& players_list() const { return *players_list_.get(); } |
| + // Ensures that the list of active animations on the main thread and the impl |
| + // thread are kept in sync. This function does not take ownership of the impl |
| + // thread ElementAnimations. |
| void PushPropertiesTo( |
| scoped_refptr<ElementAnimations> element_animations_impl); |
| @@ -83,6 +80,17 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>, |
| void AbortAnimations(TargetProperty::Type target_property, |
| bool needs_completion = false); |
| + void Animate(base::TimeTicks monotonic_time); |
| + void AccumulatePropertyUpdates(base::TimeTicks monotonic_time, |
| + AnimationEvents* events); |
| + |
| + void UpdateState(bool start_ready_animations, AnimationEvents* events); |
| + |
| + // Make animations affect active observers if and only if they affect |
| + // pending observers. Any animations that no longer affect any observers |
| + // are deleted. |
| + void ActivateAnimations(); |
| + |
| // Returns the active animation animating the given property that is either |
| // running, or is next to run, if such an animation exists. |
| Animation* GetAnimation(TargetProperty::Type target_property) const; |
| @@ -90,56 +98,191 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>, |
| // Returns the active animation for the given unique animation id. |
| Animation* GetAnimationById(int animation_id) const; |
| + // Returns true if there are any animations that have neither finished nor |
| + // aborted. |
| + bool HasActiveAnimation() const; |
| + |
| + // Returns true if there are any animations at all to process. |
| + bool has_any_animation() const { return !animations_.empty(); } |
| + |
| + // Returns true if there is an animation that is either currently animating |
| + // the given property or scheduled to animate this property in the future, and |
| + // that affects the given observer type. |
| + bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, |
| + ObserverType observer_type) const; |
| + |
| + // Returns true if there is an animation that is currently animating the given |
| + // property and that affects the given observer type. |
| + bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, |
| + ObserverType observer_type) const; |
| + |
| + void NotifyAnimationStarted(const AnimationEvent& event); |
| + void NotifyAnimationFinished(const AnimationEvent& event); |
| + void NotifyAnimationAborted(const AnimationEvent& event); |
| + void NotifyAnimationPropertyUpdate(const AnimationEvent& event); |
| + void NotifyAnimationTakeover(const AnimationEvent& event); |
| + |
| + bool needs_active_value_observations() const { |
| + return needs_active_value_observations_; |
| + } |
| + bool needs_pending_value_observations() const { |
| + return needs_pending_value_observations_; |
| + } |
| + |
| + void set_needs_active_value_observations( |
| + bool needs_active_value_observations) { |
| + needs_active_value_observations_ = needs_active_value_observations; |
| + } |
| + void set_needs_pending_value_observations( |
| + bool needs_pending_value_observations) { |
| + needs_pending_value_observations_ = needs_pending_value_observations; |
| + } |
| + |
| + bool HasFilterAnimationThatInflatesBounds() const; |
| + bool HasTransformAnimationThatInflatesBounds() const; |
| + bool HasAnimationThatInflatesBounds() const { |
| + return HasTransformAnimationThatInflatesBounds() || |
| + HasFilterAnimationThatInflatesBounds(); |
| + } |
| + |
| + bool FilterAnimationBoundsForBox(const gfx::BoxF& box, |
| + gfx::BoxF* bounds) const; |
| + bool TransformAnimationBoundsForBox(const gfx::BoxF& box, |
| + gfx::BoxF* bounds) const; |
| + |
| + bool HasAnimationThatAffectsScale() const; |
| + |
| + bool HasOnlyTranslationTransforms(ObserverType observer_type) const; |
| + |
| + bool AnimationsPreserveAxisAlignment() const; |
| + |
| + // Sets |start_scale| to the maximum of starting animation scale along any |
| + // dimension at any destination in active animations. Returns false if the |
| + // starting scale cannot be computed. |
| + bool AnimationStartScale(ObserverType observer_type, |
| + float* start_scale) const; |
| + |
| + // Sets |max_scale| to the maximum scale along any dimension at any |
| + // destination in active animations. Returns false if the maximum scale cannot |
| + // be computed. |
| + bool MaximumTargetScale(ObserverType observer_type, float* max_scale) const; |
| + |
| + // When a scroll animation is removed on the main thread, its compositor |
| + // thread counterpart continues producing scroll deltas until activation. |
| + // These scroll deltas need to be cleared at activation, so that the active |
| + // layer's scroll offset matches the offset provided by the main thread |
| + // rather than a combination of this offset and scroll deltas produced by |
| + // the removed animation. This is to provide the illusion of synchronicity to |
| + // JS that simultaneously removes an animation and sets the scroll offset. |
| + bool scroll_offset_animation_was_interrupted() const { |
| + return scroll_offset_animation_was_interrupted_; |
| + } |
| + |
| + bool needs_to_start_animations_for_testing() { |
| + return needs_to_start_animations_; |
| + } |
| + |
| private: |
| friend class base::RefCounted<ElementAnimations>; |
| - // TODO(loyso): Erase this when LAC merged into ElementAnimations. |
| - friend class AnimationHost; |
| + ElementAnimations(); |
| + ~ElementAnimations(); |
| + |
| + // A set of target properties. TargetProperty must be 0-based enum. |
| + using TargetProperties = |
| + std::bitset<TargetProperty::LAST_TARGET_PROPERTY + 1>; |
| + |
| + void PushNewAnimationsToImplThread( |
| + ElementAnimations* element_animations_impl) const; |
| + void MarkAbortedAnimationsForDeletion( |
| + ElementAnimations* element_animations_impl) const; |
| + void RemoveAnimationsCompletedOnMainThread( |
| + ElementAnimations* element_animations_impl) const; |
| + void PushPropertiesToImplThread(ElementAnimations* element_animations_impl); |
| + |
| + void StartAnimations(base::TimeTicks monotonic_time); |
| + void PromoteStartedAnimations(base::TimeTicks monotonic_time, |
| + AnimationEvents* events); |
| + void MarkFinishedAnimations(base::TimeTicks monotonic_time); |
| + void MarkAnimationsForDeletion(base::TimeTicks monotonic_time, |
| + AnimationEvents* events); |
| + void PurgeAnimationsMarkedForDeletion(); |
| + |
| + void TickAnimations(base::TimeTicks monotonic_time); |
| - explicit ElementAnimations(AnimationHost* host); |
| - ~ElementAnimations() override; |
| + enum UpdateActivationType { NORMAL_ACTIVATION, FORCE_ACTIVATION }; |
| + void UpdateActivation(UpdateActivationType type); |
| + |
| + void NotifyObserversOpacityAnimated(float opacity, |
| + bool notify_active_observers, |
| + bool notify_pending_observers); |
| + void NotifyObserversTransformAnimated(const gfx::Transform& transform, |
| + bool notify_active_observers, |
| + bool notify_pending_observers); |
| + void NotifyObserversFilterAnimated(const FilterOperations& filter, |
| + bool notify_active_observers, |
| + bool notify_pending_observers); |
| + void NotifyObserversScrollOffsetAnimated( |
| + const gfx::ScrollOffset& scroll_offset, |
| + bool notify_active_observers, |
| + bool notify_pending_observers); |
| + |
| + void NotifyObserversAnimationWaitingForDeletion(); |
| + |
| + void NotifyObserversTransformIsPotentiallyAnimatingChanged( |
| + bool notify_active_observers, |
| + bool notify_pending_observers); |
| + |
| + void UpdatePotentiallyAnimatingTransform(); |
| - // LayerAnimationValueObserver implementation. |
| void OnFilterAnimated(LayerTreeType tree_type, |
| - const FilterOperations& filters) override; |
| - void OnOpacityAnimated(LayerTreeType tree_type, float opacity) override; |
| + const FilterOperations& filters); |
| + void OnOpacityAnimated(LayerTreeType tree_type, float opacity); |
| void OnTransformAnimated(LayerTreeType tree_type, |
| - const gfx::Transform& transform) override; |
| + const gfx::Transform& transform); |
| void OnScrollOffsetAnimated(LayerTreeType tree_type, |
| - const gfx::ScrollOffset& scroll_offset) override; |
| - void OnAnimationWaitingForDeletion() override; |
| + const gfx::ScrollOffset& scroll_offset); |
| + void OnAnimationWaitingForDeletion(); |
| void OnTransformIsPotentiallyAnimatingChanged(LayerTreeType tree_type, |
| - bool is_animating) override; |
| - |
| - void CreateActiveValueObserver(); |
| - void DestroyActiveValueObserver(); |
| - |
| - void CreatePendingValueObserver(); |
| - void DestroyPendingValueObserver(); |
| - |
| - // AnimationDelegate implementation |
| - void NotifyAnimationStarted(base::TimeTicks monotonic_time, |
| - TargetProperty::Type target_property, |
| - int group) override; |
| - void NotifyAnimationFinished(base::TimeTicks monotonic_time, |
| - TargetProperty::Type target_property, |
| - int group) override; |
| - void NotifyAnimationAborted(base::TimeTicks monotonic_time, |
| - TargetProperty::Type target_property, |
| - int group) override; |
| - void NotifyAnimationTakeover(base::TimeTicks monotonic_time, |
| - TargetProperty::Type target_property, |
| - double animation_start_time, |
| - std::unique_ptr<AnimationCurve> curve) override; |
| - |
| - // LayerAnimationValueProvider implementation. |
| - gfx::ScrollOffset ScrollOffsetForAnimation() const override; |
| + bool is_animating); |
| + gfx::ScrollOffset ScrollOffsetForAnimation() const; |
| - std::unique_ptr<PlayersList> players_list_; |
| + void NotifyPlayersAnimationStarted(base::TimeTicks monotonic_time, |
| + TargetProperty::Type target_property, |
| + int group); |
| + void NotifyPlayersAnimationFinished(base::TimeTicks monotonic_time, |
| + TargetProperty::Type target_property, |
| + int group); |
| + void NotifyPlayersAnimationAborted(base::TimeTicks monotonic_time, |
| + TargetProperty::Type target_property, |
| + int group); |
| + void NotifyPlayersAnimationPropertyUpdate(const AnimationEvent& event); |
| + void NotifyPlayersAnimationTakeover(base::TimeTicks monotonic_time, |
| + TargetProperty::Type target_property, |
| + double animation_start_time, |
| + std::unique_ptr<AnimationCurve> curve); |
| - // LAC is owned by ElementAnimations (1:1 relationship). |
| - scoped_refptr<LayerAnimationController> layer_animation_controller_; |
| + std::unique_ptr<PlayersList> players_list_; |
| AnimationHost* animation_host_; |
| + int layer_id_; |
| + std::vector<std::unique_ptr<Animation>> animations_; |
| + |
| + // This is used to ensure that we don't spam the animation host. |
| + bool is_active_; |
| + |
| + base::TimeTicks last_tick_time_; |
| + |
| + bool needs_active_value_observations_; |
| + bool needs_pending_value_observations_; |
| + |
| + // Only try to start animations when new animations are added or when the |
| + // previous attempt at starting animations failed to start all animations. |
| + bool needs_to_start_animations_; |
| + |
| + bool scroll_offset_animation_was_interrupted_; |
| + |
| + bool potentially_animating_transform_for_active_observers_; |
| + bool potentially_animating_transform_for_pending_observers_; |
| DISALLOW_COPY_AND_ASSIGN(ElementAnimations); |
| }; |