| Index: cc/animation/element_animations.h
|
| diff --git a/cc/animation/element_animations.h b/cc/animation/element_animations.h
|
| index 4214f317ba401705ab8b371fdf2071cfd08bd6fd..51d3eb25a983587e70b7c59e436672e39f186477 100644
|
| --- a/cc/animation/element_animations.h
|
| +++ b/cc/animation/element_animations.h
|
| @@ -5,66 +5,60 @@
|
| #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
|
| #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
|
|
|
| +#include <bitset>
|
| #include <memory>
|
| +#include <vector>
|
|
|
| #include "base/containers/linked_list.h"
|
| #include "base/macros.h"
|
| #include "base/memory/ref_counted.h"
|
| +#include "base/time/time.h"
|
| +#include "cc/animation/animation.h"
|
| #include "cc/animation/animation_curve.h"
|
| -#include "cc/animation/animation_delegate.h"
|
| -#include "cc/animation/layer_animation_controller.h"
|
| -#include "cc/animation/layer_animation_value_observer.h"
|
| -#include "cc/animation/layer_animation_value_provider.h"
|
| +#include "cc/animation/animation_events.h"
|
| +#include "cc/animation/target_property.h"
|
| #include "cc/base/cc_export.h"
|
| +#include "ui/gfx/geometry/scroll_offset.h"
|
| +#include "ui/gfx/transform.h"
|
|
|
| namespace gfx {
|
| -class ScrollOffset;
|
| -class Transform;
|
| +class BoxF;
|
| }
|
|
|
| namespace cc {
|
|
|
| +class AnimationDelegate;
|
| +class AnimationEvents;
|
| class AnimationHost;
|
| class AnimationPlayer;
|
| class FilterOperations;
|
| -class LayerAnimationController;
|
| +class KeyframeValueList;
|
| enum class LayerTreeType;
|
|
|
| // An ElementAnimations owns a list of all AnimationPlayers, attached to
|
| -// the layer. Also, it owns LayerAnimationController instance (1:1
|
| -// relationship)
|
| -// ElementAnimations object redirects all events from LAC to the list
|
| -// of animation layers.
|
| +// the layer.
|
| // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship).
|
| // No pointer to/from respective blink::ElementAnimations object for now.
|
| -class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>,
|
| - public AnimationDelegate,
|
| - public LayerAnimationValueObserver,
|
| - public LayerAnimationValueProvider {
|
| +class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> {
|
| public:
|
| - static scoped_refptr<ElementAnimations> Create(AnimationHost* host);
|
| + enum class ObserverType { ACTIVE, PENDING };
|
|
|
| - int layer_id() const {
|
| - return layer_animation_controller_ ? layer_animation_controller_->id() : 0;
|
| - }
|
| + static scoped_refptr<ElementAnimations> Create();
|
| +
|
| + int layer_id() const { return layer_id_; }
|
| + void SetLayerId(int layer_id);
|
|
|
| // Parent AnimationHost.
|
| AnimationHost* animation_host() { return animation_host_; }
|
| const AnimationHost* animation_host() const { return animation_host_; }
|
| + void SetAnimationHost(AnimationHost* host);
|
|
|
| - void CreateLayerAnimationController(int layer_id);
|
| - void DestroyLayerAnimationController();
|
| + void InitValueObservations();
|
| + void ClearValueObservations();
|
|
|
| void LayerRegistered(int layer_id, LayerTreeType tree_type);
|
| void LayerUnregistered(int layer_id, LayerTreeType tree_type);
|
|
|
| - bool needs_active_value_observations() const {
|
| - return layer_animation_controller_->needs_active_value_observations();
|
| - }
|
| - bool needs_pending_value_observations() const {
|
| - return layer_animation_controller_->needs_pending_value_observations();
|
| - }
|
| -
|
| void AddPlayer(AnimationPlayer* player);
|
| void RemovePlayer(AnimationPlayer* player);
|
| bool IsEmpty() const;
|
| @@ -73,6 +67,9 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>,
|
| typedef base::LinkNode<AnimationPlayer> PlayersListNode;
|
| const PlayersList& players_list() const { return *players_list_.get(); }
|
|
|
| + // Ensures that the list of active animations on the main thread and the impl
|
| + // thread are kept in sync. This function does not take ownership of the impl
|
| + // thread ElementAnimations.
|
| void PushPropertiesTo(
|
| scoped_refptr<ElementAnimations> element_animations_impl);
|
|
|
| @@ -83,6 +80,17 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>,
|
| void AbortAnimations(TargetProperty::Type target_property,
|
| bool needs_completion = false);
|
|
|
| + void Animate(base::TimeTicks monotonic_time);
|
| + void AccumulatePropertyUpdates(base::TimeTicks monotonic_time,
|
| + AnimationEvents* events);
|
| +
|
| + void UpdateState(bool start_ready_animations, AnimationEvents* events);
|
| +
|
| + // Make animations affect active observers if and only if they affect
|
| + // pending observers. Any animations that no longer affect any observers
|
| + // are deleted.
|
| + void ActivateAnimations();
|
| +
|
| // Returns the active animation animating the given property that is either
|
| // running, or is next to run, if such an animation exists.
|
| Animation* GetAnimation(TargetProperty::Type target_property) const;
|
| @@ -90,56 +98,191 @@ class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations>,
|
| // Returns the active animation for the given unique animation id.
|
| Animation* GetAnimationById(int animation_id) const;
|
|
|
| + // Returns true if there are any animations that have neither finished nor
|
| + // aborted.
|
| + bool HasActiveAnimation() const;
|
| +
|
| + // Returns true if there are any animations at all to process.
|
| + bool has_any_animation() const { return !animations_.empty(); }
|
| +
|
| + // Returns true if there is an animation that is either currently animating
|
| + // the given property or scheduled to animate this property in the future, and
|
| + // that affects the given observer type.
|
| + bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property,
|
| + ObserverType observer_type) const;
|
| +
|
| + // Returns true if there is an animation that is currently animating the given
|
| + // property and that affects the given observer type.
|
| + bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property,
|
| + ObserverType observer_type) const;
|
| +
|
| + void NotifyAnimationStarted(const AnimationEvent& event);
|
| + void NotifyAnimationFinished(const AnimationEvent& event);
|
| + void NotifyAnimationAborted(const AnimationEvent& event);
|
| + void NotifyAnimationPropertyUpdate(const AnimationEvent& event);
|
| + void NotifyAnimationTakeover(const AnimationEvent& event);
|
| +
|
| + bool needs_active_value_observations() const {
|
| + return needs_active_value_observations_;
|
| + }
|
| + bool needs_pending_value_observations() const {
|
| + return needs_pending_value_observations_;
|
| + }
|
| +
|
| + void set_needs_active_value_observations(
|
| + bool needs_active_value_observations) {
|
| + needs_active_value_observations_ = needs_active_value_observations;
|
| + }
|
| + void set_needs_pending_value_observations(
|
| + bool needs_pending_value_observations) {
|
| + needs_pending_value_observations_ = needs_pending_value_observations;
|
| + }
|
| +
|
| + bool HasFilterAnimationThatInflatesBounds() const;
|
| + bool HasTransformAnimationThatInflatesBounds() const;
|
| + bool HasAnimationThatInflatesBounds() const {
|
| + return HasTransformAnimationThatInflatesBounds() ||
|
| + HasFilterAnimationThatInflatesBounds();
|
| + }
|
| +
|
| + bool FilterAnimationBoundsForBox(const gfx::BoxF& box,
|
| + gfx::BoxF* bounds) const;
|
| + bool TransformAnimationBoundsForBox(const gfx::BoxF& box,
|
| + gfx::BoxF* bounds) const;
|
| +
|
| + bool HasAnimationThatAffectsScale() const;
|
| +
|
| + bool HasOnlyTranslationTransforms(ObserverType observer_type) const;
|
| +
|
| + bool AnimationsPreserveAxisAlignment() const;
|
| +
|
| + // Sets |start_scale| to the maximum of starting animation scale along any
|
| + // dimension at any destination in active animations. Returns false if the
|
| + // starting scale cannot be computed.
|
| + bool AnimationStartScale(ObserverType observer_type,
|
| + float* start_scale) const;
|
| +
|
| + // Sets |max_scale| to the maximum scale along any dimension at any
|
| + // destination in active animations. Returns false if the maximum scale cannot
|
| + // be computed.
|
| + bool MaximumTargetScale(ObserverType observer_type, float* max_scale) const;
|
| +
|
| + // When a scroll animation is removed on the main thread, its compositor
|
| + // thread counterpart continues producing scroll deltas until activation.
|
| + // These scroll deltas need to be cleared at activation, so that the active
|
| + // layer's scroll offset matches the offset provided by the main thread
|
| + // rather than a combination of this offset and scroll deltas produced by
|
| + // the removed animation. This is to provide the illusion of synchronicity to
|
| + // JS that simultaneously removes an animation and sets the scroll offset.
|
| + bool scroll_offset_animation_was_interrupted() const {
|
| + return scroll_offset_animation_was_interrupted_;
|
| + }
|
| +
|
| + bool needs_to_start_animations_for_testing() {
|
| + return needs_to_start_animations_;
|
| + }
|
| +
|
| private:
|
| friend class base::RefCounted<ElementAnimations>;
|
|
|
| - // TODO(loyso): Erase this when LAC merged into ElementAnimations.
|
| - friend class AnimationHost;
|
| + ElementAnimations();
|
| + ~ElementAnimations();
|
| +
|
| + // A set of target properties. TargetProperty must be 0-based enum.
|
| + using TargetProperties =
|
| + std::bitset<TargetProperty::LAST_TARGET_PROPERTY + 1>;
|
| +
|
| + void PushNewAnimationsToImplThread(
|
| + ElementAnimations* element_animations_impl) const;
|
| + void MarkAbortedAnimationsForDeletion(
|
| + ElementAnimations* element_animations_impl) const;
|
| + void RemoveAnimationsCompletedOnMainThread(
|
| + ElementAnimations* element_animations_impl) const;
|
| + void PushPropertiesToImplThread(ElementAnimations* element_animations_impl);
|
| +
|
| + void StartAnimations(base::TimeTicks monotonic_time);
|
| + void PromoteStartedAnimations(base::TimeTicks monotonic_time,
|
| + AnimationEvents* events);
|
| + void MarkFinishedAnimations(base::TimeTicks monotonic_time);
|
| + void MarkAnimationsForDeletion(base::TimeTicks monotonic_time,
|
| + AnimationEvents* events);
|
| + void PurgeAnimationsMarkedForDeletion();
|
| +
|
| + void TickAnimations(base::TimeTicks monotonic_time);
|
|
|
| - explicit ElementAnimations(AnimationHost* host);
|
| - ~ElementAnimations() override;
|
| + enum UpdateActivationType { NORMAL_ACTIVATION, FORCE_ACTIVATION };
|
| + void UpdateActivation(UpdateActivationType type);
|
| +
|
| + void NotifyObserversOpacityAnimated(float opacity,
|
| + bool notify_active_observers,
|
| + bool notify_pending_observers);
|
| + void NotifyObserversTransformAnimated(const gfx::Transform& transform,
|
| + bool notify_active_observers,
|
| + bool notify_pending_observers);
|
| + void NotifyObserversFilterAnimated(const FilterOperations& filter,
|
| + bool notify_active_observers,
|
| + bool notify_pending_observers);
|
| + void NotifyObserversScrollOffsetAnimated(
|
| + const gfx::ScrollOffset& scroll_offset,
|
| + bool notify_active_observers,
|
| + bool notify_pending_observers);
|
| +
|
| + void NotifyObserversAnimationWaitingForDeletion();
|
| +
|
| + void NotifyObserversTransformIsPotentiallyAnimatingChanged(
|
| + bool notify_active_observers,
|
| + bool notify_pending_observers);
|
| +
|
| + void UpdatePotentiallyAnimatingTransform();
|
|
|
| - // LayerAnimationValueObserver implementation.
|
| void OnFilterAnimated(LayerTreeType tree_type,
|
| - const FilterOperations& filters) override;
|
| - void OnOpacityAnimated(LayerTreeType tree_type, float opacity) override;
|
| + const FilterOperations& filters);
|
| + void OnOpacityAnimated(LayerTreeType tree_type, float opacity);
|
| void OnTransformAnimated(LayerTreeType tree_type,
|
| - const gfx::Transform& transform) override;
|
| + const gfx::Transform& transform);
|
| void OnScrollOffsetAnimated(LayerTreeType tree_type,
|
| - const gfx::ScrollOffset& scroll_offset) override;
|
| - void OnAnimationWaitingForDeletion() override;
|
| + const gfx::ScrollOffset& scroll_offset);
|
| + void OnAnimationWaitingForDeletion();
|
| void OnTransformIsPotentiallyAnimatingChanged(LayerTreeType tree_type,
|
| - bool is_animating) override;
|
| -
|
| - void CreateActiveValueObserver();
|
| - void DestroyActiveValueObserver();
|
| -
|
| - void CreatePendingValueObserver();
|
| - void DestroyPendingValueObserver();
|
| -
|
| - // AnimationDelegate implementation
|
| - void NotifyAnimationStarted(base::TimeTicks monotonic_time,
|
| - TargetProperty::Type target_property,
|
| - int group) override;
|
| - void NotifyAnimationFinished(base::TimeTicks monotonic_time,
|
| - TargetProperty::Type target_property,
|
| - int group) override;
|
| - void NotifyAnimationAborted(base::TimeTicks monotonic_time,
|
| - TargetProperty::Type target_property,
|
| - int group) override;
|
| - void NotifyAnimationTakeover(base::TimeTicks monotonic_time,
|
| - TargetProperty::Type target_property,
|
| - double animation_start_time,
|
| - std::unique_ptr<AnimationCurve> curve) override;
|
| -
|
| - // LayerAnimationValueProvider implementation.
|
| - gfx::ScrollOffset ScrollOffsetForAnimation() const override;
|
| + bool is_animating);
|
| + gfx::ScrollOffset ScrollOffsetForAnimation() const;
|
|
|
| - std::unique_ptr<PlayersList> players_list_;
|
| + void NotifyPlayersAnimationStarted(base::TimeTicks monotonic_time,
|
| + TargetProperty::Type target_property,
|
| + int group);
|
| + void NotifyPlayersAnimationFinished(base::TimeTicks monotonic_time,
|
| + TargetProperty::Type target_property,
|
| + int group);
|
| + void NotifyPlayersAnimationAborted(base::TimeTicks monotonic_time,
|
| + TargetProperty::Type target_property,
|
| + int group);
|
| + void NotifyPlayersAnimationPropertyUpdate(const AnimationEvent& event);
|
| + void NotifyPlayersAnimationTakeover(base::TimeTicks monotonic_time,
|
| + TargetProperty::Type target_property,
|
| + double animation_start_time,
|
| + std::unique_ptr<AnimationCurve> curve);
|
|
|
| - // LAC is owned by ElementAnimations (1:1 relationship).
|
| - scoped_refptr<LayerAnimationController> layer_animation_controller_;
|
| + std::unique_ptr<PlayersList> players_list_;
|
| AnimationHost* animation_host_;
|
| + int layer_id_;
|
| + std::vector<std::unique_ptr<Animation>> animations_;
|
| +
|
| + // This is used to ensure that we don't spam the animation host.
|
| + bool is_active_;
|
| +
|
| + base::TimeTicks last_tick_time_;
|
| +
|
| + bool needs_active_value_observations_;
|
| + bool needs_pending_value_observations_;
|
| +
|
| + // Only try to start animations when new animations are added or when the
|
| + // previous attempt at starting animations failed to start all animations.
|
| + bool needs_to_start_animations_;
|
| +
|
| + bool scroll_offset_animation_was_interrupted_;
|
| +
|
| + bool potentially_animating_transform_for_active_observers_;
|
| + bool potentially_animating_transform_for_pending_observers_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(ElementAnimations);
|
| };
|
|
|