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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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390 ['linux'], bug=483282) | 390 ['linux'], bug=483282) |
391 # We want to mark this Flaky for all of Linux however we currently skip | 391 # We want to mark this Flaky for all of Linux however we currently skip |
392 # all the tests on Intel. Tag this with AMD and Nvidia to avoid an | 392 # all the tests on Intel. Tag this with AMD and Nvidia to avoid an |
393 # expectation conflict that would make this test run on Intel. | 393 # expectation conflict that would make this test run on Intel. |
394 self.Flaky('deqp/functional/gles3/negativeshaderapi.html', | 394 self.Flaky('deqp/functional/gles3/negativeshaderapi.html', |
395 ['linux', 'amd', 'nvidia'], bug=483282) | 395 ['linux', 'amd', 'nvidia'], bug=483282) |
396 | 396 |
397 # Linux NVIDIA only. | 397 # Linux NVIDIA only. |
398 self.Fail('deqp/functional/gles3/fbostatequery.html', | 398 self.Fail('deqp/functional/gles3/fbostatequery.html', |
399 ['linux', 'nvidia'], bug=483282) | 399 ['linux', 'nvidia'], bug=483282) |
400 self.Flaky('deqp/functional/gles3/shaderswitch.html', | 400 self.Fail('deqp/functional/gles3/shaderswitch.html', |
401 ['linux', 'nvidia'], bug=605646) | 401 ['linux', 'nvidia'], bug=605646) |
402 self.Fail('deqp/functional/gles3/vertexarrays.html', | 402 self.Fail('deqp/functional/gles3/vertexarrays.html', |
403 ['linux', 'nvidia', 'debug'], bug=483282) | 403 ['linux', 'nvidia', 'debug'], bug=483282) |
404 | 404 |
405 # Linux AMD only. | 405 # Linux AMD only. |
406 # It looks like AMD shader compiler rejects many valid ES3 semantics. | 406 # It looks like AMD shader compiler rejects many valid ES3 semantics. |
407 self.Fail('deqp/data/gles3/shaders/conversions.html', | 407 self.Fail('deqp/data/gles3/shaders/conversions.html', |
408 ['linux', 'amd'], bug=483282) | 408 ['linux', 'amd'], bug=483282) |
409 self.Skip('deqp/data/gles3/shaders/arrays.html', | 409 self.Skip('deqp/data/gles3/shaders/arrays.html', |
410 ['linux', 'amd'], bug=483282) | 410 ['linux', 'amd'], bug=483282) |
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493 # self.Fail(page_name, | 493 # self.Fail(page_name, |
494 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 494 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
495 # self.Fail(page_name, | 495 # self.Fail(page_name, |
496 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 496 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
497 | 497 |
498 # Conflicts if between a generic os condition and a specific version | 498 # Conflicts if between a generic os condition and a specific version |
499 # self.Fail(page_name, | 499 # self.Fail(page_name, |
500 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 500 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
501 # self.Fail(page_name, | 501 # self.Fail(page_name, |
502 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 502 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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