| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkOncePtr_DEFINED | 8 #ifndef SkOncePtr_DEFINED |
| 9 #define SkOncePtr_DEFINED | 9 #define SkOncePtr_DEFINED |
| 10 | 10 |
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| 59 template <typename T> | 59 template <typename T> |
| 60 class SkBaseOncePtr { | 60 class SkBaseOncePtr { |
| 61 public: | 61 public: |
| 62 template <typename F> | 62 template <typename F> |
| 63 T* get(const F& f) const { | 63 T* get(const F& f) const { |
| 64 uintptr_t state = sk_atomic_load(&fState, sk_memory_order_acquire); | 64 uintptr_t state = sk_atomic_load(&fState, sk_memory_order_acquire); |
| 65 if (state < 2) { | 65 if (state < 2) { |
| 66 if (state == 0) { | 66 if (state == 0) { |
| 67 // It looks like no one has tried to create our pointer yet. | 67 // It looks like no one has tried to create our pointer yet. |
| 68 // We try to claim that task by atomically swapping our state fr
om '0' to '1'. | 68 // We try to claim that task by atomically swapping our state fr
om '0' to '1'. |
| 69 // See SkOnce.h for why we use an acquire memory order here rath
er than relaxed. |
| 69 if (sk_atomic_compare_exchange( | 70 if (sk_atomic_compare_exchange( |
| 70 &fState, &state, (uintptr_t)1, sk_memory_order_relaxed, sk_m
emory_order_relaxed)) { | 71 &fState, &state, (uintptr_t)1, sk_memory_order_acquire, sk_m
emory_order_acquire)) { |
| 71 // We've claimed it. Create our pointer and store it into f
State. | 72 // We've claimed it. Create our pointer and store it into f
State. |
| 72 state = (uintptr_t)f(); | 73 state = (uintptr_t)f(); |
| 73 SkASSERT(state > 1); | 74 SkASSERT(state > 1); |
| 74 sk_atomic_store(&fState, state, sk_memory_order_release); | 75 sk_atomic_store(&fState, state, sk_memory_order_release); |
| 75 } else { | 76 } else { |
| 76 // Someone else claimed it. | 77 // Someone else claimed it. |
| 77 // We fall through to the spin loop just below to wait for t
hem to finish. | 78 // We fall through to the spin loop just below to wait for t
hem to finish. |
| 78 } | 79 } |
| 79 } | 80 } |
| 80 | 81 |
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| 97 // TODO: If state == 1 spin until it's not? | 98 // TODO: If state == 1 spin until it's not? |
| 98 } | 99 } |
| 99 | 100 |
| 100 // fState == 0 --> we have not created our ptr yet | 101 // fState == 0 --> we have not created our ptr yet |
| 101 // fState == 1 --> someone is in the middle of creating our ptr | 102 // fState == 1 --> someone is in the middle of creating our ptr |
| 102 // else --> (T*)fState is our ptr | 103 // else --> (T*)fState is our ptr |
| 103 mutable uintptr_t fState; | 104 mutable uintptr_t fState; |
| 104 }; | 105 }; |
| 105 | 106 |
| 106 #endif//SkOncePtr_DEFINED | 107 #endif//SkOncePtr_DEFINED |
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